0rph3u5
02-18-2016, 03:25 AM
So after the Jumpmaster preview I was thinking "let's get back to basics" ... and here is the result:
"Youngster" (15)
Rage (1)
"Epsilon Leader" (19)
Comm Relay (3)
Black Squadron Pilot (14)
Wired (1)
Black Squadron Pilot (14)
Wired (1)
Black Squadron Pilot (14)
Wired (1)
Black Squadron Pilot (14)
Wired (1)
Total: 98
View in Yet Another Squad Builder (https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!152:175:-1:-1:;180:153:-1:-1:;12:150:-1:-1:;12:150:-1:-1:;12:150:-1:-1:;12:150:-1:-1:&sn=Unnamed%20Squadron)
I don't expect high performance marks from this list to be honest, but I a little "look at all tokens I am dealing in one turn"-fun might just be in this.
Achilles Heel of this list is of course that to be at peek efficiency everyone has to stay grouped up (overwise the "Rage -> Stress Removal -> Green Maneuver -> Rage Again" chain doesn't work) making them vurnable to bombs and Assault Missiles.
What do you think?
"Youngster" (15)
Rage (1)
"Epsilon Leader" (19)
Comm Relay (3)
Black Squadron Pilot (14)
Wired (1)
Black Squadron Pilot (14)
Wired (1)
Black Squadron Pilot (14)
Wired (1)
Black Squadron Pilot (14)
Wired (1)
Total: 98
View in Yet Another Squad Builder (https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!152:175:-1:-1:;180:153:-1:-1:;12:150:-1:-1:;12:150:-1:-1:;12:150:-1:-1:;12:150:-1:-1:&sn=Unnamed%20Squadron)
I don't expect high performance marks from this list to be honest, but I a little "look at all tokens I am dealing in one turn"-fun might just be in this.
Achilles Heel of this list is of course that to be at peek efficiency everyone has to stay grouped up (overwise the "Rage -> Stress Removal -> Green Maneuver -> Rage Again" chain doesn't work) making them vurnable to bombs and Assault Missiles.
What do you think?