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Popsical
02-17-2016, 07:33 AM
So, how and when did the toy soldier battling first enter your life, and when did you get the most fun out of it?
For me it must have been aged about six or seven years old, using airfix 1/72 africa korp and desert rats on my bedroom floor with a varied assortment of WW2 tanks.
Now, why, you may ask does this relate to 40k?
Well, if GW AoS 40k this is pretty much where they will take the game. For me thats great news as i dont attend tournaments anymore (been to 4 in total, finishing 2nd, 4th, 8th and 10th out of over 30 players per event), and didnt find them too engaging.
I had way more fun playing battles with my Wfb and 40k models in the eighties and early nineties. During this time i didnt take much notice of points costs or force organisation charts. I mean what the heck did i want to do book work for before enjoying my hobby? Paper work and maths were for school and college for heavens sake! :)
Whilst im not a fantasy battles enthusiast these days, i can see the reason people like AoS. I can also see why some folk hate on it so much (change is hard).
When all is said and done GW want to sell their models to the biggest market group they can.
The biggest market group MUST be those who want to have fun, surely?
Feel free to suggest other options to the poll. :)

Cactus
02-17-2016, 09:10 AM
My favorite games are league games run at my FLGS.

I was a mini painter and picked up random 40k models because I thought there were fun to paint. Space Elves, Space Dwarfs, and some sort of titan from Epic were my first models because I thought they were cool looking or hilarious in the case of the Space Dwarfs.

The store I worked at was running a WHFB league and all of the players were having an awesome time and telling tales about these epic games they were playing so I bought the big Wood Elf army box so I could play as well and I was hooked into the gaming portion of the hobby. Necromunda, Warzone, Battletech, 40k all quickly followed.

Even today, league play is my favorite type of gaming, especially when we have some sort of special format for the league, like escalation type rules.

GlynDaWolf
02-17-2016, 10:18 AM
i stumbled into a GW store about 23 years ago thinking it was a computer gaming store got into 40k and have played it more or less ever since with one small-ish (6 year) break that ended reccently loved it during 2nd ed, 3rd and 4th ed sucked 5th ed was ok and left just around the start of 6th ed....most fun definately playing in campagins locally with mates and in tournaments once a year up in HQ, most relaxing is when i'm chilling out and painting

Psychosplodge
02-17-2016, 10:21 AM
Kept looking at the models in GW meadowhall(now deceased), bought 2nd edition 40k on offer in argos at encouragement of one friend who'd done same. That friend never did anything with it beyond paint the space marines and stick them on a shelf, found out another friend had rather large space marine force, used to play instore some weekends with second friend. First friend briefly tried again on sister's of battle release, did same painted and abandoned them, then tried to sell for BNIB prices.
Used to have a lot fun, There was a small group but uni really killed it for me, then the painting died, and it become a slowly growing pile of grey sprues in boxes.

grimmas
02-17-2016, 10:55 AM
When my Brother came home from a friends house with tales of Space Marines and the RTB01 box set (not that we called it that). My first miniature was a metal Ork warbuggy and is escalated fairly quickly from there

Most fun it's a tie between the the time my friends and I evolved beyond points matches and went totally scenario based, we were basically playing 2ed Apocalypse, and when is was working for GW especially my time at GW York I'd come to gaming nights wether I was working or not they were that good.

Horncastle
02-17-2016, 12:47 PM
About 25 years ago when I got 2nd edition space hulk for my birthday; this was followed by two dreadnoughts (always have and will be my favorite model in all it's incarnations; had about 20 of them before they were lost in a house fire) a regular one and a furioso, blood bowl, necromunda, and battlefleet gothic. After that it was the third edition starter set and my brother picked up the dark eldar. We always had the most fun playing with a points limit but no force org.

Mr Mystery
02-17-2016, 12:59 PM
Kicked off for me back in 1989 with the launch of Heroquest, which I got for my birthday. Shortly after I was shown White Dwarf 131, and that was pretty much that!

Games wise? 2nd Ed 40k Sunday Gaming. Bring your stuff, bung it on, have at it. Glorious.

Other than that, my favourite game (through a mix of nostalgia, and it being a game my friends shared with me) was Space Marine and Titan Legions.

Kirsten
02-17-2016, 04:09 PM
I got 5th edition fantasy in 1997 for Christmas, then went halves with my brother on 3rd edition 40k when that came out. I saw all the models in the local Toymaster and basically just wanted them for playing about with like any other toy, but sat down to read the fantasy rule book and battle book, and was hooked. I would say it was most fun in my mid to late teens, as I had multiple friends and my brother all playing, we played a game every week pretty much. rarely get the chance now, and though the games are more fun and the models better than ever, there is a certain magic to playing as a kid.

Asymmetrical Xeno
02-17-2016, 05:08 PM
Some kid brought a plastic 2nd edition gretchin into school, i was amazed that plastic models existed beyond airfix which didn't really appeal much. I ended up buying a fire dragon exarch in the local GW and then collected eldar for the next few years.

YorkNecromancer
02-17-2016, 06:14 PM
A boy called John, who'd been a friend at Primary school, brought a RTBO1 Space Marine into form time, back in October 1989.

And that was that.

First, I borrowed the Warhammer 40,000 Compendium from my mate Martin, fell in love with literally everything about 40K, and got one of the old £3.99 lead dreadnoughts for that year's Xmas. After that, I got into Space Crusade, Warhammer 40K proper, got MASSIVELY into Epic (because Warlord Titans at a playable scale are F**KING AWESOME, and why have one tank when you can have hundreds?) and that was that.

Never enjoyed the social side of the game, largely because every single other person into wargaming was a jerk of almost staggering proportions. Then, when I left school, I got into Vampire: The Masquerade until White Wolf decided money wasn't a thing they wanted to make any more back in 2007 or so, and then I just sort of fell back into wargaming. And while I've tried to get back into actually playing the game, all my attempts to do so have been abortive.

So yeah, it's mostly modelling and the narrative side of the game that I like best.

Although I do still enjoy theoryhammer; it's the only way I get to play the game.

Morgrim
02-18-2016, 09:57 AM
My then-boyfriend played and talked about his Blood Angels a lot, and one day conversations turned to what army matched the personality of each of our group of friends. I got told I fitted Dark Eldar so I went and looked them up and then burst out laughing. He convinced me to grab the battlebox (this was just before 5th ed) and start playing.

His assessment was spot on. ;)

Erik Setzer
02-18-2016, 10:21 AM
I'll try to keep it short... but no promises. :p

My dad was big into miniatures games, and I used to hang out in game room of the shop he was playing at in the late '80s, watching games of Adeptus Titanicus, Warhammer, some Rogue Trader, loving all of it. I was allowed to borrow some stuff and join in a limited way, then eventually got my own models to start armies for 40K and WFB (and eventually Space Marine, and all kinds of other games over time). Since then, I've played a lot of people in a lot of stores (and in some homes).

I like just going up to someone and saying, "Hey, want to do a match, X points?" Or playing campaigns. Those are especially fun, more so when people are involved in making a narrative and keeping it going rather than just pasting each other. Big events, too.

I can enjoy tournaments as well. I do my best to win, but not too bummed if I lose, as long as the games were fun, which they typically are.

Basically, if I'm getting to play with my toy soldiers, I'm having fun. If they're just sitting on a shelf looking pretty (or waiting to be painted but still getting no use in games in the meantime), I'm not having much fun. I like to model and paint, but I do it so my toys look better when I'm playing games.

Hendrik Booraem VI
02-18-2016, 10:31 AM
My early experiences with toy soldiers were with actual plastic toy soldiers - the cheap ones you could get a box of from in comic books for $5. They were flat, cheap, crappy, but they opened the door to imagining what you could do. Moved on to GI Joe toys in middle childhood - around 10ish, I guess. My friends and I amassed various different collections of GI Joe figures and vehicles, Transformers, and GoBots.

We had battles of course. Either our troops were all on the same side and we fought fictional enemies (the Soviets, of course. The Berlin Wall didn't fall until I was almost able to vote), or we piled all our stuff together and then alternated choosing units. We divided everything up into vehicles, support systems, and infantry, and made sure we each got equivalent numbers of choices of each category.

Transformers were really cool, though. Back in those days, each Transformer, whether boxed or sold in a blister pack, came with a small chart on the back that showed the levels for each attribute for that particular character. Firepower, speed, strength, etc, all rated 1-10. I eventually took advantage of this system to come up with a rule system for us to use our Transformers on a "battlefield" that I had drawn on a scrap of refrigerator box. It was almost a chessboard, and the "speed" determined how far your transformer could move, firepower determined how much damage they did, mitigated by the amount of "armor" the target had, etc etc.

I would hate the AoS model applied to WH40K. Games are actually about having rules, that way you know whether someone is "playing fair" or not. You can "house rule" stuff when a mechanic is obviously broken. For example, in my WH40K games with my 15-year old son who plays Tyranids, the "fleet" special rule means several things: a model with this rule can roll re-roll it's run distance and one of the dice for its charge distance. It also means that a model with this rule can assault on the same turn it moves onto the table (or disembarks a transport), with the important exception that movement+charge range cannot exceed 12", and the model cannot, no matter what other rules might be applied, both run and assault in the turn it arrives from reserves (or disembarks a transport). In this way, his genestealers become a serious threat to any unit left near the edge of the table, because of course they should be.

However, I absolutely do NOT want to have to develop an entire system of house rules and points. I barely have time for 2 games a month as things stand right now (go-go National Guard, full-time job, leadership role in church, having six kids, and owning a home!), and do not have time to think out how to balance all of the codexes which I don't even have. I much prefer a good, solid set of rules from GW, even if they're borked in some ways, I can fix that - I have time to come up with one or two hotfixes.

Tournaments are another thing entirely. I've so far put on two multi-week narrative campaigns that I had to design "rules" for, and while it was fun to brainstorm the rules with a co-worker, it took a lot of time. You want to play in a tournament, you absolutely should expect the rules to be different for each and every tournament organizer until they all get together and establish a set of rules they all want to work from. That's like getting into car-racing - I am sure each of the different circuits have their own rules, and all of the local, small-time circuits have different rules. As you get to the high-level of tournament circles, then you can see crosstalk between the organizers and consistency of rule-sets. If that's what you want to see, you should really be working to bring all of your favorite tournament organizers together to come up with that overlay of house rules.

I very much enjoy WH40K. I actually really like the codex system, although it would be nice if GW would be consistent in putting out a single codex per army per edition, or a digital "update to Xth edition" document. For all its warts, the codex system is better than the old Rogue Trader system where you basically bought your troops a model at a time. Creating an army list back in 1990 was a real challenge, and BattleScribe is well worth every penny that I have paid for it.

Jewelfox
02-18-2016, 04:50 PM
Do D&D, Star Wars, and MechWarrior: Dark Age minis count? :P Because my brothers and I played a lot of those miniatures games from the mid-00's. I'd always thought minis were cool, but it wasn't until they marketed the prepainted ones to RPG fans that I thought it was something I could get into, you know?

I got to play a demo game of Warmachine at a local hobby store, though, and was all like "OMG ELF BATTLEMECHS WITH FORCE FIELDS AND GATLING LASERS" and the rules made a lot of sense to me! I kept checking out the minis boxes and display cases there, over the years, and eventually picked up a Retribution of Scyrah starter box. In the following months I picked up the hobby supplies and paints that I needed, and one night I cackled and held my myrmidons aloft triumphantly, after a grueling process of assembly that had included getting the fingers on both of my hands stuck to them.

I still remembered the Tau being really neat, though, from when I binge-read about them on TVTropes a few years back and watched Dawn of War videos of them. I was like "omg this is actually a thing that exists in the 40kverse???" Because they were freaking anime mecha, in the middle of the grimdark grimdarkness that had honestly scared me when I was a little kid in the games stores. And the fact that they would actually be the bad guys in just about any other story, but were the most unambiguous heroes in 40k, really sold me on the over-the-top setting as a whole.

(For srs, they're basically the Ur-Quan. Look it up.)

So now I'm almost at 2000 points of (assembled, not painted) Tau miniatures, after selling my Pokemans or whatever. And a bunch of other stuff. And seeing my vast army of painted models out on the 3d terrain boards the games store had, and getting to actually play this amazing game with them, has been the highlight of my minis gaming "career."

I'm such a noob.

Edit: Also YorkNecromancer, I'm sorry that NWoD happened. Did you see the "20th Anniversary" OWoD books Onyx Path has been putting out, though? They've got some really high production values, and the same messy rules and gothicpunk settings from the 90's.

Kirsten
02-18-2016, 04:58 PM
nothing noobish about that, we all start somewhere.

Haighus
02-18-2016, 05:42 PM
One of my mates at school introduced me to 40k on my 12th Birthday. He was round my house on a sleep-over for the weekend (I believe this is referred to as a 'slumber-party' for those of you from over the pond), and we popped into a GW store on the Saturday, I got a Cadian Battleforce (the old one, with the Leman Russ and the Gothic Ruins) and assembled it that afternoon- totally wanted a force with tons of tanks. My mate then took me through a little obstacle course he set up out of stuff he found in my room and took me through it step-by-step with a single Cadian guardsman to show me the rules. Kinda like basic training- there was a 'move' station, a 'shoot' station and a 'charge' station for the Guardsman to bayonet at the end. Then I played a small game against his Chaos forces and I've been hooked every since. Guard is still my favourite force in 40k too, and I still have the Leman Russ- 'Old Reliable'- shoring up my Guard line in any game I play my Cadians.

It is worth mentioning I am one of the Dawn of War generation, and I had already played the original game before taking the plunge into the models, so had some awareness of the background and forces. Have literally only just realised I must have been playing a 16 rated game at 11 y/o and I distinctly remember thoroughly enjoying the ability to zoom in on a Dreadnought shredding an Ork in 3D... :D

YorkNecromancer
02-18-2016, 07:27 PM
Edit: Also YorkNecromancer, I'm sorry that NWoD happened. Did you see the "20th Anniversary" OWoD books Onyx Path has been putting out, though? They've got some really high production values, and the same messy rules and gothicpunk settings from the 90's.

Ummm....

I may own everything White Wolf ever published (with the exception of most Mage and Werewolf books because I never much cared for either of those two games).

And yes, that includes the 20th anniversary stuff. Which is F**KING GLORIOUS, I might add. :)

I may also own twenty odd kilograms of V:TES cards.

...

Yeah, around 1994, I got off the addiction of 40K and straight onto the addiction of White Wolf. And I have to say, the new game-line stuff's been pretty good; especially the new Demon rules. It's really just a WoD adaption of 'Kult', which is honestly all I wanted a WoD Demon game to be. I don't care much for their story modules, which are always a bit... crap. But the 'world-building' manuals are great: rules lite, background heavy, as all my preferred RPGs are.

And don't knock the NWoD. It's brilliant, because it's pure inclusion: everything OWoD can be fitted neatly inside NWoD with very little effort. I know a lot of people disliked it because it dropped the metaplot, but honestly, I was okay with that. The OWoD has the most wonderful atmosphere, but the metaplot had just gotten too convoluted; too many authors with too many disparate visions of where they saw the world going... Although the answer was 'always in the direction of my favourite supernatural species'. :)

No to mention, NWoD brought us 'Changeling: The Lost', which is utterly incredible, and 'Promethean: The Created', which, for my money, is the greatest game they ever did.

Sorry, yeah, this post was a little longer than I planned it on being... Sorry everyone, go about your business.

Psychosplodge
02-19-2016, 02:35 AM
It is worth mentioning I am one of the Dawn of War generation, and I had already played the original game before taking the plunge into the models, so had some awareness of the background and forces. Have literally only just realised I must have been playing a 16 rated game at 11 y/o and I distinctly remember thoroughly enjoying the ability to zoom in on a Dreadnought shredding an Ork in 3D... :D

Unless it's a bbfc one like on a dvd it's only an advisory age rating isn't it?

- - - Updated - - -


Ummm....

I may also own twenty odd kilograms of V:TES cards.

...


At what point do you stop counting actual cards and start considering them by weight?

Mr Mystery
02-19-2016, 02:44 AM
and 'Promethean: The Created', which, for my money, is the greatest game they ever did.



10 points to Gryffindor on that one, matey. Really superb game, and a most pleasing twist on the typical 'oh noes, you looze ur huge manatees!'.

YorkNecromancer
02-19-2016, 06:10 AM
10 points to Gryffindor on that one, matey. Really superb game, and a most pleasing twist on the typical 'oh noes, you looze ur huge manatees!'.

It's just wonderful; the only game in the entire WoD, old or new, where hope is the key theme... And rightly so, because Merciful Zeus is your character going to be up against it. No other RPG has ever been so finely tuned to inflict near-catastrophic levels of suffering on player characters.

Except maybe 'Wraith: The Oblivion'.

And especially if you were mad enough to play 'The Shoah' expansion.

*shivers*

I mean, a kind-of amazing book, simply for the fact it exists, but just....

Damn.

I can't imagine anyone ever playing anything from it for obvious, OBVIOUS reasons.


At what point do you stop counting actual cards and start considering them by weight?

CCGs are the very Devil, my friend. Thank goodness V:TES was the only one I ever fell victim to.

Mr Mystery
02-19-2016, 06:17 AM
Though I would say Promethean is best run with an experienced group of players, ideally long term players of WoD, which is arguably a downside.

YorkNecromancer
02-19-2016, 06:37 AM
Though I would say Promethean is best run with an experienced group of players, ideally long term players of WoD, which is arguably a downside.

Absolutely agree with all points.

Of course, when you have that group and run a game? Magical.

Mr Mystery
02-19-2016, 06:43 AM
Indeed.

Especially when even the least mature of the group figures out that not having a moral compass can be a real pain in the bum, let alone a massive liability!

Sadly I never finished the story I ran. Getting my group to commit to regular games is a lot like herding cats. Cats with no sense of direction whatsoever.

Mr Mystery
02-19-2016, 07:04 AM
Oh, and notably, Promethean is one of the few roleplay games I've found where you can actually win. Every character has a set end goal - achieve mortality.

Compare that to 'get as 'ard as you can until something 'arder squishes you' and you get a refreshing change in dynamic. That it actively encourages cooperation is fantastic, as all too often my group have a single antagonistic player out only for themselves. There's even an example of how that should be handled, with the remaining Promethean tearing his former compatriot apart as soon as they achieved mortality.

It's just glorious, glorious stuff.

I really need to get those books again!

Denzark
02-19-2016, 10:01 AM
I was on a school trip to France - about 89/90. Having finished all the comics and books that were being passed around, my mate lent me something I had never heard of before - White Dwarf. I was 10. This was WD126 - which contained epic Knights, some Space Hulk stuff - and the full set of rules for Ork Madboyz. From there I was hooked, Space Crusade followed, then Roguer Trader, and many miles and several thousands of pounds later...

When was it most fun? Such a difficult question for me. The only time it wasn't fun was the initial change from 2nd to 3rd Editions - which coincided with the usual 'I'm at Uni I'm too busy drinking and cavorting to do this'. So luckily I missed that - 4th into 5th were good times I think.

Captain Bubonicus
02-19-2016, 04:26 PM
Got into wargaming with cardboard Chiclet wargames in the 80's, caught the miniatures bug from historic miniatures gaming and found 40K with Rogue Trader - my favorite 40K era was second ed.

CCS
02-21-2016, 10:58 PM
My first minis games would have to be my brother & I playing in the basement with dads old plastic figures: Army men, Alamo Texans/Mexicans, Cowboys/Indians, & Revolutionary War Americans/British back in the late 70s-early 80s.

We'd divide up the forces, tin buildings, walls, etc.
We'd roll a pair of dice to see who went 1st. It went MOVE, SHOOT, FIGHT.
Movement: Was 1d6 for infantry, 2d6 for mounted figures (mostly cowboys), & 2d6 for the plastic tanks. We didn't have any planes.
Shooting: Roll d6 On 4+ you got to throw a lead fishing weight at something of the other guys force! Then do it again. Your shooting ended when you rolled less than a 4. Anything you knocked over might be destroyed/killed.
Fighting: Any figure that was touching an enemy fought in hand-to-hand. Each player rolled 1d6. Lowest knocked his guy over.

Then the other guy repeated this process.

Then anything that had been knocked over in either players turn rolled to see if it survived. 1d6: 4+ it survived & was stood back up.

Victory conditions varied game to game. Many random extra rules were tried.


THAT was the most fun I've ever had miniature wargaming. Lots of fun since, don't get me wrong. But nothing has ever truly topped being 11 years old & throwing lead fishing weights at the other guys toys....


As for how I came to real/GW miniature gaming?
Flash forward a few years to '88 & college. I'm visiting a friend & we're attending a local gaming con his university hosted. Our main focus was D&D. But I find some tediously slow & boring model airplane game being played. Looked cool, but was WAY too slow paced.
I also find this BEUTIFUL American Civil War minis game. Ranks of troops, cannon, cav, even supply trains. And the terrain was fantastically modeled. So I get in on the next game.
It turns out to be nearly as slow paced as that plane game. Worse the other players were just **&^%s. And they expected the game to follow the same path tactically that the real battle had. (but I know how that turned out, so why wouldn't I outflank you here & there, & see how that affects the battle??) It was a long 3 hour game.

Meanwhile, on a large table across the aisle..... There's a bunch of people actively having a blast shooting the crap out of each other using giant robots.
Checking that out I discovered Battle-Tech! My buddy & I played in the next B-Tech game. This is awesome. And definitely something the gaming group back home will enjoy.
Wich once home, led me to searching for a hobby shop that carried it.
The shop I found then introduced me to WHFB (3rd ed). And eventually 40k 2nd ed. And other GW games. All of wich led me further down the rabbit hole to other miniature wargames of every genre/company.

thrawn404
03-28-2016, 12:27 PM
this confuses me to no end.

why is it so bad to have points and balanced games with structure? if your a painter and collector you don't care for it anyways and will throw out the rules. if you play for fun it'll make your games even more fun because it'll be balanced and fair, you can use the models you want and not just the "good" ones. and if you play semi-competitively or tournament competitively then even better, you have a balanced/structured game you can play. GW's competitores get it, they make great models, with great stories and make a balanced and competitive rules set, everyone is happy, all customers got what they want.

why are you eliminating customers for absolutely no reason at all?

if GW AoS's 40K I'm going to say, with a great deal of confidence, that will be the end of GW.

When AoS was released here in Ontario is devasted the Warhammer community. they three local hobby stores i go to have told me they haven't sold anything AoS and if they could would not even carry it. all tournaments, events, communities, every, GONE. terrible.

Andrew Thomas
03-28-2016, 10:13 PM
Ummm....

I may own everything White Wolf ever published (with the exception of most Mage and Werewolf books because I never much cared for either of those two games).

And yes, that includes the 20th anniversary stuff. Which is F**KING GLORIOUS, I might add. :)

I may also own twenty odd kilograms of V:TES cards.

...

Yeah, around 1994, I got off the addiction of 40K and straight onto the addiction of White Wolf. And I have to say, the new game-line stuff's been pretty good; especially the new Demon rules. It's really just a WoD adaption of 'Kult', which is honestly all I wanted a WoD Demon game to be. I don't care much for their story modules, which are always a bit... crap. But the 'world-building' manuals are great: rules lite, background heavy, as all my preferred RPGs are.

And don't knock the NWoD. It's brilliant, because it's pure inclusion: everything OWoD can be fitted neatly inside NWoD with very little effort. I know a lot of people disliked it because it dropped the metaplot, but honestly, I was okay with that. The OWoD has the most wonderful atmosphere, but the metaplot had just gotten too convoluted; too many authors with too many disparate visions of where they saw the world going... Although the answer was 'always in the direction of my favourite supernatural species'. :)

No to mention, NWoD brought us 'Changeling: The Lost', which is utterly incredible, and 'Promethean: The Created', which, for my money, is the greatest game they ever did.

Sorry, yeah, this post was a little longer than I planned it on being... Sorry everyone, go about your business.

Paying any attention to the newer stuff? Loving the newer lines after CCP sold to Paradox.

Also love that they're moving away from defaulting to the bad guys winning.

Andrew Thomas
03-28-2016, 10:24 PM
I got rooked into it. Gw's business model at the time (2002) worked on me to a point (i.e.: sell the starters and the game lines sell themselves), so a couple of gift purchases later and I'm playing at the store. And then it closed.

Grand Master Raziel
03-29-2016, 10:04 AM
Ummm....
I may also own twenty odd kilograms of V:TES cards.


Me too. I got into it back when it was published by WotC and called "Jyhad". Had a friend with a Brujah+Celerity+guns deck that won all the time till I started actually reading my cards. "Canine Horde: Strike, Ranged, Destroy target weapon with First Strike." WHY DON'T I HAVE ALL OF THESE IN MY DECK!

I also spent a considerable part of the 90's playing Live Action WoD games. I was actually part of WW's officially sanctioned global LARP for a while - long enough to have a Gangrel with full Poleritude (and maxed out Protean and Animalism as well). Good times.

My first experience with tabletop wargaming was Mage Knight - Wiz Kid's precursor to Heroclix. Then a friend introduced me to 40K back in 3rd edition. I'm still playing today. Mentoring new players even - I have a group of friends to play with and we do really well with 7th edition with the addition of a few simple house rules.

Warsmith Shaughn
03-29-2016, 06:14 PM
I had some friends to play Blood Bowl with in school which led us to getting into 2nd Ed 40k. On and off over the years, but probably the most fun now since I have a couple completed armies, a nice board to play on, and 7th Ed rules are probably the best rule set I've used thus far.

Mikhail233
03-29-2016, 06:27 PM
I'm fairly new, back in 2006 my best friend told me about game him, his older brother and a few of his older brother's friends would play on saturdays, I went to have a look and absolutely loved it, bought my first army (Tyranids) off of one of the guys there and played with them
Now I have 5 (4 and a half) 40k armies and also have a warmachine army and a couple of dust starter sets, also a Lizardmen army that I hardly use but can't bring myself to sell

40kGamer
04-02-2016, 12:32 AM
I started with Airfix Napoleonics and ESCI ACW both 1:72 using rules written by the gifted Donald Featherstone. Alongside his work my gaming drifted through the works of Christopher Duffy, John Mollo and he color plates of John Elting... Why are most of these blokes Brits... :)

I still spend 50% of my time playing historical games as they tend to be more fun for me than other offerings. My first GW outing was with Adeptus Titanicus and lately I find myself spending the majority of my GW time revisiting EPIC scale play.