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paulson games
04-14-2010, 11:07 AM
Basic body shape is done, still needs a ton of styrene work to join the models better and clean up the details.

It'll get a strip of styrene to cover up the recess where the tracks were and make it flush with the rest of the hull. May go back to pop the assault cannons loose so I can magnetize them for switching out with lascannons.

The hurricane bolters just barely clear the canard wings when viewed head on or from the side. Fluffwise with a fire control system built into the targeter it should in theory avoid shooting off the wing. Kinda like the mechanical cut off on old WWI biplanes that shoot through the spinning prop. Maybe not the best fluff but really couldn't figure out a way to make the nose look balanced without the wings.

I'll be working in a bunch of vertical thrusters in underneath, probably some landspeeder engines or something. The thunderhawk is basically a giant brick and there's no way it'd ever fly given it's design, I wanted to capture some of that ungainly look with the stormraven. It's basically just a reusable drop pod with nubby wings that's more of a controlled rocket crash than actual flight. Some of the new NASA and military transorbital designs like the X-19 get all of their lift from the body and have a complete wedge shape that don't sport wings other than stabilizers. The faster they go the more effcient they are and the more lift the wingless body generates. So the theory is that the storraven is kept a float with a combination of repulsors and the pure brute force of the engines. Marine vehicle designs IMO seem to be all about the brick look. (even if unrealistic to fly)

I'll be removing the teeth type indents along the bottom, it's hard to see in these pics but I already dremmeled away the circular studs/posts on the armor that form the axle points of the tread flywheels. Later on they'll be filled in with greenstuff to just be a flat spanse of armor. Along with the indents being removed it should give a lot smoother profile and hopefully lose some of the ground tank look.

The heavy bolters will likely be added as a belly gun, I'd considered placing it on top behind the cockpit but after some thinking I realized that helicopter guns ships are generally used against ground targets, and a top mounted weapon implies a seperate air superiority or AA role which doesn't seem to fit in with the character of the design. IMO it's more about being able to strafe the LZ than take on air targets like a fighter.

http://i661.photobucket.com/albums/uu334/paulsongames/Black%20Templars/stormraven4.jpg
http://i661.photobucket.com/albums/uu334/paulsongames/Black%20Templars/stormraven5.jpg
http://i661.photobucket.com/albums/uu334/paulsongames/Black%20Templars/stormraven6.jpg

david5th
04-14-2010, 12:02 PM
Why only the one hurricane bolter sponson, is it not finished as the codex says sponsons.
Definitely fits the baby thunderhawk description.

Very nice work.:)

paulson games
04-15-2010, 12:06 AM
Hadn't gotten that far yet...

The heavy bolters are going to be mounted on the bottom after I get the dreadnought harness pieced together that way I can make sure it's not obstructed by the dread.

People have been requesting shots from the rear and underside etc so here they are.

Haven't gotten any significant new work done yet as I spent most of my time yesterday fussing with the dreadnought claws.


http://i661.photobucket.com/albums/uu334/paulsongames/Picture211.jpg
http://i661.photobucket.com/albums/uu334/paulsongames/Picture213.jpg
http://i661.photobucket.com/albums/uu334/paulsongames/Picture214.jpg
http://i661.photobucket.com/albums/uu334/paulsongames/Picture215.jpg