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View Full Version : Poll: Should the Chaos Space Marines get full Disciplines for each God?



Andrew Thomas
12-20-2015, 12:57 AM
So, I'm in the home stretch of getting an alpha write-up of my Chaos Space Marines Fandex finished, and I'm trying to figure out what to do with the three Psychic Disciplines in the Codex. Tzeentch definitely needs a change, as it's got a glaring bug with Boon of Mutation, but I want to know what other people think. Should the Disciplines be changed at all, and should I stretch them to 7 power lists?

Also, are there any other powers in the Codex that people feel need to be changed?

Venomlust
12-21-2015, 12:38 AM
Absolutely yes to 7 power lists.

As a fun twist, it would be cool if Khorne got more anti-psyker abilities. Or perhaps a HQ that could screw with psykers.

Charistoph
12-21-2015, 12:39 AM
Just one thought on this. Part of the reason for Chaos Focus is the requirement to mix Disciplines between the God's and another. Would this requirement be retained, and thus the need for Chaos Focus, or would it just rely on the normal Psychic Focus like other Discipline users have?

Cutter
12-21-2015, 01:36 AM
Sure, why not, go nuts.

Andrew Thomas
12-21-2015, 11:50 AM
Absolutely yes to 7 power lists.

As a fun twist, it would be cool if Khorne got more anti-psyker abilities. Or perhaps a HQ that could screw with psykers.

Well, flat 2+ DtW's is pretty strong straight out of the books, but I might have some room for pariah-esque Daemonic Gifts, a-la the Culexus assassin. Not feeling completely new units though. Trying to stay within the existing range, limiting things made from whole cloth to stuff that is either easy to convert or can't really be represented on a model.

- - - Updated - - -


Just one thought on this. Part of the reason for Chaos Focus is the requirement to mix Disciplines between the God's and another. Would this requirement be retained, and thus the need for Chaos Focus, or would it just rely on the normal Psychic Focus like other Discipline users have?

I think, that since you are paying for access to these Disciplines, Chaos Focus, and being locked to your Patron's Discipline, is going to stay. I am planning on the new stuff being marginally more powerful than the BRB Disciplines, though, with a few drawbacks. To my mind, Sorcery is like the Darkside, in that it comes easier but is less forgiving.

Venomlust
12-21-2015, 01:25 PM
What flat 2+ DtW exists straight out of the books, other than Kharn?

Andrew Thomas
12-21-2015, 02:34 PM
What flat 2+ DtW exists straight out of the books, other than Kharn?
Good spot. I'll be adding that in.

EDIT: Changed Khorne's GotG table so that on a 1 or 2, you Deny on a flat 4+, or boost by 1 up to a flat 2+. Shouldn't be too hard to pick up that way.

Arkhan Land
12-23-2015, 08:36 AM
I want more crazy all or nothing gamble powers, partially because it reminds me of the chaos of old, and also partially because I think right now a lot of the more insane power-trees/disciplines/common loadouts do not provide much more than a slap on the perils wrist for some insane benefits.

also are you planning to do anything for khorne aside from DTW powers? are they staying marine-full or going full kin-style? perhaps some cooler less daemonfull alternate blood-tithe table for the CSM/cult legions/Non-Kin/or even Kin?

half-baked idea set:

1-4 on the table are the same with minimal adjustment
5 Hammer of Khorne - All units gain HOW, HOW units may shred HOW
6 Unbound Assault - All units gain the Relentless special rule
7 Favored warband - One unit gains the Fleshbane special rule
8 Minor Incursion - Two units of Hounds/Letters

Andrew Thomas
12-25-2015, 03:57 PM
I want more crazy all or nothing gamble powers, partially because it reminds me of the chaos of old, and also partially because I think right now a lot of the more insane power-trees/disciplines/common loadouts do not provide much more than a slap on the perils wrist for some insane benefits.

also are you planning to do anything for khorne aside from DTW powers? are they staying marine-full or going full kin-style? perhaps some cooler less daemonfull alternate blood-tithe table for the CSM/cult legions/Non-Kin/or even Kin?

half-baked idea set:

1-4 on the table are the same with minimal adjustment
5 Hammer of Khorne - All units gain HOW, HOW units may shred HOW
6 Unbound Assault - All units gain the Relentless special rule
7 Favored warband - One unit gains the Fleshbane special rule
8 Minor Incursion - Two units of Hounds/Letters

Tzeentch is going to be your Grav supply, at a premium. And yes, Warpflame is staying. Pure 1000 Sons are a lot like Grey Knights, only slower, with less Deathstar potential and more risk of getting dusted or Spawned.

Nurgle is an immovable object. Most of their new powers capitalize on their higher toughness and access to Poisoned and Haywire.

Slaanesh is speed and finesse. Misdirection and extra Shooting/Attacks/Pile-in moves will be added there.

With the World Eater's Commissar-esque Legion Tactics and easier Gift Roll triggers, I'll add some Daemonic Gifts to stretch what they can do with those rolls, but I intend on having the Codex stand on its own.

Andrew Thomas
12-28-2015, 09:10 PM
A draft is live of my Psychic Powers. The Half rule is gone.

Andrew Thomas
01-23-2016, 03:29 PM
Got in a few playtests vs. Cohort Cybernetica. List and rules tweaks in order to limit turn 2 tablings.

Learn2Eel
01-26-2016, 08:21 PM
I don't see why not, especially if they get stream-lined between Chaos Daemons and Chaos Space Marines. Craftworld Eldar have two full disciplines, Harlequins have one full discipline - and all of them are wildly different. As an overall faction, Eldar have three full disciplines, whereas Chaos has six mostly identical "stub" disciplines. Having a good reason not to always try for Invisibility on the Telepathy discipline would be refreshing.

Andrew Thomas
01-26-2016, 10:29 PM
Oddly enough I finally managed to beat Cohort with 1000 Sons, by way of spamming Doombolt & Force. So far, Tzeentch's servants have received the biggest shot in the arm.

Also: Typhus making more zombies was hilarious, despite drawing.