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Mr Mystery
10-12-2015, 12:13 PM
Forgeworld Blog confirms it should be out soon. Next two to three weeks is my bet.

Dare we cross fingers and hope it might include Wraithknight variants?

Doom Of Mymeara Details
via mercury14 (http://www.warseer.com/forums/showthread.php?413737-Possible-update-to-Eldar-Corsairs-coming-soon/page5) 10-19-2015


Picture quoted in same thread: Via 4chan
16105


New Vehicle Details

- The Phoenix Bomber looks unchanged other than dropping 20 points.

As well as the Wraithknight (there's a new one) and the new Revenant.

Unfortunately Prism blasters (focused and dispersed), as well as Ghostlight are the same as they are on the FAQ downloadable from FW's website, which is to say, lacking. I don't have info on the Spear of Twlight, Irillyth, or Spectres themselves though, sorry. I have the corsair stuff mostly.

Is Firestorm in the book?
Yes. Its gun got rending and ignores cover vs skimmers and flyers.

- Warp Hunter, 185 points, can be squadroned. 36" Str: D minus 1 AP2 with small blast barrage D3+1 shots. Also has a template firing mode.

- Kinetic Fields grants a 5++ save to vehicles, increasing to 4++ re-rollable if the vehicle deep strikes or moves flat out. Wasps get it when jumping. Doesnt work in melee but this is damn good.

The Phantoms guns got a boost

Eldar Lynx:
12/12/11, 5 HP
Heavy Support NOT a superheavy
Costs 5 more than a Land Raider
Flyer with skimmer mode
Can Deep Strike
Can't jink when flying (it's too clumsy), only snap firing when flying
Comes with a shuriken cannon, can turn it into a BL/SL/SC for +5 pts

Lynx Pulsar:
Saturation: 48" Str, AP2, Ordinance 1, Large Blast
Salvo: 48" Str, AP2, Ordinance 3, Twin-Linked

it's 60 pts cheaper and got +1 armor f/s

The Lynx Pulsar has an Ordinance 3, S: D, AP2, Twin-linked 48" firing mode now, as well as the Large blast D which also gets ordinance

Sonic lance is unchanged
Revenant Titan

Gets a heavy 4 S8 AP3 skyfire, interceptor, sunder "Cloudstrike" missile system. And it's only hit on 6's in close combat now (GMCs and superheavy walkers hit it on a 5+). Titan holofields are unchanged. Weapons are unchanged.

- The Nightwing is only 25 points more than a naked Farseer. It has stealth and Agile.

- you can arm a Wasp with both a dark lance and a bright lance.

- Wasps get D6+1 hammers of wrath when they assault using their jump jets. They gained open-topped... But get 4++ rerollable vs shooting whenever they jumped or deep struck on the previous turn.



Perils of the Warp Chart

Corsairs have their own unique Perils of the Warp chart. In addition to the Void Dreamer, Barons and Princes can be Psykers.

D6
1- Devoured. No Ld check. The Psyker is claimed by She Who Thirsts. Gains Demon, Hatred (Khorne), Rending, and may run +3 inches. Control switches to your opponent. If the psyker is part of a unit they're locked in combat.

2-3 Soul-Wracked. Slaanesh gives them a back massage is basically what the fluff says. The unit (not just the model) are pinned and your opponent gets to change the target of the psychic power being cast.

4-5 Warp Terrors. Demons swirl about the veil. Unit and all Corsair units within 6" must make a morale check on 3D6 take the two highest or fall back.

6 The Eye of She Who Thirsts. The Psyker gets the attention of Slaanesh. For the rest of the game perils happen for the psyker on any doubles.

Psychic Powers

- Psychic power #5: Warp Tunnel - WC2 - Pick a friendly unit within 6". Make a no-scatter Deep Strike anywhere on the table. The target may shoot and assault as normal. For every 6" moved this way roll a D6, for every 1 rolled take a wound (saves allowed).

- as a whole their psychic powers are pretty average though. The one that puts enemies into ongoing reserve is powerful but it's WC3. Not witchfire though so that's good.

- Primaris power under Aethermancy... not so good IMO.

Path-Ward, WC2 (why?) - Blessing, only works on Corsair faction units. The unit automatically gets a '6' on difficult terrain rolls, charge distances, thrust moves, hit and run moves, reckless abandon special rules. If it was a D3, it's a 3.

I guess that's a very long, predictable charge range though.

Army Special Rules & Info

By the way, regular troop Corsairs (now called Reaver Bands), got defensive grenades.
Not sure about the vampire hunter. Firestorm yes. Lynx is still there, holofields unchanged. Sonic lance unchanged, It has a whole new gun though:

Corsairs get these two rules:
- Dancing on the Blade's Edge: Corsairs are piratey and stuff and not the most disciplined. They come with two Ld Values, ie 8/5. You use the lower value when trying to regroup.

- Reckless Abandon: If within 12" of an enemy, the unit can "battle focus" only after shooting. But don't roll D6, it's a flat 6". Jetpack units get 6+D6".

Princes can take relics from either book as well as the Harlequin book. Hello Mask of Secrets.
Dissonance cannon: 24" S5, AP4, Heavy 1, pinning. For each additional model in the unit that hits, add +1S and -1AP. So if three hit that's S7 AP2 on all of them. Not bad.

grenades - Tanglefield
S2, AP-, blast. Any unit hit by it takes a strength test, if failed reduce initiative and WS in half until next turn.

So the cloud dancer felarch comes with a brace of pistols, either or both of which can be exchanged for a list of named items...
... but the default loadout just says 'brace of pistols'.
Meaning what - brace of shuriken pistols? Fusion pistols? Laspistols?
Brace of Pistols is wargear that effectively gives access to 2 shuriken pistols and 2 splinter pistols.

- Yes the Corsair Prince and Baron can both take a Cloud Runner jetbike.

- The Baron is a 30 point HQ base, super cheap. He's not an IC, can take a lot of upgrades such as a shadowfield, pay 15 pts to become a lv1 psyker. I think he'll see a lot of action.

- The Prince dropped 25 pts. Anything with 12" uses his Ld.

- Yes Corsairs have a pistol fetish. They have access to 4 pistols (but can of course only fire 2). For one, this means that they all have 2 CCW.

- There are scout Corsairs called Ghostwalkers. They get stealth, scout, infiltrate, plasma and defensive grenades, and a lasblaster. For one point per model they can get longrifles. They can also get flamers, fusion guns, shredders, and blasters (1 per 5). And they can get haywire grenades.

- Corsair jetpacks grant 4+ armor

CW Eldar, Dark Eldar, and Harlequins are battle brothers. Tau, Imperials are Desperate allies, never may be in a list with Chaos, Nids, Crons. Nobody is allies of Convenience for Corsairs (except different parts of their own detachment lol)hey gained open-topped... But get 4++ rerollable vs shooting whenever they jumped or deep struck on the previous turn.

- For +10 points Corsair Reavers ("basic" Corsairs) can all upgrade to Void Hardened armor. This gives them 3+ armor and re-rolls for dangerous terrain and difficult terrain, but they lose Fleet.

- Balelight: Pistol 3D3, rending, blind, one use, 8", S3, AP6.

- Elite Slot: Malevolent Band. These corsairs are half-insane because of Slaanesh gnawing at their souls and therefore charge into battle with berzerker-like rage.

: Any Corsairs within 6" of them get -1Ld
: They're 2W models with FnP
: Fear, fearless, fleet, furious charge, rage
: 5 points gets the whole unit Jetpacks or Heavy mesh (4+ armor). No-brainer.
: Can get melta bombs, venom blades, power swords (1 per 5)
: Comes with brace of pistols and a CCW

In other news, the Corsair Prince can be configured as a "drug lord" and have a better combat drug chart than dark eldar - and it works for his whole detachment. Roll a 6 on the drug chart and your prince goes full El Chapo and gets to roll for two drugs.
Dark Eldar need a new codex.

Looks like no new model support other than the new WK and the jetbikes and those look like modded kits. FW told me though that they plan on releasing more in the future but couldn't say what or when.

Corsair Formations & Detachments

Anyway Corsairs can take a CAD. Or they can organize into a...
Corsair Fleet Raiding Company
Mandatory stuff:
- Command Crew (1-2 HQ, 0-1 Elite, 0-1 LoW)
- Primary Coterie (1 HQ, 1-3 Troops, 0-2 Elites, 0-2 Fast, 1 Heavy)

Optional 0-3 Coteries (same as primary)

Features:
- Obsec Troops
- Coterie Specializations. Each Coterie can select one of the following rules and you can't double up on any rule pick. (Command Crew doesnt get one):

Titan Breakers - Preferred enemy tank and walker
Head Takers - Rerolls 1 to wound in CC
Sky Burners - Deep strikes scatter D6 and reroll failed reserve rolls (optional)
Vault Breechers - Gain Dissonance breech
Night Hunters - Gain Night Vision and Preferred Enemy (stuff at night)
Hate Bringers - Pick an enemy unit on turn 1. The Coterie's infantry and jetbikes get Hatred (those guys) for the whole game and if you kill those guys gain a VP. Any part of your army can kill it for the VP doesn't have to be the coterie with this ability or even Corsairs.

Drawback!!! Internal Politics: Your Coteries count each other as Allies of Convenience. This is potentially a big deal.

The book also has more choices for the Eldar Warhost formation in the CW Codex. Lots more actually. Here's one.

Lord of the Undying Host (Command Choice)
1 Wraithseer
1-3 units of Wraithblades

Special Rules:
- Wisdom Beyond the Veil: roll 2D6 for warlord trait, pick the one you like
- Bound to Serve: Wraithblades and Wraithseer re-roll to-hit rolls of '1' in the first round of CC

Warhost (decurion type detachment)

There's an alternate to the Eldar Warhost in here, sort of a modified version where instead of getting the buffed battle focus thing, you pick a trait.

Warhosts of the Pale Courts (The Pale Courts are the minor craftworlds), uses normal auxiliary and command choices
- Pale Courts Battlehost: Farseer, 3 Guardian Defender units, 0-1 Warlock councils
- Pick one of 11 traits.

> Crossroads of Eternity: The Battlehost may include a Harlequin Troupe, counts as CE Eldar faction

> Children of Khaine: The 3 units of Guardians must be Storm Guardians who are S4 when they roll a '6' to hit

> Disciples of Vaul: The Battlehost adds 1-3 Vaul's Wrath batteries and the Guardians may take 1 support weapon per 5 models

> Graveyard of Dreams: The Battlehost must take 3 Wraithblade units, the Guardians become 0-3. The wraithblades get Crusader.

> Tomb-Ship of Fallen Heroes: The Battlehost uses a Spiritseer or Wraithseer instead of the Farseer, roll 2D6 take the best for WL traits. Must also take a Wraithlord.

> Aspect-Lord Shrine: Guardians become 0-3, Battlehost must include three Aspect Warrior units from a single aspect.

> Fortress of Discipline - Battlehost adds 1-3 War Walkers or 1 unit of Wasps. They get pinning against anything Guardians targeted that turn.

> Swift to Anger - Battlehost must inclide 1-3 Vyper units or 1 Hornet unit. They get outflank and re-roll reserve rolls.

> Halls of Martial Splendor - Take an Autarch instead of the Farseer in the Battlehost. He re-rolls misses and wounds in a challenge.

The strong stand alone - The Battlehost adds a single squadron of Warp Hunters, Night Spinners, or Fire Prisms. Your army can't contain any other detachments except more Pale Courts Warhosts.

Defenestratus
10-12-2015, 01:56 PM
I'll be ordering this day one. Been looking for a reason to dust off the ole warp hunters.


Dare we cross fingers and hope it might include Wraithknight variants?

OHhhahahahaha ahahahahhahaha hahahahahahahahaha

You're a funny guy.

Charon
10-12-2015, 02:04 PM
Cant wait for even more D weapons and D Barrage...

Defenestratus
10-12-2015, 02:23 PM
Cant wait for even more D weapons and D Barrage...

Tau players are getting rather uppitty with their new "big guns".

We Eldar players have to remind them which race invented the D and are still masters of it.

Kirsten
10-12-2015, 04:10 PM
We Eldar players have to remind them which race invented the D and are still masters of it.

you know doing that is what created Slaanesh in the first place

Alaric
10-12-2015, 06:09 PM
It will be nice to have all the units in one spot...for at least a year hopefully. Excited to see what Shadow Spectres do now.

Thaldin
10-13-2015, 11:25 AM
you know doing that is what created Slaanesh in the first place


I see what you did there LOL!

Defenestratus
10-13-2015, 12:34 PM
you know doing that is what created Slaanesh in the first place

Well played well played....

Anggul
10-13-2015, 12:57 PM
Looking forward to this, I've had the beginnings of a Corsair army waiting in the wings for a while.

Also hoping Bel-Annath has good rules. An aggressive, militant farseer is ideal for Biel-Tan and that's how I play my farseer currently anyway.

Asymmetrical Xeno
10-13-2015, 04:20 PM
I hope Eldar get some nice new models to go with it.

DarkLink
10-13-2015, 07:20 PM
you know doing that is what created Slaanesh in the first place

Technically, then, the Old Ones were the ones who invented the Eldar's D...

White Tiger88
10-14-2015, 02:07 AM
Technically, then, the Old Ones were the ones who invented the Eldar's D...

I don't know where to start with how wrong this is............... :eek:

Mr Mystery
10-17-2015, 07:32 AM
I'll be ordering this day one. Been looking for a reason to dust off the ole warp hunters.



OHhhahahahaha ahahahahhahaha hahahahahahahahaha

You're a funny guy.

https://lh3.googleusercontent.com/-gtg1TyA39Zc/ViJG6SeCuaI/AAAAAAAAHhk/Yb-nnCWKZqw/s640/blogger-image-1427430409.jpg

Woopitywoopwoopwoop!

Kirsten
10-17-2015, 07:34 AM
they look like they are doing the robot

Mr Mystery
10-17-2015, 07:35 AM
One on the left is going to knit you to death.

Defenestratus
10-17-2015, 03:11 PM
Well I'll be damned...

Pssyche
10-17-2015, 04:01 PM
Spider-Knight! Spider-Knight!
Does whatever a Spider can!

Mr Mystery
10-17-2015, 06:04 PM
What do folks make of the blue one?

Heat Lances or Pulsars of some description?

Rev. Tiberius Jackhammer
10-17-2015, 08:22 PM
Kinda cool, neat that the Wraithknight's getting a larger arsenal. Still got my fingers crossed for a centaur version, though!


What do folks make of the blue one?

Heat Lances or Pulsars of some description?I'd agree with Eldar Melta stuff, if they're a part of a pre-existing "family". Maybe a bit closer to the Craftworld Firepike than the Dark Eldar Heat Lance (because that's clearly a significant difference :P).
http://www.games-workshop.com/resources/catalog/product/600x620/99810104011_FireDragonsNEW_02.jpg
http://megabitzshop.com/bilder/produkte/gross/Warhammer-40k-Bitz-Dark-Eldar-Scourges-Heat-Lance_b2.jpg
But yeah, odds are it's for melting stuff.

Defenestratus
10-19-2015, 03:49 PM
Not going to repost all of the content but Faeit just blew the doors open on the book:
http://natfka.blogspot.com/2015/10/eldar-corsairs-lots-of-information-on.html

Followed by:
http://natfka.blogspot.com/2015/10/additional-eldar-corsair-news.html

Revenant gets a big buff (can only be hit on 6's in combat, 5's if your another garg/SHW) and the thing that makes me quiver in anticipation - squadrons of warp hunters.

Bigred
10-19-2015, 07:14 PM
Doom Of Mymeara Details
via mercury14 (http://www.warseer.com/forums/showthread.php?413737-Possible-update-to-Eldar-Corsairs-coming-soon/page5) 10-19-2015


Picture quoted in same thread: Via 4chan
16105


New Vehicle Details

- The Phoenix Bomber looks unchanged other than dropping 20 points.

As well as the Wraithknight (there's a new one) and the new Revenant.

Unfortunately Prism blasters (focused and dispersed), as well as Ghostlight are the same as they are on the FAQ downloadable from FW's website, which is to say, lacking. I don't have info on the Spear of Twlight, Irillyth, or Spectres themselves though, sorry. I have the corsair stuff mostly.

Is Firestorm in the book?
Yes. Its gun got rending and ignores cover vs skimmers and flyers.

- Warp Hunter, 185 points, can be squadroned. 36" Str: D minus 1 AP2 with small blast barrage D3+1 shots. Also has a template firing mode.

- Kinetic Fields grants a 5++ save to vehicles, increasing to 4++ re-rollable if the vehicle deep strikes or moves flat out. Wasps get it when jumping. Doesnt work in melee but this is damn good.

The Phantoms guns got a boost

Eldar Lynx:
12/12/11, 5 HP
Heavy Support NOT a superheavy
Costs 5 more than a Land Raider
Flyer with skimmer mode
Can Deep Strike
Can't jink when flying (it's too clumsy), only snap firing when flying
Comes with a shuriken cannon, can turn it into a BL/SL/SC for +5 pts

Lynx Pulsar:
Saturation: 48" Str, AP2, Ordinance 1, Large Blast
Salvo: 48" Str, AP2, Ordinance 3, Twin-Linked

it's 60 pts cheaper and got +1 armor f/s

The Lynx Pulsar has an Ordinance 3, S: D, AP2, Twin-linked 48" firing mode now, as well as the Large blast D which also gets ordinance

Sonic lance is unchanged
Revenant Titan

Gets a heavy 4 S8 AP3 skyfire, interceptor, sunder "Cloudstrike" missile system. And it's only hit on 6's in close combat now (GMCs and superheavy walkers hit it on a 5+). Titan holofields are unchanged. Weapons are unchanged.

- The Nightwing is only 25 points more than a naked Farseer. It has stealth and Agile.

- you can arm a Wasp with both a dark lance and a bright lance.

- Wasps get D6+1 hammers of wrath when they assault using their jump jets. They gained open-topped... But get 4++ rerollable vs shooting whenever they jumped or deep struck on the previous turn.



Perils of the Warp Chart

Corsairs have their own unique Perils of the Warp chart. In addition to the Void Dreamer, Barons and Princes can be Psykers.

D6
1- Devoured. No Ld check. The Psyker is claimed by She Who Thirsts. Gains Demon, Hatred (Khorne), Rending, and may run +3 inches. Control switches to your opponent. If the psyker is part of a unit they're locked in combat.

2-3 Soul-Wracked. Slaanesh gives them a back massage is basically what the fluff says. The unit (not just the model) are pinned and your opponent gets to change the target of the psychic power being cast.

4-5 Warp Terrors. Demons swirl about the veil. Unit and all Corsair units within 6" must make a morale check on 3D6 take the two highest or fall back.

6 The Eye of She Who Thirsts. The Psyker gets the attention of Slaanesh. For the rest of the game perils happen for the psyker on any doubles.

Psychic Powers

- Psychic power #5: Warp Tunnel - WC2 - Pick a friendly unit within 6". Make a no-scatter Deep Strike anywhere on the table. The target may shoot and assault as normal. For every 6" moved this way roll a D6, for every 1 rolled take a wound (saves allowed).

- as a whole their psychic powers are pretty average though. The one that puts enemies into ongoing reserve is powerful but it's WC3. Not witchfire though so that's good.

- Primaris power under Aethermancy... not so good IMO.

Path-Ward, WC2 (why?) - Blessing, only works on Corsair faction units. The unit automatically gets a '6' on difficult terrain rolls, charge distances, thrust moves, hit and run moves, reckless abandon special rules. If it was a D3, it's a 3.

I guess that's a very long, predictable charge range though.

Army Special Rules & Info

By the way, regular troop Corsairs (now called Reaver Bands), got defensive grenades.
Not sure about the vampire hunter. Firestorm yes. Lynx is still there, holofields unchanged. Sonic lance unchanged, It has a whole new gun though:

Corsairs get these two rules:
- Dancing on the Blade's Edge: Corsairs are piratey and stuff and not the most disciplined. They come with two Ld Values, ie 8/5. You use the lower value when trying to regroup.

- Reckless Abandon: If within 12" of an enemy, the unit can "battle focus" only after shooting. But don't roll D6, it's a flat 6". Jetpack units get 6+D6".

Princes can take relics from either book as well as the Harlequin book. Hello Mask of Secrets.
Dissonance cannon: 24" S5, AP4, Heavy 1, pinning. For each additional model in the unit that hits, add +1S and -1AP. So if three hit that's S7 AP2 on all of them. Not bad.

grenades - Tanglefield
S2, AP-, blast. Any unit hit by it takes a strength test, if failed reduce initiative and WS in half until next turn.

So the cloud dancer felarch comes with a brace of pistols, either or both of which can be exchanged for a list of named items...
... but the default loadout just says 'brace of pistols'.
Meaning what - brace of shuriken pistols? Fusion pistols? Laspistols?
Brace of Pistols is wargear that effectively gives access to 2 shuriken pistols and 2 splinter pistols.

- Yes the Corsair Prince and Baron can both take a Cloud Runner jetbike.

- The Baron is a 30 point HQ base, super cheap. He's not an IC, can take a lot of upgrades such as a shadowfield, pay 15 pts to become a lv1 psyker. I think he'll see a lot of action.

- The Prince dropped 25 pts. Anything with 12" uses his Ld.

- Yes Corsairs have a pistol fetish. They have access to 4 pistols (but can of course only fire 2). For one, this means that they all have 2 CCW.

- There are scout Corsairs called Ghostwalkers. They get stealth, scout, infiltrate, plasma and defensive grenades, and a lasblaster. For one point per model they can get longrifles. They can also get flamers, fusion guns, shredders, and blasters (1 per 5). And they can get haywire grenades.

- Corsair jetpacks grant 4+ armor

CW Eldar, Dark Eldar, and Harlequins are battle brothers. Tau, Imperials are Desperate allies, never may be in a list with Chaos, Nids, Crons. Nobody is allies of Convenience for Corsairs (except different parts of their own detachment lol)hey gained open-topped... But get 4++ rerollable vs shooting whenever they jumped or deep struck on the previous turn.

- For +10 points Corsair Reavers ("basic" Corsairs) can all upgrade to Void Hardened armor. This gives them 3+ armor and re-rolls for dangerous terrain and difficult terrain, but they lose Fleet.

- Balelight: Pistol 3D3, rending, blind, one use, 8", S3, AP6.

- Elite Slot: Malevolent Band. These corsairs are half-insane because of Slaanesh gnawing at their souls and therefore charge into battle with berzerker-like rage.

: Any Corsairs within 6" of them get -1Ld
: They're 2W models with FnP
: Fear, fearless, fleet, furious charge, rage
: 5 points gets the whole unit Jetpacks or Heavy mesh (4+ armor). No-brainer.
: Can get melta bombs, venom blades, power swords (1 per 5)
: Comes with brace of pistols and a CCW

In other news, the Corsair Prince can be configured as a "drug lord" and have a better combat drug chart than dark eldar - and it works for his whole detachment. Roll a 6 on the drug chart and your prince goes full El Chapo and gets to roll for two drugs.
Dark Eldar need a new codex.

Looks like no new model support other than the new WK and the jetbikes and those look like modded kits. FW told me though that they plan on releasing more in the future but couldn't say what or when.

Corsair Formations & Detachments

Anyway Corsairs can take a CAD. Or they can organize into a...
Corsair Fleet Raiding Company
Mandatory stuff:
- Command Crew (1-2 HQ, 0-1 Elite, 0-1 LoW)
- Primary Coterie (1 HQ, 1-3 Troops, 0-2 Elites, 0-2 Fast, 1 Heavy)

Optional 0-3 Coteries (same as primary)

Features:
- Obsec Troops
- Coterie Specializations. Each Coterie can select one of the following rules and you can't double up on any rule pick. (Command Crew doesnt get one):

Titan Breakers - Preferred enemy tank and walker
Head Takers - Rerolls 1 to wound in CC
Sky Burners - Deep strikes scatter D6 and reroll failed reserve rolls (optional)
Vault Breechers - Gain Dissonance breech
Night Hunters - Gain Night Vision and Preferred Enemy (stuff at night)
Hate Bringers - Pick an enemy unit on turn 1. The Coterie's infantry and jetbikes get Hatred (those guys) for the whole game and if you kill those guys gain a VP. Any part of your army can kill it for the VP doesn't have to be the coterie with this ability or even Corsairs.

Drawback!!! Internal Politics: Your Coteries count each other as Allies of Convenience. This is potentially a big deal.

The book also has more choices for the Eldar Warhost formation in the CW Codex. Lots more actually. Here's one.

Lord of the Undying Host (Command Choice)
1 Wraithseer
1-3 units of Wraithblades

Special Rules:
- Wisdom Beyond the Veil: roll 2D6 for warlord trait, pick the one you like
- Bound to Serve: Wraithblades and Wraithseer re-roll to-hit rolls of '1' in the first round of CC

Warhost (decurion type detachment)

There's an alternate to the Eldar Warhost in here, sort of a modified version where instead of getting the buffed battle focus thing, you pick a trait.

Warhosts of the Pale Courts (The Pale Courts are the minor craftworlds), uses normal auxiliary and command choices
- Pale Courts Battlehost: Farseer, 3 Guardian Defender units, 0-1 Warlock councils
- Pick one of 11 traits.

> Crossroads of Eternity: The Battlehost may include a Harlequin Troupe, counts as CE Eldar faction

> Children of Khaine: The 3 units of Guardians must be Storm Guardians who are S4 when they roll a '6' to hit

> Disciples of Vaul: The Battlehost adds 1-3 Vaul's Wrath batteries and the Guardians may take 1 support weapon per 5 models

> Graveyard of Dreams: The Battlehost must take 3 Wraithblade units, the Guardians become 0-3. The wraithblades get Crusader.

> Tomb-Ship of Fallen Heroes: The Battlehost uses a Spiritseer or Wraithseer instead of the Farseer, roll 2D6 take the best for WL traits. Must also take a Wraithlord.

> Aspect-Lord Shrine: Guardians become 0-3, Battlehost must include three Aspect Warrior units from a single aspect.

> Fortress of Discipline - Battlehost adds 1-3 War Walkers or 1 unit of Wasps. They get pinning against anything Guardians targeted that turn.

> Swift to Anger - Battlehost must inclide 1-3 Vyper units or 1 Hornet unit. They get outflank and re-roll reserve rolls.

> Halls of Martial Splendor - Take an Autarch instead of the Farseer in the Battlehost. He re-rolls misses and wounds in a challenge.

The strong stand alone - The Battlehost adds a single squadron of Warp Hunters, Night Spinners, or Fire Prisms. Your army can't contain any other detachments except more Pale Courts Warhosts.

Rev. Tiberius Jackhammer
10-19-2015, 08:23 PM
Really dig the 8/5 Leadership idea, would love to see it on Chaos Marines too. A great way of characterizing a unit as "brave, but selfish".

I recently picked up some Black Ark Corsairs and Lokhir Fellheart (worried the latter will disappear) to 40kify, so hearing that there's a new Mymerea list is great. Nautical mutation Malevolent Band here I come.

MacKinley Johnston
10-20-2015, 02:43 AM
Any idea if the Elysians will get an updated list? Taros volume 2 is a bit behind and I'm not really sure about the more recent new D-99 list. Also would be nice to have it in a book where my main guard army's comrades don't get their ***** kicked in the end despite the most valiant and hard fought of efforts.

Kirsten
10-20-2015, 02:51 AM
this list looks awesome. I have dark eldar already, was thinking of adding some craftworld. but I think corsairs are the way to go.

Defenestratus
10-20-2015, 05:23 AM
A lot of people are freaking out about this book but I honestly don't see anything too bad here. The lynx lost its super heavy status and can't jink as a flyer which really kind of stinks and it's less survivable than two falcons while in skimmer .
Sure the gun might be nasty but it's not going to be used as a flyer so I'm not sure what to think.

The warp hunter is back baby. Can't wait to use them again.

The corsair troops themselves are nothing to write home about so the real fear in this army is with the vehicles and wraith units.

RGilbert26
10-20-2015, 06:11 AM
Any idea if the Elysians will get an updated list? Taros volume 2 is a bit behind and I'm not really sure about the more recent new D-99 list. Also would be nice to have it in a book where my main guard army's comrades don't get their ***** kicked in the end despite the most valiant and hard fought of efforts.

Unless they release a new IA book featuring Elysians, the recently updated Taros book will not be getting an update for a very long time.

Thaldin
10-21-2015, 11:34 AM
this list looks awesome. I have dark eldar already, was thinking of adding some craftworld. but I think corsairs are the way to go.

Yeah, I have to agree with this sentiment. I was thinking of doing multiple craftworlds just to represent some working together fluff, but this just replaced that.

Kirsten
10-21-2015, 11:40 AM
yeah, need to grab this book and take a look. I have the first edition of it and was tempted, but this looks like a big improvement

Thaldin
10-21-2015, 11:51 AM
Heh, I bought the first edition when it went on sale.. just to have it as an Eldar player... Now I'm in the same boat... going to need to get the 2nd edition hehe

Kirsten
10-21-2015, 12:17 PM
should stay valid for quite a while too as eldar and dark eldar have only just been re-done. unlike Imperial Armour One which got its' second edition, then the guard codex changed a few months later.

Hendarion
10-22-2015, 01:57 PM
The Aspect-Lord Shrine is not a formation, it is just a trait, right? So does that mean these three mandatory aspect squads can be picked as an Aspect Host formation (the one that gives BS/WS upgrade) or Dire Avenger Shrine formation (that one with 3 Avenger units) and I don't need to pick any guardians at all anymore? Just aspects? Pure bladestorm army?

Defenestratus
10-22-2015, 03:37 PM
The Aspect-Lord Shrine is not a formation, it is just a trait, right? So does that mean these three mandatory aspect squads can be picked as an Aspect Host formation (the one that gives BS/WS upgrade) or Dire Avenger Shrine formation (that one with 3 Avenger units) and I don't need to pick any guardians at all anymore? Just aspects? Pure bladestorm army?

We won't really know for sure until the book drops but I'd imagine that this possibility is the likely case.

Defenestratus
10-22-2015, 08:27 PM
Some rules n stuff... http://overmycoldcoffee.tumblr.com/post/131517716101/didnt-get-round-to-uploading-these-yesterday

Rev. Tiberius Jackhammer
10-22-2015, 08:39 PM
Some rules n stuff... http://overmycoldcoffee.tumblr.com/post/131517716101/didnt-get-round-to-uploading-these-yesterdayNiiiice. Thanks Defen.

Mr Mystery
10-22-2015, 11:18 PM
Anyone know what a dissonance cannon is?

Hendarion
10-24-2015, 11:12 AM
Anyone know what a dissonance cannon is?
Dissonance cannon: 24″ S5, AP4, Heavy 1, pinning. For each additional model in the unit that hits, add +1S and -1AP.

Mr Mystery
10-24-2015, 11:20 AM
That's rather saucy, if taken in decent numbers.

Hendarion
10-25-2015, 02:53 AM
With 5 hits they get equal to LasCannons with short range. Not bad, but I do currently not see their major purpose. Dark/Bright Lances are better at popping heavily armoured vehicles, ScatterLasers/Shuricannons are better at popping light vehicles or infantry. The pinning of the Dissonance Cannons is the only thing making them interesting to me, but pinning is so easy to fail due to high LDs and you don't want to shoot something with that high S and low AP just to pin them. So overall another weapon choice which to me doesn't offer anything except a different look. It would've been great if the targeted unit would have to be treated as if in difficult/dangerous terrain the next turn. Now that would've been cool. I still don't know why it got removed from the Webspinner/Nightspinner. It does fit it and it does fit sonic weapons a lot.

Mr Mystery
10-25-2015, 04:02 AM
True enough.

I still think they're kind of cool :)