CrossbowSniper
09-23-2015, 11:08 AM
Every codex these days is getting a supplement book with 'specialty' formations and rules. It'd be nice for the Space Marines codex to have a supplement that includes all the chapters with separate sections for each one. Make it a $60 supplement and I'm in.
It doesn't even have to be huge changes. Just use the 'Gladius Strike Force' as a base, then change one or 2 formations based on chapter with new rules to boot. Also add in a special character or 2 per chapter to get things on par with Ultramarines and Black Templar, just to make others feel less left out. Check out these ideas:
Black Templar
Formation: Crusader Legion (replaces Battle Demi-Company)
1 Captain*
3 Units of Crusader Squads
1 Vanguard Veterans
1 Assault Squad, Bike Squad, or Land Speeder Squad
0-3 Units of Dreadnoughts, Venerable Dreadnoughts, or Ironclad Dreadnoughts
*High Marshal Helbrecht or The Emperor's Champion may replace the captain choice for this formation
Requirements
All Crusader Squads must be lead by a Sword Brother and have at least 1 Neophyte
Special Rules
Fury of the Crusade: Whenever a non-vehicle unit in this formation suffers a wound from a shooting attack, it must take a leadership test as if it had lost 25% casualties. If the unit fails the test, they fall back as normal. If the leadership test is passed, the unit may move d6 inches towards any unit that fired at them. This special move is made at the end of the shooting phase and can only be used once per turn, no matter how many times the unit was shot at. The unit counts as moving during their next turn but may still move and assault normally
Unstopping Assault: If 2 Crusader Legions are taken, all vehicles with a transport capacity taken from the Codex Adeptus Astartes: Space Marines book gain the Assault Vehicle special rule.
Formation: Council of Fury (replaces Librarius Conclave)
3-5 Chaplains*
*One Chaplain may be replaced by Chaplain Grimaldus
Special Rules
Warp Distain: Each Chaplain of this formation counts as a Psyker Level 1 for the purpose of Deny the Witch and adding warp charges during the opponents Psychic Phase
Iron Hands
Special Characters
Kardan Stronos, First Among Elders: 205
WS6/BS5/S4/T4/W4/I5/A4/Ld10/Sv2+/4+
Special Rules
Master of the Iron Hands
Eternal Warrior
And They Shall Know No Fear
Chapter Tactics (Iron Hands)
Independent Character
Master of the Iron Hands: Any unit with the Chapter Tactics (Iron Hands) special rule that Kardan Stronos joins gains Feel No Pain. In addition, Kardan Stronos always passes his Look Out Sir rolls when joined with a unit with the Chapter Tactics (Iron Hands) special rule
Wargear
Sword of Clans
Combi-Grav
Artificer Armour
Frag Grenades
Krak Grenades
Iron Halo
Orbital Strike
Sword of Clans:
This ancient sword has been the symbol of the leader of the Great Clan Council since its conception. Said to be forged by Ferrus Manus for one of his lieutenants, this sword embodies the power and ferocity that overcame Ferrus during the Battle of Istvaan IV
Range - / S user / AP 2 / Type: Melee, Master-Crafted, Rampage
Master Forger Blantar: 150
WS5/BS5/S4/T5/W2/I4/A2/Ld10/Sv2+
Special Rules
And They Shall Know No Fear
Chapter Tactics (Iron Hands)
Independent Character
Psyker (Mastery Level 1)
Voice of the Machine Spirit
Blessing of the Omnissiah
Bolster Defense
Voice of the Machine Spirit: Master Forger Blantar always passes his Blessing of the Omnissiah rolls.
Master Forger Blantar generates his powers from the Biomancy and Daemonology disciplines.
Wargear
Bolt Pistol
Thunderhammer
Servo-Arm
Frag Granades
Krak Grenades
Artificer Armour
(no formation changes for the Iron Hands as they stick very strictly to the Codex Astartes)
Raven Guard
Formation: Guerrilla Strike Force (replaces Battle Demi-Company)
1 Captain*
4 Units of Assault Squads
1-2 Units of Land Speeders
0-4 Scout Squads
0-2 Vanguard Veteran Squads or Sternguard Veteran Squads
0-2 Units of Dreadnoughts, Venerable Dreadnoughts, or Ironclad Dreadnoughts
* Shadow Captain Shrike may replace the Captain in this formation
Requirements
All non-vehicle must upgrade to have Jump Packs or have a Drop Pod as a Dedicated Transport
Dreadnoughts must take Drop Pods as Dedicated Transports.
The Scout Squads must upgrade to have Camo Cloaks or have a Land Speeder Storm as a Dedicated Transport
Special Rules
Move Through Cover
Melt into the Shadows: While not in Close Combat, non-vehicle units in this formation add +1 to any cover save they gain
Terror of the Shadows: If 2 Guerrilla Strike Forces are taken, all units able to may upgrade to have Jump Packs for free. In addition, all Drop Pods may take the Deathwind Launcher upgrade for free.
Those were just some ideas. What Special Characters/Formtaions would you put in the book?
It doesn't even have to be huge changes. Just use the 'Gladius Strike Force' as a base, then change one or 2 formations based on chapter with new rules to boot. Also add in a special character or 2 per chapter to get things on par with Ultramarines and Black Templar, just to make others feel less left out. Check out these ideas:
Black Templar
Formation: Crusader Legion (replaces Battle Demi-Company)
1 Captain*
3 Units of Crusader Squads
1 Vanguard Veterans
1 Assault Squad, Bike Squad, or Land Speeder Squad
0-3 Units of Dreadnoughts, Venerable Dreadnoughts, or Ironclad Dreadnoughts
*High Marshal Helbrecht or The Emperor's Champion may replace the captain choice for this formation
Requirements
All Crusader Squads must be lead by a Sword Brother and have at least 1 Neophyte
Special Rules
Fury of the Crusade: Whenever a non-vehicle unit in this formation suffers a wound from a shooting attack, it must take a leadership test as if it had lost 25% casualties. If the unit fails the test, they fall back as normal. If the leadership test is passed, the unit may move d6 inches towards any unit that fired at them. This special move is made at the end of the shooting phase and can only be used once per turn, no matter how many times the unit was shot at. The unit counts as moving during their next turn but may still move and assault normally
Unstopping Assault: If 2 Crusader Legions are taken, all vehicles with a transport capacity taken from the Codex Adeptus Astartes: Space Marines book gain the Assault Vehicle special rule.
Formation: Council of Fury (replaces Librarius Conclave)
3-5 Chaplains*
*One Chaplain may be replaced by Chaplain Grimaldus
Special Rules
Warp Distain: Each Chaplain of this formation counts as a Psyker Level 1 for the purpose of Deny the Witch and adding warp charges during the opponents Psychic Phase
Iron Hands
Special Characters
Kardan Stronos, First Among Elders: 205
WS6/BS5/S4/T4/W4/I5/A4/Ld10/Sv2+/4+
Special Rules
Master of the Iron Hands
Eternal Warrior
And They Shall Know No Fear
Chapter Tactics (Iron Hands)
Independent Character
Master of the Iron Hands: Any unit with the Chapter Tactics (Iron Hands) special rule that Kardan Stronos joins gains Feel No Pain. In addition, Kardan Stronos always passes his Look Out Sir rolls when joined with a unit with the Chapter Tactics (Iron Hands) special rule
Wargear
Sword of Clans
Combi-Grav
Artificer Armour
Frag Grenades
Krak Grenades
Iron Halo
Orbital Strike
Sword of Clans:
This ancient sword has been the symbol of the leader of the Great Clan Council since its conception. Said to be forged by Ferrus Manus for one of his lieutenants, this sword embodies the power and ferocity that overcame Ferrus during the Battle of Istvaan IV
Range - / S user / AP 2 / Type: Melee, Master-Crafted, Rampage
Master Forger Blantar: 150
WS5/BS5/S4/T5/W2/I4/A2/Ld10/Sv2+
Special Rules
And They Shall Know No Fear
Chapter Tactics (Iron Hands)
Independent Character
Psyker (Mastery Level 1)
Voice of the Machine Spirit
Blessing of the Omnissiah
Bolster Defense
Voice of the Machine Spirit: Master Forger Blantar always passes his Blessing of the Omnissiah rolls.
Master Forger Blantar generates his powers from the Biomancy and Daemonology disciplines.
Wargear
Bolt Pistol
Thunderhammer
Servo-Arm
Frag Granades
Krak Grenades
Artificer Armour
(no formation changes for the Iron Hands as they stick very strictly to the Codex Astartes)
Raven Guard
Formation: Guerrilla Strike Force (replaces Battle Demi-Company)
1 Captain*
4 Units of Assault Squads
1-2 Units of Land Speeders
0-4 Scout Squads
0-2 Vanguard Veteran Squads or Sternguard Veteran Squads
0-2 Units of Dreadnoughts, Venerable Dreadnoughts, or Ironclad Dreadnoughts
* Shadow Captain Shrike may replace the Captain in this formation
Requirements
All non-vehicle must upgrade to have Jump Packs or have a Drop Pod as a Dedicated Transport
Dreadnoughts must take Drop Pods as Dedicated Transports.
The Scout Squads must upgrade to have Camo Cloaks or have a Land Speeder Storm as a Dedicated Transport
Special Rules
Move Through Cover
Melt into the Shadows: While not in Close Combat, non-vehicle units in this formation add +1 to any cover save they gain
Terror of the Shadows: If 2 Guerrilla Strike Forces are taken, all units able to may upgrade to have Jump Packs for free. In addition, all Drop Pods may take the Deathwind Launcher upgrade for free.
Those were just some ideas. What Special Characters/Formtaions would you put in the book?