Son of Guilliman
03-21-2010, 10:32 PM
well our local gaming club is hosting its first tournament, which is awesome. I wanna make sure i am bringin my a game, cause the braggin rights will be huge, and there is nothing like struttin your stuff in front of your friends. Anyway back on topic, i made a few changes to my normal tourney list and am wondering what ya'll think.
The typical competition;
SW
DA
Tau
SM
Eldar
CSM
the list
1 Kor'sarro Khan @ 160 pts
1 Space Marine Librarian @ 100 pts (...in Power Armour; Null Zone; Vortex of Doom)
4 Terminator Assault Squad @ 465 pts (Lightning Claws (pair) x2; Thunder Hammer & Storm Shield x2)
. . 1 Sergeant (Thunder Hammer & Storm Shield x1)
. . 1 Land Raider Redeemer (Extra Armor; Multi-Melta)
1 Dreadnought @ 150 pts (Multi-Melta; Heavy Flamer)
. . 1 Drop Pod (Storm Bolter)
1 Dreadnought @ 150 pts (Multi-Melta; Heavy Flamer)
. . 1 Drop Pod (Storm Bolter)
9 Tactical Squad @ 255 pts (Flamer; Multi-Melta; Drop Pod)
. . 1 Sergeant (Bolt Pistol; Power Fist)
. . 1 Drop Pod (Deathwind Missile Launcher)
4 Scout Squad @ 100 pts (Camo Cloaks; Bolt Pistol x4; Sniper Rifle x3; Heavy Bolter w/Hellfire Shells)
. . 1 Sergeant (Camo Cloaks; Bolt Pistol; Sniper Rifle)
9 Scout Squad @ 170 pts (Camo Cloaks; Bolt Pistol x9; Combat Blade x9)
. . 1 Sergeant (Camo Cloaks; Bolt Pistol; Combat Blade)
1 Land Speeder Storm @ 60 pts (Heavy Flamer)
1 Land Speeder Storm @ 60 pts (Heavy Flamer)
1 Vindicator @ 115 pts
1 Vindicator @ 115 pts
1 Thunderfire Cannon @ 100 pts
1995pts
the Dreads come in on turn one in opponents deployment zone and knock out transports/tanks, will prolly leave the storms in reserve and deepstrike them in order to keep them alive longer, they are my quick scoring unit. the sniper scouts sit on my obj and try to pin units, and the God Squad in the Redeemer go headlong into the belly of the beast. What ya'll think?
The typical competition;
SW
DA
Tau
SM
Eldar
CSM
the list
1 Kor'sarro Khan @ 160 pts
1 Space Marine Librarian @ 100 pts (...in Power Armour; Null Zone; Vortex of Doom)
4 Terminator Assault Squad @ 465 pts (Lightning Claws (pair) x2; Thunder Hammer & Storm Shield x2)
. . 1 Sergeant (Thunder Hammer & Storm Shield x1)
. . 1 Land Raider Redeemer (Extra Armor; Multi-Melta)
1 Dreadnought @ 150 pts (Multi-Melta; Heavy Flamer)
. . 1 Drop Pod (Storm Bolter)
1 Dreadnought @ 150 pts (Multi-Melta; Heavy Flamer)
. . 1 Drop Pod (Storm Bolter)
9 Tactical Squad @ 255 pts (Flamer; Multi-Melta; Drop Pod)
. . 1 Sergeant (Bolt Pistol; Power Fist)
. . 1 Drop Pod (Deathwind Missile Launcher)
4 Scout Squad @ 100 pts (Camo Cloaks; Bolt Pistol x4; Sniper Rifle x3; Heavy Bolter w/Hellfire Shells)
. . 1 Sergeant (Camo Cloaks; Bolt Pistol; Sniper Rifle)
9 Scout Squad @ 170 pts (Camo Cloaks; Bolt Pistol x9; Combat Blade x9)
. . 1 Sergeant (Camo Cloaks; Bolt Pistol; Combat Blade)
1 Land Speeder Storm @ 60 pts (Heavy Flamer)
1 Land Speeder Storm @ 60 pts (Heavy Flamer)
1 Vindicator @ 115 pts
1 Vindicator @ 115 pts
1 Thunderfire Cannon @ 100 pts
1995pts
the Dreads come in on turn one in opponents deployment zone and knock out transports/tanks, will prolly leave the storms in reserve and deepstrike them in order to keep them alive longer, they are my quick scoring unit. the sniper scouts sit on my obj and try to pin units, and the God Squad in the Redeemer go headlong into the belly of the beast. What ya'll think?