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View Full Version : Clanrat bum rush of death and enevitability army concept/build



Anthrax ion pusscabe
09-08-2015, 05:41 AM
So it what is either a fit of pure brilliance or madness I've come up with how to make a next to unstoppably brave skaven army, downside it's a single unit, I'm calling this army the clanrat bum rush of death, the idea came to me when I was watching a video on YouTube by a guy called arch warhammer in his empire playthrough of modded total war kingdoms (specifically the rage of the dark gods mod which I hope warhammer total war proper is better then) but I had a idea while watching it, so in AOS your general can be any model (I.e a clanrat claw leader) and can use inspiring presence on any unit within 12 (which means if the general is a unit champion it should be able to inspiring presence the unit it's in) so basically my plan is to match the enemy army in wound/model count with a single really big unit of clanrats that constantly gets inspiring presenced by its claw leader meaning they don't take any notice of incoming fire and just charge straight into combat in a giant wave, I recon it's a idea that warrants testing and could do semi well

Mr Mystery
09-08-2015, 06:33 AM
Could work quite nicely - and keep the Clawleader right in the centre, nice and safe!

http://tse1.mm.bing.net/th?&id=OIP.M1029bc627810907ef9588b238324c5e0o0&w=300&h=300&c=0&pid=1.9&rs=0&p=0

Anthrax ion pusscabe
09-08-2015, 06:59 AM
It is a extremely skavenie tactic isn't it, you can imagine the warlord of the clan somewhere away from the battle rubbing his paws together about getting rid of a rival clans contingent

Caitsidhe
09-08-2015, 07:08 AM
So it what is either a fit of pure brilliance or madness I've come up with how to make a next to unstoppably brave skaven army, downside it's a single unit, I'm calling this army the clanrat bum rush of death, the idea came to me when I was watching a video on YouTube by a guy called arch warhammer in his empire playthrough of modded total war kingdoms (specifically the rage of the dark gods mod which I hope warhammer total war proper is better then) but I had a idea while watching it, so in AOS your general can be any model (I.e a clanrat claw leader) and can use inspiring presence on any unit within 12 (which means if the general is a unit champion it should be able to inspiring presence the unit it's in) so basically my plan is to match the enemy army in wound/model count with a single really big unit of clanrats that constantly gets inspiring presenced by its claw leader meaning they don't take any notice of incoming fire and just charge straight into combat in a giant wave, I recon it's a idea that warrants testing and could do semi well

It seems thematically correct. It is also pretty much the tactic that I have been seeing for most armies of late. Most combats end up a single big scrum in the middle. So fewer, but larger, units which have been immunized (or at least the threat decreased) from running away while closing is pretty much mandatory. At least with the Skaven it is appropriate for their behavior. Just don't be surprised if you find yourself facing a lot of builds like it.

Filthy Casual
09-08-2015, 07:17 AM
The issue you'll run into is in the the Battleplans what require different victory conditions, and of course, where is the fun sneakiness of a Skaven army? Whats the point of your Army? Is it to win any battle you have?

Mr Mystery
09-08-2015, 07:43 AM
Plus, you're then forgoing all the fun of the Skaven - like your Super-Weapons and Rat Ogres and that :)

But to echo Filthy Casual - if all your games are becoming a central scrum, you're definitely doing it wrong.

nsc
09-08-2015, 01:24 PM
Why clanrats and not stormvermin?

Anthrax ion pusscabe
09-08-2015, 06:49 PM
Why clanrats and not stormvermin?

Because unfortunately I have no stormvermin, my skaven have always be based around a large horde of clanrats, partially because I'm not paying a bit over $80 au for twenty models I'll need sixty of when I can get the same number of clanrats for $50 au, and partially because I like the look of clanrats with their lack of armour

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The issue you'll run into is in the the Battleplans what require different victory conditions, and of course, where is the fun sneakiness of a Skaven army? Whats the point of your Army? Is it to win any battle you have?

The point of this idea is just something that I think could do well, but is also a really funny idea, because I'd rather loose in a stupid way or win in a stupid way then win via a serious manner (well that's how I field my skaven most of the time anyway) that and this idea has potential in the games over a couple sodas with a friend I have of being a hilarious story

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But to echo Filthy Casual - if all your games are becoming a central scrum, you're definitely doing it wrong.

Most of the games I play become a one sided fleeing fest with my skaven, my undead are a finess army in AOS my skaven I'm still trying to find a tactic for, I'm also planing to test a skryre army of eight weapon teams, a lightning cannon, Ikit claw and a meat shield of clanrats

Mr Mystery
09-08-2015, 11:45 PM
Meat shield seems about right for Skaven, particularly as one can now shoot into and out of combat.

May also be worth investing in some Stormfiends. Plenty of shootiness, and no slouch when it comes to punching someone up the bracket.

Anthrax ion pusscabe
09-09-2015, 01:17 AM
I plan to get Stormfiends but first I have to repaint all my undead to actually have the same colour scheme before I can get more miniatures (that's part of how my budget works, have to finish a project before starting another) another thing I was thinking of getting for supper shoots skryre is another couple of ratling guns

Mr Mystery
09-09-2015, 01:45 AM
My budget works by SPEND ALL THE MUNNEHS.

It's not perfect, but it is fun!

Anthrax ion pusscabe
09-09-2015, 01:56 AM
This is a quick skryre army I can field ATM that meets the balancing mechanic me and my friend use of within a third on model count and within ten on wound count for his dwarves/duardin
Warlord (5)
Ikit claw (6)
Warpfire thrower (3)
Warpfire thrower (3)
Poisoned wind mortar (3)
Poisoned wind mortar (3)
Poisoned wind mortar (3)
Ratling gun (3)
Doom flayer (3)
Warp grinder (3)
Warp lightning cannon (6)
60 clanrats (60)

Mr Mystery
09-09-2015, 03:10 AM
This has got me thinking more about deployment formations.

Rank and file may be gone the way of the Dodo, but it has potentially made way for more historically inspired formations, like wedges and that.

https://upload.wikimedia.org/wikipedia/en/e/e6/Mpl-frm-variations.png

Before, you had to this with separate units. But now, you can potentially do it with just a single unit, because how you deploy it is far more flexible.

Hmmmm.

Filthy Casual
09-09-2015, 03:46 AM
I've seen some interesting things with positioning to use the pile in move (which has to be towards the closest enemy model) to move enemy units away from things, pulling them away from a General, for example, or creating a line of sight for shooting attacks

Anthrax ion pusscabe
09-09-2015, 04:24 AM
Now I want to deploy a circle of like 70 clanrats with three poisoned wind mortars at the centre so the mortars are as far away from danger on all sides as possible

Mr Mystery
09-09-2015, 04:39 AM
It all works - and I don't believe those Mortars need LoS.

Which thinking about it, may well be your point.

I shall book a game on Sunday, and try out some stuff with my Ogres. Form the front rank from Ogres, rear rank from Ironguts. Deploy in a 'Dog Tooth' type formation. In theory this will maximise my attacks, and due to the bulk of the models, may entirely prevent my opponent from striking the far more deadly, yet not much harder to kill Ironguts altogether.

Expect poor quality photos of largely unpainted models accordingly :)

Anthrax ion pusscabe
09-09-2015, 04:56 AM
It all works - and I don't believe those Mortars need LoS.

Which thinking about it, may well be your point

Poison wind mortars can fire without LOS and that is in fact the plan, may be worth looking into poisoned wind glabardiers as well (another LOS un required ranged unit)

Mr Mystery
09-09-2015, 05:12 AM
Might as well chuck some Plague Claw Catapults in as well.

Seething mass of Ratses, formed up around their devices.

Anthrax ion pusscabe
09-09-2015, 05:35 AM
Maybe even some Stormfiends with wind launchers

Mr Mystery
09-09-2015, 05:40 AM
Not as safe as the Globadiers due to their height - much easier to see and shoot up.

And people insist the game has no tactics? Laff, laff, I almost died.

Anthrax ion pusscabe
09-09-2015, 05:58 AM
The height factor also makes the catapult a bad idea, though I wonder if I could make lanes of fire for warpfire throwers and ratling guns through the clanrat formation, could potentially be done