Filthy Casual
08-29-2015, 04:01 AM
What is Frostgrave?
15559
It’s a Fantasy Skirmish Wargame, its also the name given to the now frozen ruins of a great city where a magical incident long ago left it empty and frozen over. The ice is thawing and so the great treasures and knowledge of the city is once more there for the taking. Most avoid the haunted ruins of Frostgrave, stalked as it is by monsters, demons and more. You, however, are not most people, you’re a wizard and wizards crave one thing above all else; power, something Frostgrave has in abundance, if you’re willing to risk it.
So, you gather your books and bring your apprentice (if you have one) and hire a gang of misfits and thugs to join you in seeking out the treasures of Frostgrave. There in packed and close confines of the city, you’ll fight off other wizards, the wandering beasts roaming the city and all manner of other creatures and evils. As you fight, you’ll discover more spells and gain more power, find wondrous magic items and treasures beyond counting but that just means the stakes get higher.
How does it play?
The game involves each player taking on the role of a Wizard, from one of 10 different Magical Schools, the Wizard knows a handful of spells from his chosen School (there are currently 80 spells in total in the book, 8 from each School) and a few others, they’re usually accompanied on their adventure by an Apprentice learning the ropes in the field, a less capable Spellcaster than the Wizard but still a useful addition to any party.
15560
Along side the two Spellcasters are an assortment of Soldiers, these come in many types from the cheap and not-so-cheerful Thugs to hardly Barbarians and well armoured Knights and loads in between, you can have tons of cheap Thugs and Thieves or have your Wizard accompanied by a few members of a brave Templar order, there is a ton of freedom and variety in the soldiers and loads of ways to theme your party.
15561
The game is played on a board anywhere beween 2 foot and 4 foot square, the game suggests you use tons of terrain to represent the twisting confines of the ruins of the ancient city and without that, Soldiers are not going to last long when powerful Elemental spells fly their way, a few companies have released suitable add ones but any fantasy ruins will fit in perfectly to the city, even twisting labyrinths and dungeons can find a place within Frostgrave.
Rules wise you have d20s as the only dice, the system is really simple, roll the dice and add your stat to it, its really easy to get to grips with and allows for some great moments in the game. You have a load of scenarios that pit warbands against each other and throw in more rules for wandering monsters, the undead or animated constructs guarding the treasures, these add a lot of variety and one game might have you teleporting around a giant library while in the next you’re breaking into a mausoleum spilling over with skeleton warriors and shambling zombies.
The simple nature of the game mechanics and the strong theme and scenarios make for a great narrative feel and the game is supposed to be more like an RPG than most other skirmish games.
So, while a game of Frostgrave is great fun on its own it becomes even better when you link them together, your Wizard grows in power, gaining spells they find in the ruins and learning to better harness their magical abilities, magical items found and better soldiers recruited, you party gets stronger and you adventure more and more. Eventually, your Wizard might rediscover the ancient and forgotten power of Transcendence and leave behind the mortal plane forever to experience a higher layer of existence beyond the mundane, or they could die face down in the dirt after being beaten up by a bunch of Thugs.
What do I need to play?
First off, you’ll need the rule book, it’s a great book, really high quality with consistently cool artwork of Wizards showing off their magical abilities.
After that you need a Wizard and an Apprentice (if you want one), there are tons of wizard miniatures out there, from Reaper, Hasslefree, Heresy or even Games Workshop, as well as the official Frostgrave miniatures from Northstar. On top of this you’ll want some soldiers, again, any fantasy or historical 28mm warriors will do a great job but Northstar have made a really cool plastic set with tons of different weapons and at £20 for 20, you’ll have more than enough for you and a buddy to get your warbands off the ground for a really good price. The box can make models for most of the less well armoured Soldiers, they’re all wrapped up against the cold of Frostgrave and I know a lot of people have subbed in a few female heads from Statuesque which scale well. There are a few other more expensive Soldiers that might need a more specialist miniature or two but they’re still really generic and open to whatever you like the look of, although Northstar do have you covered for them in metal too.
15562
All in all, you can get 20 soldiers (more than enough for you and share some with a friend), a Wizard and Apprentice and the rules for £41, add in another Wizard and Apprentice set and you have £47 for a great starter set for two players.
You’ll also need some way to represent the crowded ruins of the ancient city, 4ground have started to make terrain designed with Frostgrave in mind, although it’s all useable for any 28mm scale wargame so you can probably get more use out of it no matter what else you play. You can use whatever you have to hand, the more terrain on the board the better though, and stonework ruins will really add to the feel of your games happening in Frostgrave.
What else do I need to know?
15563
That’s it to get you playing right now but in the next few months we should see the first expansion book Thaw of the Lichlord, which sees a whole campaign as you discover the rising power of and ancient evil and fight to secure powerful artefacts as you fight against him, but not all Wizards will want to stop the Lichlord, some will be corrupted by his evil promises of power and the path to lichdom awaits those who fall under its thrall. We’ll also get more monsters to fight and more magic items to find as well as more henchmen.
15564
Alongside the release is another plastic kit, this time to make 20 Cultists, for those who want a more sinister looking warband!
After that, next year we’ll see Into the Breeding Pits, a more expanded look at the dungeons and catacombs under Frostgrave and more rules and ideas for fighting in them.
15565
There is more to come, lots planned to expand the game and make it really special, it’s a great, evocative setting that's just starting out and it's really got my hobby bug firing and I’d love to see more people get as excited about it as I am! Grab your friends and get them to explore the secrets of the ancient city with you, its not pricey, chances are you have half the models you need already!
15559
It’s a Fantasy Skirmish Wargame, its also the name given to the now frozen ruins of a great city where a magical incident long ago left it empty and frozen over. The ice is thawing and so the great treasures and knowledge of the city is once more there for the taking. Most avoid the haunted ruins of Frostgrave, stalked as it is by monsters, demons and more. You, however, are not most people, you’re a wizard and wizards crave one thing above all else; power, something Frostgrave has in abundance, if you’re willing to risk it.
So, you gather your books and bring your apprentice (if you have one) and hire a gang of misfits and thugs to join you in seeking out the treasures of Frostgrave. There in packed and close confines of the city, you’ll fight off other wizards, the wandering beasts roaming the city and all manner of other creatures and evils. As you fight, you’ll discover more spells and gain more power, find wondrous magic items and treasures beyond counting but that just means the stakes get higher.
How does it play?
The game involves each player taking on the role of a Wizard, from one of 10 different Magical Schools, the Wizard knows a handful of spells from his chosen School (there are currently 80 spells in total in the book, 8 from each School) and a few others, they’re usually accompanied on their adventure by an Apprentice learning the ropes in the field, a less capable Spellcaster than the Wizard but still a useful addition to any party.
15560
Along side the two Spellcasters are an assortment of Soldiers, these come in many types from the cheap and not-so-cheerful Thugs to hardly Barbarians and well armoured Knights and loads in between, you can have tons of cheap Thugs and Thieves or have your Wizard accompanied by a few members of a brave Templar order, there is a ton of freedom and variety in the soldiers and loads of ways to theme your party.
15561
The game is played on a board anywhere beween 2 foot and 4 foot square, the game suggests you use tons of terrain to represent the twisting confines of the ruins of the ancient city and without that, Soldiers are not going to last long when powerful Elemental spells fly their way, a few companies have released suitable add ones but any fantasy ruins will fit in perfectly to the city, even twisting labyrinths and dungeons can find a place within Frostgrave.
Rules wise you have d20s as the only dice, the system is really simple, roll the dice and add your stat to it, its really easy to get to grips with and allows for some great moments in the game. You have a load of scenarios that pit warbands against each other and throw in more rules for wandering monsters, the undead or animated constructs guarding the treasures, these add a lot of variety and one game might have you teleporting around a giant library while in the next you’re breaking into a mausoleum spilling over with skeleton warriors and shambling zombies.
The simple nature of the game mechanics and the strong theme and scenarios make for a great narrative feel and the game is supposed to be more like an RPG than most other skirmish games.
So, while a game of Frostgrave is great fun on its own it becomes even better when you link them together, your Wizard grows in power, gaining spells they find in the ruins and learning to better harness their magical abilities, magical items found and better soldiers recruited, you party gets stronger and you adventure more and more. Eventually, your Wizard might rediscover the ancient and forgotten power of Transcendence and leave behind the mortal plane forever to experience a higher layer of existence beyond the mundane, or they could die face down in the dirt after being beaten up by a bunch of Thugs.
What do I need to play?
First off, you’ll need the rule book, it’s a great book, really high quality with consistently cool artwork of Wizards showing off their magical abilities.
After that you need a Wizard and an Apprentice (if you want one), there are tons of wizard miniatures out there, from Reaper, Hasslefree, Heresy or even Games Workshop, as well as the official Frostgrave miniatures from Northstar. On top of this you’ll want some soldiers, again, any fantasy or historical 28mm warriors will do a great job but Northstar have made a really cool plastic set with tons of different weapons and at £20 for 20, you’ll have more than enough for you and a buddy to get your warbands off the ground for a really good price. The box can make models for most of the less well armoured Soldiers, they’re all wrapped up against the cold of Frostgrave and I know a lot of people have subbed in a few female heads from Statuesque which scale well. There are a few other more expensive Soldiers that might need a more specialist miniature or two but they’re still really generic and open to whatever you like the look of, although Northstar do have you covered for them in metal too.
15562
All in all, you can get 20 soldiers (more than enough for you and share some with a friend), a Wizard and Apprentice and the rules for £41, add in another Wizard and Apprentice set and you have £47 for a great starter set for two players.
You’ll also need some way to represent the crowded ruins of the ancient city, 4ground have started to make terrain designed with Frostgrave in mind, although it’s all useable for any 28mm scale wargame so you can probably get more use out of it no matter what else you play. You can use whatever you have to hand, the more terrain on the board the better though, and stonework ruins will really add to the feel of your games happening in Frostgrave.
What else do I need to know?
15563
That’s it to get you playing right now but in the next few months we should see the first expansion book Thaw of the Lichlord, which sees a whole campaign as you discover the rising power of and ancient evil and fight to secure powerful artefacts as you fight against him, but not all Wizards will want to stop the Lichlord, some will be corrupted by his evil promises of power and the path to lichdom awaits those who fall under its thrall. We’ll also get more monsters to fight and more magic items to find as well as more henchmen.
15564
Alongside the release is another plastic kit, this time to make 20 Cultists, for those who want a more sinister looking warband!
After that, next year we’ll see Into the Breeding Pits, a more expanded look at the dungeons and catacombs under Frostgrave and more rules and ideas for fighting in them.
15565
There is more to come, lots planned to expand the game and make it really special, it’s a great, evocative setting that's just starting out and it's really got my hobby bug firing and I’d love to see more people get as excited about it as I am! Grab your friends and get them to explore the secrets of the ancient city with you, its not pricey, chances are you have half the models you need already!