DarkLink
03-13-2010, 06:26 PM
Played my first kill teams game with the new rules, and quite enjoyed it. We did have an interesting little issue come up, however;
You aren't allowed reserves, but what about ymgarl genestealers? They're kinda sorta not in reserves when they hide in terrain...
We played that they were allowed to hide and pop up, since we both thought it was fair.
We also ran into a second, more general issue. Can a Hive Guard (which does not need LOS) freely target a unit of Grey Knights (who force their opponents to test for Shrouding).
On one hand, shrouding blocks shooting if the opponent fails the range test (3d6x3"). On the other hand, Guard can shoot any units within their range, ignoring LOS.
We just rolled off to see what to do.
Thoughts?
You aren't allowed reserves, but what about ymgarl genestealers? They're kinda sorta not in reserves when they hide in terrain...
We played that they were allowed to hide and pop up, since we both thought it was fair.
We also ran into a second, more general issue. Can a Hive Guard (which does not need LOS) freely target a unit of Grey Knights (who force their opponents to test for Shrouding).
On one hand, shrouding blocks shooting if the opponent fails the range test (3d6x3"). On the other hand, Guard can shoot any units within their range, ignoring LOS.
We just rolled off to see what to do.
Thoughts?