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View Full Version : White Scar 1850 Double List, need advice.



Jones Chiang
07-16-2015, 07:51 PM
Hello everyone, I am currently making a Demi-Battle Company List, using White Scar Chapter Tactics. There are two lists, they are very similar but first list can save me a lot of bucks while the second list will decimate my wallet. Both lists are 1850.

I want some opinions to polish this list even further, please leave advice, it will be a great help for me, thanks!

This is two Gladius Strike Force, aka Battle Company, with an Armored Task Force as Auxiliary choice. I have added another list, where I replace centurions with devy, and add another ThunderFire Cannon.

Special thanks to Kana for re-organizing the format of my list.


List #1 Gladius Strike Force
Core Choices
Demi-battle Company 1
1 x Khan - Moondrakkan

5 x Tactical - Flamer - Free Razorback w/TL-Heavy Flamer Turret
5 x Tactical - Flamer - Free Razorback w/TL-Heavy Flamer Turret
5 x Tactical - Flamer - Free Razorback w/TL-Heavy Flamer Turret

5 x Biker
- 2 x Gravgun
- Melta Bombs

3 x Centurion Devastator - 3 x Grav-Cannon and AMP

Demi-battle Company 2
1 x Chaplain - Space Marine Bike

5 x Tactical - Melta Gun - Free Razorback w/TL-Heavy Bolter Turret
5 x Tactical - Melta Gun - Free Razorback w/TL-Heavy Bolter Turret
5 x Tactical - Melta Gun - Free Razorback w/TL-Heavy Bolter Turret

5 x Biker
- 2 x Gravgun
- Melta Bombs

5 x Devastator - 4 x Lascannon, - Free Razorback w/TL-Heavy Bolter Turret


Auxiliary Choice

Armored Task Force
1 x Techmarine

Vindicator Squadron
- 1x Vindicator w/ Siege Shield

Vindicator Squadron
- 1x Vindicator w/ Siege Shield

Vindicator Squadron
- 1x Vindicator w/ Siege Shield

Strategy and Play style
Thanks to Demi-Battle Company special rules, all 7 of the razorbacks in this list are FREE.
Some Razorbacks are taking Heavy Flamer and some are taking Heavy Bolter. Though both are fine Anti-light infantry weapons, having both offers flexibility. These free transports are going to benefit from Khan's scout special rules. They will be re-position into 12" near the enemy. Stopping most enemy units from escaping their deployment zone, and act as screening units for Vindicators and backfield devastators.

Tactical with melta and flamers are kinda self-explanatory, they will be going in close range. Should they be locked in combat, White Scar's hit and run should serve them well.
Khan and Chaplain have their own little bike squads of 5, both wielding 2 gravguns. As response units, they are also equipped with melta bombs, so not only they can shoot at MC, they can also charge in and whack some tanks. Covering left and right flank of Razorbacks and lumbering Vindicators.

Vindicators, as obvious as it can be, are my bullet magnets. Considering that my bike squads and devy squads are rather small and fragile, I think that triple vindicators should drag the attention away. Besides, the rest of my army is only geared for fighting light infantry and tanks. The role of MEQ or TEQ hunting shall be filled by Vindicators.

I understand that having 1 squad of devastator and 1 squad of centurion devastator is an odd ball. Normally I would take 2 devastator squad all wielding Lascannon, that will free up some points that can be better spent elsewhere. But...let's just say I have financial problems, and prefer to use models that I already own. With that many threats presented upfront, the 5 men devy should probably be spared from damages, but if enemy so as glance at them, they will die horribly, same thing applies to my centurions.

Last but...well, not least, is the Techmarine. I don't plan to do anything with it besides offering my devy a bonus to cover save. Besides that, yeah, not gonna do a whole lot. Most of the time he is probably gonna be within 6" of Vindicators, offering them the immunity to Shaken/Stun effect that came from this formation. Also, it has +1 on Blessing of the Omnissiah roll, giving it 4+ to fix the tank instead of 5+.

As for AA, I was given suggestions to simply get Stormwing Formation for my auxiliary choice, buuuut, again, financial problems, existing models, you know the rest.
Please let me know what you guys think, much appreciated.

Here is the version where budget isn't a problem, and my army will look a bit more symmetrical than the first list.

List #2 Gladius Strike Force
Core Choices
Demi-battle Company 1
1 x Khan - Moondrakkan

5 x Tactical - Flamer - Free Razorback w/TL-Heavy Flamer Turret
5 x Tactical - Flamer - Free Razorback w/TL-Heavy Flamer Turret
5 x Tactical - Flamer - Free Razorback w/TL-Heavy Flamer Turret

5 x Biker
- 2 x Gravgun
- Melta Bombs

5 x Devastator - 4 x Lascannon, -Armorium Cherub, - Free Razorback w/TL-Heavy Bolter Turret

Demi-battle Company 2
1 x Chaplain - Space Marine Bike

5 x Tactical - Melta Gun - Free Razorback w/TL-Heavy Bolter Turret
5 x Tactical - Melta Gun - Free Razorback w/TL-Heavy Bolter Turret
5 x Tactical - Melta Gun - Free Razorback w/TL-Heavy Bolter Turret

5 x Biker
- 2 x Gravgun
- Melta Bombs

5 x Devastator - 4 x Missile Launcher, -Armorium Cherub, - Free Razorback w/TL-Heavy Bolter Turret


Auxiliary Choice

Armored Task Force
1 x Techmarine

Vindicator Squadron
- 1x Vindicator w/ Siege Shield

Vindicator Squadron
- 1x Vindicator w/ Siege Shield

Vindicator Squadron
- 1x Vindicator w/ Siege Shield

Thunderfire Cannon Squadron
- 1x Thunderfire Cannon


Strategy and Play style
Everything is pretty much the same except there are no longer Centurions. In return, this list get one more squad of Missile Launcher wielding Devastators, as well as a ThunderFire Cannon.

The added ThunderFire Cannon offers not only a powerful Anti-Infantry Fire Power, but also grants one more piece of terrain to be fortified with another Cover save bonus via Techmarine. In addition, this unit is a good way to bait enemy to deploy poorly during deployment.

For the extra Devy squad, four Missile Launchers are also added. This pack that extra punch on Anti-Tank as well as anti-horde on a pinch, they can sit safely behind the line, enjoying their fortified cover save from the added Techmarine as well. The extra free Razorback is the icing on the cake.

The rest are same as above, but this list will rape my wallet. Just want to hear from some opinions if list 2 is that much more worthwhile than list 1. Thanks!

XionXxen
07-22-2015, 05:04 PM
Hi, both lists look good, I personally prefer the 1st list although I do like Thunderfires. Have you thought of a Command squad on bikes with an Apothecary and 4 grav-guns? They can be quite brutal and in the enemy's face quite early on with the Scout move.