0rph3u5
07-07-2015, 10:04 AM
(online since yesterday)
TIE PUNISHER:
https://www.fantasyflightgames.com/en/news/2015/7/6/obliterate-your-enemies/
https://images-cdn.fantasyflightgames.com/filer_public/c8/a4/c8a46c5c-17e3-4c8d-8010-88ff9f1a8be2/cutlass-squadron-pilot.png
https://images-cdn.fantasyflightgames.com/filer_public/8a/0d/8a0d517e-edb0-4900-8f11-66a912898f38/deathrain.png https://images-cdn.fantasyflightgames.com/filer_public/4e/67/4e67913d-89c0-4b19-80fb-8aa28ce37e1d/redline.png
"Deathrain" has two seperate pilot abilites, a first in the game - since both require you spend extra points on bombs, it is not as weird as it sounds.
https://images-cdn.fantasyflightgames.com/filer_public/50/96/50965308-ab01-4bea-958d-4604848464ca/swx34-dial.png
https://images-cdn.fantasyflightgames.com/filer_public/c7/84/c784eea2-4511-4073-8ad1-1932de49822f/cluster-mines.png
Cluster Mines are 2 red dice per Token, one set are 3 Tokens - so, 6 red dice if they blaze through all of them
https://images-cdn.fantasyflightgames.com/filer_public/fc/7e/fc7e074c-b452-437b-8ff9-4020d01ff88d/twin-ion-engine-mk2.png
UNHOLY LADY OR LORD OF UPGRADES BE PRAISED!
While adding a 1 point charge on the base cost on many cheap TIEs won't be worth it, the TIE Defender, Advanced and Phantom-pilots as well as Night Beast and Lt. Lorrir will want some of that action. While it won't make them stress-clearing machines like the Interceptor (but hey theoretically you can give your royal guard T/I now Autothrusters and green 3-banks in addition to PTL; won't that be fun? ;) ) it will make several stress-costed abilites viable for a broader array of ships.
Note to self: Bring back the 2 Defender Lists!
TIE PUNISHER:
https://www.fantasyflightgames.com/en/news/2015/7/6/obliterate-your-enemies/
https://images-cdn.fantasyflightgames.com/filer_public/c8/a4/c8a46c5c-17e3-4c8d-8010-88ff9f1a8be2/cutlass-squadron-pilot.png
https://images-cdn.fantasyflightgames.com/filer_public/8a/0d/8a0d517e-edb0-4900-8f11-66a912898f38/deathrain.png https://images-cdn.fantasyflightgames.com/filer_public/4e/67/4e67913d-89c0-4b19-80fb-8aa28ce37e1d/redline.png
"Deathrain" has two seperate pilot abilites, a first in the game - since both require you spend extra points on bombs, it is not as weird as it sounds.
https://images-cdn.fantasyflightgames.com/filer_public/50/96/50965308-ab01-4bea-958d-4604848464ca/swx34-dial.png
https://images-cdn.fantasyflightgames.com/filer_public/c7/84/c784eea2-4511-4073-8ad1-1932de49822f/cluster-mines.png
Cluster Mines are 2 red dice per Token, one set are 3 Tokens - so, 6 red dice if they blaze through all of them
https://images-cdn.fantasyflightgames.com/filer_public/fc/7e/fc7e074c-b452-437b-8ff9-4020d01ff88d/twin-ion-engine-mk2.png
UNHOLY LADY OR LORD OF UPGRADES BE PRAISED!
While adding a 1 point charge on the base cost on many cheap TIEs won't be worth it, the TIE Defender, Advanced and Phantom-pilots as well as Night Beast and Lt. Lorrir will want some of that action. While it won't make them stress-clearing machines like the Interceptor (but hey theoretically you can give your royal guard T/I now Autothrusters and green 3-banks in addition to PTL; won't that be fun? ;) ) it will make several stress-costed abilites viable for a broader array of ships.
Note to self: Bring back the 2 Defender Lists!