Son of Guilliman
03-07-2010, 01:54 AM
Well, i recently have gotten into some DH, don't ask me why, and played my first games with them today. The biggest flaw i found with them was their lack of range and high strength weapons. So i decided to take a SM list and ally my GK's to it and give the GK's what they desperately need - firepower. This is mainly my little way of trying to make GK's competitive, because they are fun to play with and i love the models. Let me know what you think
2000 Pts
1 Kor'sarro Khan @ 160 pts
4 Grey Knight Terminators @ 302 pts (Nemesis Force Weapon x3; Storm Bolter x2; Thunder Hammer & Storm Shield x1; Incinerator x1)
. . 1 Brother-Captain (Auspex; Terminator Armour; Unguents of Warding; Nemesis Force Weapon; Psycannon)
1 Land Raider Redeemer @ 265 pts (Extra Armor; Multi-Melta)
1 Venerable Dreadnought @ 205 pts (Twin Linked Lascannon; Missile Launcher)
4 Scout Squad @ 90 pts (Camo Cloaks; Bolt Pistol x4; Combat Blade x4)
. . 1 Sergeant (Camo Cloaks; Bolt Pistol; Combat Blade)
4 Scout Squad @ 90 pts (Camo Cloaks; Bolt Pistol x4; Combat Blade x4)
. . 1 Sergeant (Camo Cloaks; Bolt Pistol; Combat Blade)
5 Grey Knights @ 204 pts (Nemesis Force Weapon x3; Storm Bolter x3; Incinerator x2)
. . 1 Grey Knight Justicar (Auspex; Targeter; Frag Grenades; Melta Bombs; Nemesis Force Weapon; Storm Bolter)
5 Grey Knights @ 204 pts (Nemesis Force Weapon x3; Storm Bolter x3; Incinerator x2t)
. . 1 Grey Knight Justicar (Auspex; Targeter; Frag Grenades; Melta Bombs; Nemesis Force Weapon; Storm Bolter)
1 Land Speeder Storm @ 50 pts
1 Land Speeder Storm @ 50 pts
4 Devastator Squad @ 230 pts (Lascannon x4)
. . 1 Sergeant
4 Devastator Squad @ 150 pts (Missile Launcher x4)
. . 1 Sergeant
Basically Khan and the GK Termies hang out in the LRR and wreak havoc while the PAGK's advance and flame. I may deep strike the Storms just so they stay alive longer and are rip roarin ready to zip onto an obj on turn 5/6.
2000 Pts
1 Kor'sarro Khan @ 160 pts
4 Grey Knight Terminators @ 302 pts (Nemesis Force Weapon x3; Storm Bolter x2; Thunder Hammer & Storm Shield x1; Incinerator x1)
. . 1 Brother-Captain (Auspex; Terminator Armour; Unguents of Warding; Nemesis Force Weapon; Psycannon)
1 Land Raider Redeemer @ 265 pts (Extra Armor; Multi-Melta)
1 Venerable Dreadnought @ 205 pts (Twin Linked Lascannon; Missile Launcher)
4 Scout Squad @ 90 pts (Camo Cloaks; Bolt Pistol x4; Combat Blade x4)
. . 1 Sergeant (Camo Cloaks; Bolt Pistol; Combat Blade)
4 Scout Squad @ 90 pts (Camo Cloaks; Bolt Pistol x4; Combat Blade x4)
. . 1 Sergeant (Camo Cloaks; Bolt Pistol; Combat Blade)
5 Grey Knights @ 204 pts (Nemesis Force Weapon x3; Storm Bolter x3; Incinerator x2)
. . 1 Grey Knight Justicar (Auspex; Targeter; Frag Grenades; Melta Bombs; Nemesis Force Weapon; Storm Bolter)
5 Grey Knights @ 204 pts (Nemesis Force Weapon x3; Storm Bolter x3; Incinerator x2t)
. . 1 Grey Knight Justicar (Auspex; Targeter; Frag Grenades; Melta Bombs; Nemesis Force Weapon; Storm Bolter)
1 Land Speeder Storm @ 50 pts
1 Land Speeder Storm @ 50 pts
4 Devastator Squad @ 230 pts (Lascannon x4)
. . 1 Sergeant
4 Devastator Squad @ 150 pts (Missile Launcher x4)
. . 1 Sergeant
Basically Khan and the GK Termies hang out in the LRR and wreak havoc while the PAGK's advance and flame. I may deep strike the Storms just so they stay alive longer and are rip roarin ready to zip onto an obj on turn 5/6.