Hendrik Booraem VI
06-17-2015, 07:31 AM
I wanted to take advantage of the new double Demi-company formation and get all the free Razorbacks, and thought I'd see if I could come up with a list that would be passable.
Chapter Tactics – Iron Hands: It Will Not Die for characters and vehicles, +1 to techmarine rolls, 6+ Feel No Pain save for infantry
Demi-Company #1
Captain (115 points)
-Power sword, melta bombs, Storm Bolter
Tac Squad x3 (165 points each)
10 Marines – Multi-melta, Plasma Gun (FREE Rhino x3)
Assault Squad (105 points)
-5 assault marines – jump packs, sgt with power axe, melta bombs (FREE Razorback)
Devastator squad (130 points)
-Sergeant w/chainsword and bolter, 4x ML (FREE Razorback)
Demi-Company #2
Chaplain (95 points)
-Melta-bombs, bolt pistol, crozius Arcanum
Tac squad #1 (110 points)
-5 marines – flamer, sgt w/TH+Bolt pistol, melta bombs (FREE Razorback)
Tac squad #2 (95 points)
-5 marines – flamer, sgt w/power sword, bolt pistol, melta bombs (FREE Razorback)
Tac squad #3 (90 points)
-5 marines – flamer, sgt w/chainsword, combi-flamer, melta bombs (FREE Razorback)
Land Speeder squadron (160 points)
-Land Speeder x2 – Heavy bolter, Assault Cannon
Devastator Squad (120 points)
-SGT w/chainsword+bolter, 2x Plasma cannon, 2x Heavy Bolter (FREE Razorback)
Techmarine w/Servoharness + bolt pistol (75 points)
Techmarine w/bolt pistol and servo-arm (50 points)
Predator Squadron (360 points)
-3x Predator w/TL LC + Heavy Bolters
I know that it doesn't make a lot of sense to add in the extra weapons on the sergeants, but it's how I have them modeled and how I tell them apart. I don't play competitively, really, so it's not a big loss of points, all things considered. My basic idea is for the Devastators and the Predators to provide a strong base of fire, and for the 1st company to push against the enemy in their rhinos, with flanking support from 2nd company, the land speeders, and the assault squad. I should be able to capture objectives effectively, and plan to keep the techmarine with the harness with the predators at all times.
That being said, would it make more sense to swap out the 2nd company's razorbacks for drop pods so the 5-man tac squads could deep strike instead of having to drive across the board?
The environment I play in, I face mostly swarm armies - Tyranids, Orks, Imperial Guard. With this list, I pay for 2000 points of units and get 435 points of transports free. The transports all get IWND, and with the Techmarines, I can really do a lot to keep my Predator squadron intact and benefiting from the new rules as well.
Chapter Tactics – Iron Hands: It Will Not Die for characters and vehicles, +1 to techmarine rolls, 6+ Feel No Pain save for infantry
Demi-Company #1
Captain (115 points)
-Power sword, melta bombs, Storm Bolter
Tac Squad x3 (165 points each)
10 Marines – Multi-melta, Plasma Gun (FREE Rhino x3)
Assault Squad (105 points)
-5 assault marines – jump packs, sgt with power axe, melta bombs (FREE Razorback)
Devastator squad (130 points)
-Sergeant w/chainsword and bolter, 4x ML (FREE Razorback)
Demi-Company #2
Chaplain (95 points)
-Melta-bombs, bolt pistol, crozius Arcanum
Tac squad #1 (110 points)
-5 marines – flamer, sgt w/TH+Bolt pistol, melta bombs (FREE Razorback)
Tac squad #2 (95 points)
-5 marines – flamer, sgt w/power sword, bolt pistol, melta bombs (FREE Razorback)
Tac squad #3 (90 points)
-5 marines – flamer, sgt w/chainsword, combi-flamer, melta bombs (FREE Razorback)
Land Speeder squadron (160 points)
-Land Speeder x2 – Heavy bolter, Assault Cannon
Devastator Squad (120 points)
-SGT w/chainsword+bolter, 2x Plasma cannon, 2x Heavy Bolter (FREE Razorback)
Techmarine w/Servoharness + bolt pistol (75 points)
Techmarine w/bolt pistol and servo-arm (50 points)
Predator Squadron (360 points)
-3x Predator w/TL LC + Heavy Bolters
I know that it doesn't make a lot of sense to add in the extra weapons on the sergeants, but it's how I have them modeled and how I tell them apart. I don't play competitively, really, so it's not a big loss of points, all things considered. My basic idea is for the Devastators and the Predators to provide a strong base of fire, and for the 1st company to push against the enemy in their rhinos, with flanking support from 2nd company, the land speeders, and the assault squad. I should be able to capture objectives effectively, and plan to keep the techmarine with the harness with the predators at all times.
That being said, would it make more sense to swap out the 2nd company's razorbacks for drop pods so the 5-man tac squads could deep strike instead of having to drive across the board?
The environment I play in, I face mostly swarm armies - Tyranids, Orks, Imperial Guard. With this list, I pay for 2000 points of units and get 435 points of transports free. The transports all get IWND, and with the Techmarines, I can really do a lot to keep my Predator squadron intact and benefiting from the new rules as well.