Sonikgav
06-13-2015, 02:43 AM
Clan Raukaan
CAD - Chapter Tactics - Iron Hands
Captain - Bike, Gorgons Chain, PowerFist/Lightning Claw, Artificer Armor - 215
Veterans - Apothecary, Grav Gun x4, Storm Shield x4, Bikes - 240
Ironclad Dreadnaught - Heavy Flamer x2, Drop Pod - 180
Marines x5 - Rhino - 105
Marines x5 - Rhino - 105
Vindicator x3 - Siege Shields - 390
Vindicator x3 - Siege Shields - 390
Stalker x3 - 225
Total = 1850
Totally abandoned the Formations and reduced down to a CAD as i felt i REALLY needed some AA. Couldnt really thin any other points out without breaking the Armored Task Force so in the end i just did. I may rebuild it if and when i go up to 2k
Basic Tactic is to Shell the living hell out of my opponent with either 2 S10 Apocalyptic Blasts, or 6 S10 Large Blasts to annihilate a good portion of my their forces. Veteran unit has a 4+ Feel No Pain (which theyre gonna need as soon as someone realises how dangerous they are with all that Grav). This also means the Captain is a T5 Eternal Warrior with 'It Will Not Die', a 2+/3++/3+FNP (2+ FNP if he gets the Warlord Trait) Save and strikes with 5 attacks on the charge at either I5/S4/AP3 or I1/S8/AP2.
Finally theres 2 Rhino Squads to go off and capture objectives and the Dreadnaught which drops in on turn 1 to give my opponent a more 'Danger Close' AV13 target to worry about so my Vindi's have a better time getting into effective range. Havent decided if im keeping the Meltagun yet. A Single shot at a Tank may not be as good as 2 Heavy Flamers.
Thoughts?
CAD - Chapter Tactics - Iron Hands
Captain - Bike, Gorgons Chain, PowerFist/Lightning Claw, Artificer Armor - 215
Veterans - Apothecary, Grav Gun x4, Storm Shield x4, Bikes - 240
Ironclad Dreadnaught - Heavy Flamer x2, Drop Pod - 180
Marines x5 - Rhino - 105
Marines x5 - Rhino - 105
Vindicator x3 - Siege Shields - 390
Vindicator x3 - Siege Shields - 390
Stalker x3 - 225
Total = 1850
Totally abandoned the Formations and reduced down to a CAD as i felt i REALLY needed some AA. Couldnt really thin any other points out without breaking the Armored Task Force so in the end i just did. I may rebuild it if and when i go up to 2k
Basic Tactic is to Shell the living hell out of my opponent with either 2 S10 Apocalyptic Blasts, or 6 S10 Large Blasts to annihilate a good portion of my their forces. Veteran unit has a 4+ Feel No Pain (which theyre gonna need as soon as someone realises how dangerous they are with all that Grav). This also means the Captain is a T5 Eternal Warrior with 'It Will Not Die', a 2+/3++/3+FNP (2+ FNP if he gets the Warlord Trait) Save and strikes with 5 attacks on the charge at either I5/S4/AP3 or I1/S8/AP2.
Finally theres 2 Rhino Squads to go off and capture objectives and the Dreadnaught which drops in on turn 1 to give my opponent a more 'Danger Close' AV13 target to worry about so my Vindi's have a better time getting into effective range. Havent decided if im keeping the Meltagun yet. A Single shot at a Tank may not be as good as 2 Heavy Flamers.
Thoughts?