PDA

View Full Version : Which Medusa?



Renegade
06-10-2015, 04:39 PM
In a quandary regarding which Medusa to take, the tank (http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Astra_Militarum_Tanks/ARMAGEDDON-PATTERN-MEDUSA.html) or the artillery carriage (http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Astra_Militarum_Emplacements/HEAVY_ARTILLERY_CARRIAGE_WITH_MEDUSA_SIEGE_GUN.htm l)?

The difference, other than one is T7 W4 and one is 3HP and a mobile tank, is about 50 points.

What are the forums thoughts on this?

Wolfshade
06-10-2015, 04:57 PM
Artillery carriage.

It looks better :)

Tank:
http://www.forgeworld.co.uk/Images/Product/AlternativeFW/xlarge/armamedusa4.jpg

Gun carriage:
http://www.forgeworld.co.uk/Images/Product/AlternativeFW/xlarge/Medusa2carr.jpg

Chris*ta
06-11-2015, 02:32 AM
I believe there's only one logical choice:

Take a Medusa Self-Propelled Gun, and tow a Medusa Artillery Carriage behind it ...

Not sure if joking or not ...

CoffeeGrunt
06-11-2015, 03:21 AM
Artillery Carriage is tougher, cheaper, but completely immobile. What does your army need?

Additionally, I'd recommend using MaxMini's Siege Gun rather than Forge World's artillery carriages. £71 for that model is just stupid, IMO.

Houghten
06-11-2015, 03:49 AM
You can tow it around with a Centaur if the enemy are canny enough* to stay out of its 36" bubble, so it's not completely immobile.

*Not that every army has a choice. Even the most flash, dakka Ork army has to get most of itself within 24", so you're laughing there.

CoffeeGrunt
06-11-2015, 03:52 AM
You can tow it around with a Centaur if the enemy are canny enough* to stay out of its 36" bubble, so it's not completely immobile.

*Not that every army has a choice. Even the most flash, dakka Ork army has to get most of itself within 24", so you're laughing there.

Centaurs are pretty fragile, though, and you're giving up a turn of shooting to pull that trick. :/

Houghten
06-11-2015, 03:57 AM
As opposed to giving up a turn of shooting because there's nothing in range?

CoffeeGrunt
06-11-2015, 04:01 AM
I suppose, but that's a case of bad positioning more than anything.

Houghten
06-11-2015, 04:04 AM
I find that "have the ability to reposition" is a more reliable plan than "never choose a bad position."

CoffeeGrunt
06-11-2015, 04:13 AM
I find that "have the ability to reposition" is a more reliable plan than "never choose a bad position."

I dunno, I try my best not to rely on Chimera chassis vehicles. Too fragile. :)

Renegade
06-11-2015, 04:17 AM
I have something like 7 autocannon on Chimera, so range is not the biggest issue and nor is mobility (the artillery will sit backfield with Sabre platforms) the issue is surviving long enough to kill the big things.

CoffeeGrunt
06-11-2015, 04:44 AM
I have something like 7 autocannon on Chimera, so range is not the biggest issue and nor is mobility (the artillery will sit backfield with Sabre platforms) the issue is surviving long enough to kill the big things.

Take the Platform then, they're a tough nut to kill. :)

Kirsten
06-11-2015, 04:48 AM
this one:

14555

if you are using sabre paltforms as well, then go for the carriage, keep the theme of a static position being defended.

obviously the real answer is take both.

Renegade
06-11-2015, 05:55 AM
this one:

14555

if you are using sabre paltforms as well, then go for the carriage, keep the theme of a static position being defended.

obviously the real answer is take both.

Would perhaps consider that for a renegade list, a counts as full of awsome.

Guess that theme is kind of fitting, and I have the tow hooks on the Chimera.

The obvious answer to that is points... I haven't enough spare in a 1500 - 2000 point game to take both types.