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VarianceHammer
05-22-2015, 03:34 PM
Hey folks. I just finished with a pretty large nine-part review of the new Eldar codex. Why should you read another one of these? In part, because I tried to include some simulation results looking at new aspects of the codex, like the Dire Avenger choice between BS2 Overwatch and Counter-attack/Stubborn, or how well the new vs. old Wave Serpents work.

The posts are, in order:

Fluff and aesthetics: http://variancehammer.com/2015/05/05/eldar-codex-review-part-1-fluff-and-aesthetics/

HQs, psychic powers, etc: http://variancehammer.com/2015/05/07/eldar-codex-mega-review-part-2-hqs/

Some Wave Serpent specific stuff: http://variancehammer.com/2015/05/07/eldar-codex-mega-review-part-3-lets-talk-about-the-wave-serpent/

Troops: http://variancehammer.com/2015/05/09/eldar-codex-mega-review-part-4-support-the-troops/

Aspect Warriors: http://variancehammer.com/2015/05/12/eldar-codex-mega-review-part-5-ride-of-the-aspects/

Tanks, skimmers, etc.: http://variancehammer.com/2015/05/15/eldar-codex-mega-review-part-6-tanks-skimmers-odds-and-ends/

All the Ghost Troops: http://variancehammer.com/2015/05/16/eldar-codex-mega-review-part-7-ghosts-and-gods/

New formation/detachments: http://variancehammer.com/2015/05/20/eldar-codex-mega-review-part-8-stay-in-formation/

Closing thoughts: http://variancehammer.com/2015/05/22/eldar-codex-mega-review-part-9-closing-thoughts-and-playing-well-with-others/