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david5th
03-01-2010, 11:32 AM
Having been inspired by the Hand Flamer reference in the Incoming Blood Angels thread, i wpuld like to ask is there something, anything from a previous edition that you would like to bring back. Model,unit,rule,race,d20 dice whatever.

Personally i would like the different types of missile & grenades you could use aswell as d4,d12 and d20 dice from the 2nd Wd. ( Aswell as SQUATS.)

What would you bring back?

Madness
03-01-2010, 11:36 AM
More balanced small-scale rules.

Faultie
03-01-2010, 11:43 AM
Foot-shaped templates.

lobster-overlord
03-01-2010, 11:46 AM
Templates you can lay down over friendly models who duck out of the way.

Madness
03-01-2010, 11:49 AM
Goth (goff) ork rockers and guitar noise marines. Also, letter shaped bloodletters.

Gotthammer
03-01-2010, 11:50 AM
Save modifiers.
Using pistols in assault (or at least put in AP, if not the strength for assault).
Being able to shoot at different targets with different guys in a squad (so I don't waste bolters or heavies in a tac squad).
Crewmembers surviving from wrecked vehicles.
Robots.
Rebels from the Imperium not all being Chaos / not everything bad that happens being 'chaos did it'.
Virus grenades.
The Solitaire.
Being able to give guardsmen jump packs.
Being able to give guardsmen auxilary grenade launchers loaded with vortex grenades.

Melissia
03-01-2010, 11:53 AM
Having been inspired by the Hand Flamer reference in the Incoming Blood Angels thread, i wpuld like to ask is there something, anything from a previous edition that you would like to bring back. Model,unit,rule,race,d20 dice whatever.

Personally i would like the different types of missile & grenades you could use aswell as d4,d12 and d20 dice from the 2nd Wd. ( Aswell as SQUATS.)

What would you bring back?

Hand Flamers have always remained, you realize :P

Honestly I don't know. I would rather have new stuff added in, maybe with some frateris militia brought back.

Madness
03-01-2010, 11:57 AM
IINM Vortex grenades were deemed too large to fit inside a launcher.

Majorcrash
03-01-2010, 12:00 PM
Save modifiers.

Robots.
Rebels from the Imperium not all being Chaos / not everything bad that happens being 'chaos did it'.
Virus grenades.
The Solitaire.
Being able to give guardsmen jump packs.
Being able to give guardsmen auxilary grenade launchers loaded with vortex grenades.

All of the above
And giving back the guard Blitz rules,
Androids to chaos
human bombs
speeder to the guard
mole mortar
jets bikes for imperials,

rbryce
03-01-2010, 12:17 PM
frateris militia, zealots, basic minidex in the BRB for all forces, summer campaigns. the list goes on...

david5th
03-01-2010, 12:20 PM
Hand Flamers have always remained, you realize :P

Honestly I don't know. I would rather have new stuff added in, maybe with some frateris militia brought back.

I do apologise, i am not up to speed with Ecclesiarchy matters.;)

Gotthammer
03-01-2010, 12:54 PM
IINM Vortex grenades were deemed too large to fit inside a launcher.

That's 2nd ed I believe.

In RT the Guard list allowed you to give a squad an AGL for 10pts per squad per platoon, buying the grenades extra with no limitation. It'd cost at least 1040 points all up (with a minimum sized platoon) and each squad has to fire them all at the same time but it'd be pretty funny. The cheaper option at 440pts is virus grenades.


I'll also add in Ork Clanz, Exodites (though they are rumoured) and pure Genestealer forces.
And they should bring back the Chaos Legions.

eagleboy7259
03-01-2010, 01:11 PM
Craftworld Eldar, a few of the old missions like Bunker Assault, Stop the Ritual, and rules for Lost in the Damned, Kroot Mercs, and the other mini-dexs that aren't restricted to Apoc

Little Brother
03-01-2010, 02:01 PM
Zoat (Gotta get some zoatibix).
The old rules for vortex grenades (Watch that beauty roll around the battlefield, occasionaly splitting in two).
Grenade harnesses on terminator armour (Just cos' they were a cool idea).
Halucinogen grenades (Look at the size of that fething spider).
Genestealer cults(Three arms are better than two).
Storm Hammers(The most awesome Baneblade variant).
The Forge World of Birmingham(AKA the Black Planet).
Catachan Face Eaters, Thermotropic Vines and Bio Wire(They will teach you not to try and hide in a bush again).
Abdul Goldberg(He stole my spaceship).

Madness
03-01-2010, 03:09 PM
The Hive Guard is heavily based on the Zoat structure!

superscenic
03-01-2010, 03:24 PM
I think all old models should be usable in one way or another. The rules should not promote new models and remove old ones.

Lord Azaghul
03-01-2010, 03:31 PM
Stormtroopers that are worth taking!

On the hand flamer thing: I've got an old valhallen officer with a hand flamer! I've just painted him up for a commisar! I've also got a really old weapons sprue lying around with a hand melta and a hand flamer on it.

Fellend
03-01-2010, 03:31 PM
Imperial Guards specialisation rules

Subject Keyword
03-01-2010, 03:33 PM
Foot-shaped templates.

Seconded.

Madness
03-01-2010, 04:36 PM
Stormtroopers that are worth taking!

On the hand flamer thing: I've got an old valhallen officer with a hand flamer! I've just painted him up for a commisar! I've also got a really old weapons sprue lying around with a hand melta and a hand flamer on it.
Lies, there never were "hand meltas". (which makes me wonder what sprue are you talking about)

Melissia
03-01-2010, 05:00 PM
There were melta pistols, however, though they're called inferno pistols nowadays (limited to C:WH special characters, sergeants, seraphim, and one Blood Angels special character).

Madness
03-01-2010, 05:06 PM
But in a sprue? Really I'm curious.

Lord Azaghul
03-01-2010, 05:08 PM
Lies, there never were "hand meltas". (which makes me wonder what sprue are you talking about)

The date on the little weapons sprue is 1992.
It had/has a chain sword, an axe, a really ugly power first, a bolt pistol, a hand flamer, a laspistol (old style), and has melissa has to gratiously pointed out - an inferno pistol.

Madness
03-01-2010, 05:09 PM
I know I'm going off topic hard, but I have a thing for sprues, could you take a picture? Doesn't matter the quality, but I must see!

Lerra
03-01-2010, 05:44 PM
I've got a bunch of those sprues that Lord Azaghul is talking about, and I never knew what those guns were! I've been using them as combi-weapons.

Jack_Hammer
03-01-2010, 06:31 PM
The fun, i would bring back the fun.

Madness
03-01-2010, 07:28 PM
I hate you people, I want to see pictures. :(

Btw, is the hand flamer a cone (old style) one or a new style one?

Kahoolin
03-01-2010, 09:09 PM
Ork Madboyz as playable units
Eldar powerfists (or "power gloves" as they were known back in the day). I have one on an inquisitor model it looks awesome.

papa smurf
03-01-2010, 09:18 PM
4th edition space marine chapter traits.
sure, i can get a character to somewhat simulate the rules i liked, but chapter traits seemed so much more personal than the current codex.
i want my infiltrating tacticals and devestators with true grit back!

Madness
03-01-2010, 09:31 PM
ork madboyz as playable units.yes!

BuFFo
03-01-2010, 11:27 PM
Squats.

Kroot Mercenaries.

Genestealer Cult.

Harlequin Troop.

Snyderson
03-02-2010, 07:08 AM
The date on the little weapons sprue is 1992.
It had/has a chain sword, an axe, a really ugly power first, a bolt pistol, a hand flamer, a laspistol (old style), and has melissa has to gratiously pointed out - an inferno pistol.

If you are talking of the sprue which e.g. the death company blisters had, than it's not quite correct.
The 4th pistol you refer to is the old and uber ugly plasma pistol.
The whole sprue had if i remember correctly:
- chain sword
- power sword
- power axe
- power first
- bolt pistol
- hand flamer
- las pistol
- plasma pistol

I'll check if I still got one, but I think I split everything up into my weapons bit box.

Lord Azaghul
03-02-2010, 07:27 AM
If you are talking of the sprue which e.g. the death company blisters had, than it's not quite correct.
The 4th pistol you refer to is the old and uber ugly plasma pistol.
The whole sprue had if i remember correctly:
- chain sword
- power sword
- power axe
- power first
- bolt pistol
- hand flamer
- las pistol
- plasma pistol

I'll check if I still got one, but I think I split everything up into my weapons bit box.

How about that, thanks for the corrections, the sprue was missing a weapon or two so I think I can assume the power sword was missing.

sebi81
03-02-2010, 07:39 AM
but there was a eldar cc weapon sprue with a fusion pistol, if i remember correctly... the cc sprue for the imperium didnīt have a inferno pistol as far as i know. there was a auto pistol, a bolt pistol, a plasma pistol, a laspistol an a hand flamer on it. perhaps you think the autopistol would be a inferno pistol...

Madness
03-02-2010, 08:01 AM
Ok so I wasn't going crazy by missing an all important sprue.

Gotthammer
03-02-2010, 08:04 AM
It's an Autopistol. It has a flash hider on the barrel.
Picture here: http://solegends.com/citcat9x4/c93509-01.htm
Older sprue with names here: http://solegends.com/citcat911/c2114plastics-h.htm

sebi81
03-02-2010, 08:38 AM
exactly this auto pistol i am referring to

but to get back to the topic:

i really would like some... letīs say special rules for smaller games similar to the rules for 2nd edition depending close combat and overwatch for example. itīs ok to have nice easy rules for standard games, but the old rules could be used for small games.

and of course: squats, harelquins and genestealer cults...

gwensdad
03-02-2010, 08:21 PM
I picked up an old Citadel Journal that had 3rd edition rules for the Rapier in it. I've got a Rapier, I just want 5th edition rules.

RocketRollRebel
03-02-2010, 09:18 PM
Lost and the Damned! One of the coolest armies with so much potential for great modeling and rules!

entendre_entendre
03-02-2010, 10:00 PM
Lost and the Damned! One of the coolest armies with so much potential for great modeling and rules!

Seconded.

steeldragon
03-02-2010, 10:03 PM
Lost and the Damned! One of the coolest armies with so much potential for great modeling and rules!

I'll second Lost and the Damned. Wouldn't mind Chaos Cultists and Kroot mercs too, even if I can't use them as mercs and only work as a stand alone army.

Andres

scadugenga
03-02-2010, 10:27 PM
Hrm...

Harlequin Solitaires. Death Jesters as IC's and not unit upgrades. Hallucinogen grenades. Eff it, how about the old (IE original) Harlequin army list as self-playable rather than a footnote in the current 'dex.

The old Exarch power list/armory from 2nd Ed.

Thudd Guns.

Squats. In all their stunty glory.

Ork Cyboar riders.

Abhuman (beastman) guard attachments.

Un-nerfed Shuriken weapons. (Specifically Cats & Cannon)

Madness
03-02-2010, 11:03 PM
Ork Cyboar riders.Big red button ftw.

Sangre
03-02-2010, 11:18 PM
The Furioso Dreadnought doing 2D6 against AV in close combat.

Force21
03-02-2010, 11:55 PM
Hmmm well it is not a big deal...

but I always liked Commissar Gaunt.


Fluff & rules...


hmmm....also on the topic about commissars.............wtf is up with only 1 wound now???


but stubborn is cool.....but still with only one wound....it would be bad if i was up against Telion or a Vindicare assassin.

Loken
03-03-2010, 01:04 AM
Hmmm well it is not a big deal...

but I always liked Commissar Gaunt.



I agree on Gaunt. I think GW need sto tie its book characters into the game more.

Alec

bob9801
03-03-2010, 01:16 AM
I haven't been around for any previous editions. From what I have read on a couple other sites Shaefer's Last Standers used to be a unique unit that had some interesting rules. Maybe it was just fan made stuff but the scanned rules were pretty official looking.

Madness
03-03-2010, 01:42 AM
Nope, it was all very official, but it was a unit for fun games. Apparently 40k now is for unfunny games *ONLY*. :P

mysterex
03-03-2010, 03:04 AM
The date on the little weapons sprue is 1992.
It had/has a chain sword, an axe, a really ugly power first, a bolt pistol, a hand flamer, a laspistol (old style), and has melissa has to gratiously pointed out - an inferno pistol.

Pretty sure I know that sprue and it's an autopistol. It also had a power sword on it.

Oh, and I'd like to see the Lost & the Damned backed despite having sold my army. An official Genestealer cult would also be good.

Snyderson
03-03-2010, 03:44 AM
Don't stone me to death, but what I really would like to have back are the old armor and weapon mechanics.
Of course this would not work with the current game design and it would require peolple to use some maths while gaming (how awful is that!!!), but to me it made much more sense, leading to a bigger metagame and not 80% MEQ ...

Cryl
03-03-2010, 04:26 AM
How about a return to different move values? What's up with everything being able to move the same distance anyway, doesn't make sense.

Other than that mostly things other people have already asked for like a harlequin list, squats, various weapons, templates etc that have gone.

scadugenga
03-06-2010, 05:05 PM
How about a return to different move values? What's up with everything being able to move the same distance anyway, doesn't make sense.



Ooh...good one.

However, that might make people need to actually think more than they have to currently for GW's liking.


While I'm all in favor with streamlining a system so it works, GW also managed to dumb down the game with each iteration.

Bedroom General
03-06-2010, 07:33 PM
Wish list:
rules for harley powergloves, I have some old timey models that I'd like to use.
The third ed sculpts for noise marines, best models ever, really captured the baroque decadence, Oh and everyone came with a legit sonic weapon. Also really irritated that you cant equip a slaaneshi champ with doom siren and plasma pistol anymore, just because that is what was on the metal model and I like it.
Lost and the Damned c'mon- where's the love?
rules for the old commisar with the flamer.
God specific daemons for the ch codex. Imean on the front cover of the codex you can clearly see bloodletters, but oh no no no they are just generic daemons who happen to look EXACTLY like bloodletters ahem LOL!

Hellsteath
03-09-2010, 08:17 AM
The 2nd ed/rogue trader Slanessh noise marines, those dude's with the quifs's and guns cunningly desguised as guitars, they were to cool.

Assault cannons that explode (tho it'd be 3-4 1's rather than jam's)

Wolfshade
03-10-2010, 06:44 AM
Crazy 2nd Ed combat with critical hits, fumbles, parries and each subsequent attacker gets +1A and +1 to the combat score that was crazy :)

Actually I don't want the above I just have rose tinted memories of death company vs 4 greater demons...

But what I want back are the different missiles that you could fire plasma/melta/vortex etc.. and my terminators to have a 3+ on 2D6 they die too easily as my inability to roll anything but a one to laspistol shots is embarrassing.

Shotgun Justice
03-18-2010, 10:21 AM
The choice to use a power axe 1 or 2 handed.
Crozius having thier own stats
SM scouts with Shuirekn Catapults
Genestealer Cults (as many have mentioned)
Refractor Fields
Displacment Fields
Halucinogen Grenades/Missiles
Ork Madboys, with brilliant table - 'where's me boot?' (thirded)
The Imperial Agents army list
Electro Priests -Electooooo!

joescalise
03-21-2010, 06:01 AM
Bring back Squats, Squats rock!!!!!!!!!!!

they still have them in the novels, why not bring them back. There is nothing cooler then space bikers.

Asymmetrical Xeno
03-21-2010, 06:30 AM
Ambulls

Enslavers

Malal

Azrael71
03-21-2010, 08:13 AM
Me i thinks that
- Vet. Sgt. Naaman Back. (Awesome minature and rules).
- Annoyed they killed off Brother Bethor.
- The SoB needs Helena the Virtueous
- St Praxedes
and Arch redemptor Kyrinov. (he rocked better than Karamazov anyday..)
The old ork battlewagon rules : as many as you can fit on the model i heard the best count was 36 orks on a battlewagon.

Thanks
Azrael 71

"I am a Chaplain Confess your sins and your chance to join the emperor will be granted, fallen"

Melissia
03-21-2010, 08:40 AM
SM scouts with Shuirekn Catapults!

Ugh, no. No damn way. Unless they're deathwatch, they should stick to Imperial technology, ALWAYS.

DarkLink
03-21-2010, 01:19 PM
How about a return to different move values? What's up with everything being able to move the same distance anyway, doesn't make sense.

Other than that mostly things other people have already asked for like a harlequin list, squats, various weapons, templates etc that have gone.

How will you do difficult terrain with units that don't move 6"? And if you change difficult terrain, what other rules will that effect?

Hellfire
03-21-2010, 03:34 PM
Squats. That's all I'd need.

Sister Rosette Soulknyt
03-21-2010, 07:36 PM
Saint Praxedes of Ophelia 7
Helena the Virtuous
Redemptor Kyrinov
Ephrael Stern

Tears of the Emperor
Phial of Dolan
Staff of Belief
Retributor squads with 4 heavy Flamers

BuFFo
03-21-2010, 09:04 PM
Squats. That's all I'd need.

Amen brother.

Amen.

Sister Rosette Soulknyt
03-22-2010, 03:05 AM
Just remembered a great miniature i used to love using in my freinds army so many years ago.

The Ork Tinboyz

rbryce
03-22-2010, 03:30 AM
Just remembered a great miniature i used to love using in my freinds army so many years ago.

The Ork Tinboyz

Do they come with pasties and cider?

Rusty Nail
03-22-2010, 04:22 AM
Do they come with pasties and cider?

Made me laugh but it'll go right over the head of most of our Colonial friends

rbryce
03-22-2010, 04:33 AM
nah, it wont, there a cornish man at the bottom of every hole lol.

Shotgun Justice
03-22-2010, 07:55 AM
Ugh, no. No damn way. Unless they're deathwatch, they should stick to Imperial technology, ALWAYS.

It was a different game and universe back then. It was only after the '94 release of Codex:Space Wolves that the modern imperial attitude to zenos tech appeared, and even then it wasn't crystallised until C:Ultramarines in '95. That era still had some of the role playing elements of RT and so wasn't as prescriptive - it allowed much more personalised individual troops, hence scouts with shuriken weaponry and eldar with bolters.
Remember pre 95 there were imperial beastmen

Grubbslinger
03-22-2010, 07:56 AM
Besides good stormtroopers....

Armored Company sqauds. I havent been playing for too long but I had the last ed Imperial Dex and I was sad to see those units gone from the new one. I know you can pretty much do the same thing by giving everyone a chimera but I believe the seperate unit had special rules? Maybe?