grimm
08-04-2009, 03:03 PM
Dothan VI - 1500 point list
HQ: Primaris Psyker :: 70
Elite: Psyker Battle Squad (9) + Chimera (ML/HF) :: 155
Troops: Veteran Squad with power fist, two meltas, flamer, Grenadiers doctrine, in a Chimera (ML/HF) :: 195
Veteran Squad with power fist, two meltas, flamer, Grenadiers doctrine :: 140
Penal Legion Squad :: 70
Penal Legion Squad :: 70
Fast Attack : Valkyrie with multiple rocket pods :: 130 (with Primaris and the second vet squad embarked)
Hellhound with smoke :: 135
Devil Dog with smoke :: 125
Heavy Support:
LRBT with 3 HB :: 170
LR Demolisher with lascannon and plasma sponsons :: 220
So this is the list I've been working on since the new IG codex came out, and I think I've got a good little list together. It's not hyper competitive, but it is focused in its tactics, and the parts are capable of working independent of each other, so there is no easy beheadings.
Basic tactic is : the tanks pound away while the chimera chassis get into range to shoot (or in the case of the vets, maybe to get out and take a shot at the target). The penal legion squad outflank, hoping to assault through some low hanging fruit or grab an objective, while the Valkyrie shows up delivering the squad to a spot where they can hold an objective or shoot someone to death before going to contest an objective.
I avoid company command squads, because not a single unit of mine is eligible for orders until (presumedly) the second turn. I like vets and penal legion squads because they are cheap to make mobile (and neither are slouches in CC, where the PBS can turn even the Emperor's chosen into fraidy cats). I like the 2 melta / 1 flamer combo because it is able to handle vehicle while still having the potential for handling horde. The Primaris Psyker comes along with the vets in the Valkyrie as an assault style heavy weapon, and because of all the HQ choices he is the least about making everyone else better. I like the Devil Dog because you don't have to get up close and personal with him, and it handles vehicles reasonably well.
Admitted limitations of the list:
Lack of bodies - 50 infantry models in a guard army?
The Demolisher is pricy.
Devil dog can be hit or miss... a lot.
Anyways, down to the crux of it all:
There's a local "rouge" trader that is set to go off in a month or two, and I'd like to go and have a decent showing. It is 1750, which is a point value I'm less used to. I need to bring the concept up to 1750 points, preferably with the loss of as little of the mobile, headless Guard concept that I have. What do you think?
Things I'm wed to -
1.) Absence of the Company Command Squad. In present form, it just doesn't make sense to spend the points on one of these, unless I want a nonscoring unit that resembles a vet squad.
2.) Sponsons on the tanks - I can't take those off.
3.) Use of penal legion - they can be quite mean, and I'm rather fond of them.
What might you think I should do? I'd like to add more scoring units to the list, without losing mobility and without losing the punch associated with the mobility. (I'd also like to bring the PBS up to 10 men).
My initial thought was a vet squad with power sword, 2 meltas and a flamer in a chimera, with another penal legion squad (and edit the last psyker in the PBS). But what do you think?
HQ: Primaris Psyker :: 70
Elite: Psyker Battle Squad (9) + Chimera (ML/HF) :: 155
Troops: Veteran Squad with power fist, two meltas, flamer, Grenadiers doctrine, in a Chimera (ML/HF) :: 195
Veteran Squad with power fist, two meltas, flamer, Grenadiers doctrine :: 140
Penal Legion Squad :: 70
Penal Legion Squad :: 70
Fast Attack : Valkyrie with multiple rocket pods :: 130 (with Primaris and the second vet squad embarked)
Hellhound with smoke :: 135
Devil Dog with smoke :: 125
Heavy Support:
LRBT with 3 HB :: 170
LR Demolisher with lascannon and plasma sponsons :: 220
So this is the list I've been working on since the new IG codex came out, and I think I've got a good little list together. It's not hyper competitive, but it is focused in its tactics, and the parts are capable of working independent of each other, so there is no easy beheadings.
Basic tactic is : the tanks pound away while the chimera chassis get into range to shoot (or in the case of the vets, maybe to get out and take a shot at the target). The penal legion squad outflank, hoping to assault through some low hanging fruit or grab an objective, while the Valkyrie shows up delivering the squad to a spot where they can hold an objective or shoot someone to death before going to contest an objective.
I avoid company command squads, because not a single unit of mine is eligible for orders until (presumedly) the second turn. I like vets and penal legion squads because they are cheap to make mobile (and neither are slouches in CC, where the PBS can turn even the Emperor's chosen into fraidy cats). I like the 2 melta / 1 flamer combo because it is able to handle vehicle while still having the potential for handling horde. The Primaris Psyker comes along with the vets in the Valkyrie as an assault style heavy weapon, and because of all the HQ choices he is the least about making everyone else better. I like the Devil Dog because you don't have to get up close and personal with him, and it handles vehicles reasonably well.
Admitted limitations of the list:
Lack of bodies - 50 infantry models in a guard army?
The Demolisher is pricy.
Devil dog can be hit or miss... a lot.
Anyways, down to the crux of it all:
There's a local "rouge" trader that is set to go off in a month or two, and I'd like to go and have a decent showing. It is 1750, which is a point value I'm less used to. I need to bring the concept up to 1750 points, preferably with the loss of as little of the mobile, headless Guard concept that I have. What do you think?
Things I'm wed to -
1.) Absence of the Company Command Squad. In present form, it just doesn't make sense to spend the points on one of these, unless I want a nonscoring unit that resembles a vet squad.
2.) Sponsons on the tanks - I can't take those off.
3.) Use of penal legion - they can be quite mean, and I'm rather fond of them.
What might you think I should do? I'd like to add more scoring units to the list, without losing mobility and without losing the punch associated with the mobility. (I'd also like to bring the PBS up to 10 men).
My initial thought was a vet squad with power sword, 2 meltas and a flamer in a chimera, with another penal legion squad (and edit the last psyker in the PBS). But what do you think?