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40kGamer
03-18-2015, 07:51 AM
Asmodee 2014 Financial Results Summary taken from 3/17/2015 Eurazeo financial presentation pages 48-49.

2014
Revenue €175m
EBITDA €22m
EBITA% margin 12.3%

2013
Revenue €125m
EBITDA €13m
EBITDA% margin 10.7%

For those not in the financial industry EBITDA is "Earnings before Interest, Taxes, Depreciation and Amortization" so it does not represent bottom line profits but is an in between measure used in financial analysis.

Here are the Asmodee bullet points from the presentation.

▲Outstanding organic topline growth at +40.0%, supported by all product lines • Games segment (Party, Family, Action, Core) – representing 55% of sales** – posting a +32% growth y-o-y • Pokémon at a record high level at 43.4 million euros in 2014, after a 22.7% increase. More cautious approach for 2015 • 15 million euros contributed by newly launched Kanaï Kids, with highly popular Cra-Z-loom

▲ Strong contribution to topline and margin expected from Days of Wonder and Fantasy Flight Games • Pro-forma of these two acquisitions, sales and EBITDA respectively at 212.0 and 31.5 million euros, meaning Group EBITDA multiplied by 2.4x over 2014 • High-margin businesses (publishing only) with accretive impact on the Group (14.9% pro-forma)

▲ Growing international, with approx. 1/3 of sales still realized in France – International representing 63% of sales, pro-forma of Days of Wonder (DOW) and Fantasy Flight Games (FFG) – Steady growth from international subsidiaries, United Kingdom, Benelux and the United States in particular – Entry into a new European country with the acquisition of Asmodee’s Italian distribution partner: Asterion (closing in Feb-15)

▲ More and more publishing, with around 2/3 of sales in the Game segment – Higher value, better control and additional optionality in Games published – Strong dynamism of in-house publishing studios like Space Cowboys, Ystari and Pearl Games – Integration of DOW and FFG’s publishing teams. Strong commercial synergies with Asmodee’s catalogue

▲ Increasingly diversified, thanks to M&A and innovation – Several new games in all categories launched both in publishing and distribution – New opportunistic product lines with Kanaï Kids (Cra-Z-loom in 2014, Little Live Pets in 2015) – Opportunistic entry into the Arts & Crafts segment through a partnership with Canal Toys – Pokémon now representing less than 30% of sales, pro-forma of DOW and FFG

Link to full Eurazeo conglomerate report.

http://www.eurazeo.com/wp-content/uploads/2015/03/Eurazeo_SFAF_March-17-2015_SITE-WEB2.pdf

Asmodee is very different from Games Workshop but it is still interesting to have a tiny bit of industry information from a different source.