View Full Version : 2015 Release Rumors
DrBored
03-10-2015, 05:09 PM
Over from Lords of War Gaming (https://www.facebook.com/Lordsofwargaming):
1: "Plastic HH marks of armor in May? You're way off!"
2: "All these rumor sites said Sisters of Battle in May and now it's Horus Heresy plastics. I wonder what they will say next?"
3: "You will see a new Space Marine codex before you see Horus Heresy plastics."
4: "Sh!t, you will see a Tau codex before you see plastic Horus Heresy."
5: "-Rene: So you're saying there won't be plastic Horus Heresy miniatures at all?
-Lords of War Gaming: They will be this year and next."
6: "DA I don't know about. Could see Eldar.."
BEGIN SPECULATION
This could mean:
-Admech
-Fantasy 9th
-Space Marines (vanilla)
-Tau
-Eldar
-30k plastics
Potentially all within this year if the above is to be believed.
Let's all keep in mind that 75Hastings69 also said that his bucket of rumors that included Deathwatch, an Assassins game, and Genestealer Cult MIGHT NOT ALL BE IN THIS YEAR but could go into the next.
Finally, if Tau and Eldar are really coming up next, two things come to mind:
Kroot
Aspect Warriors
If the new Codices address those outdated models, I can't complain too much.
END SPECULATION
Lexington
03-10-2015, 05:22 PM
That sounds mostly rad - Eldar need a re-do (and I think the Harlequin book lets us know how they'll deal with Wave Serpent jink shenanigans), and Tau would be a welcome revamp as well. Space Marines seems like an odd choice, but maybe GW just feels the need to really clamp down on that "Adeptus Astartes" thing that, like the IG name change, will be happily ignored by the player base at large.
I guess I'd be hoping to much to see a revamped Necron Codex this year that addresses the current one's clear in-game issues. :p
DrBored
03-10-2015, 05:26 PM
That sounds mostly rad - Eldar need a re-do (and I think the Harlequin book lets us know how they'll deal with Wave Serpent jink shenanigans), and Tau would be a welcome revamp as well. Space Marines seems like an odd choice, but maybe GW just feels the need to really clamp down on that "Adeptus Astartes" thing that, like the IG name change, will be happily ignored by the player base at large.
I guess I'd be hoping to much to see a revamped Necron Codex this year that addresses the current one's clear in-game issues. :p
... didn't.. wasn't Necron the one that came out just before Harlequins? I'd be hoping for a FAQ more than an update over the next couple years if I were you.
Cap'nSmurfs
03-10-2015, 06:32 PM
All I want is new Eldar Windrider Jetbikes. Is that so much to ask!??!
Deadlift
03-10-2015, 06:35 PM
Eldar Codex already.....really ? Will that obsolete the Iyanden supplement then ? Wonder how GW will handle that, once they start hitting the books that have supplements. Will they still be usable ?
Defenestratus
03-10-2015, 08:14 PM
... didn't.. wasn't Necron the one that came out just before Harlequins? I'd be hoping for a FAQ more than an update over the next couple years if I were you.
Clearly someone doesn't get the joke.
And Lexington.
Keep your dirty, whoring hands off of my Wave Serpents that I actually use to transport models and not just as a main battle tank.
daboarder
03-10-2015, 08:15 PM
Eldar Codex already.....really ? Will that obsolete the Iyanden supplement then ? Wonder how GW will handle that, once they start hitting the books that have supplements. Will they still be usable ?
we haven't had any codexes with supplements updated yet, so it could go anyway, if they maintain the design, then there SHOULDN'T be anything in a new codex that invalidates a supplement. But this is GW and concistent, coherent design isn't their strong point
Lexington
03-10-2015, 08:16 PM
And Lexington.
Keep your dirty, whoring hands off of my Wave Serpents that I actually use to transport models and not just as a main battle tank.
Enjoy your superfluous 5+. Drive through, please. :p
Defenestratus
03-10-2015, 08:17 PM
Enjoy your superfluous 5+. Drive through, please. :p
The long, sad history of holofields - to be relegated to a parlor trick.
They used to be so nice. Now they're pretty good. Soon they will suck because powergaming fu*ktards can't learn to not abuse it.
This is why we cannot have nice things.
Lexington
03-10-2015, 08:21 PM
This is why we cannot have nice things.
"We can't have nice things" says the Eldar player. You poor lamb. Tell the Ork player all about it. :p
Defenestratus
03-10-2015, 08:22 PM
"We can't have nice things" says the Eldar player. You poor lamb. Tell the Ork player all about it. :p
You're still paying your penance for pulsa rokkits in 2nd edition.
daboarder
03-10-2015, 09:54 PM
You're still paying your penance for pulsa rokkits in 2nd edition.
....def, if orks have to pay a penance for that, shouldn't eldar be paying a bigger one for breaking the game so bad they had to reset it?
...just sayin....
deinol
03-11-2015, 02:32 AM
I've always felt the easy fix for wave serpents is only let then shoot the shield once per game and then no more shield.
Just like they used to do in epic.
eldargal
03-11-2015, 04:28 AM
If we get a new book fingers crossed htey fix eldar assault and drop this ridiculous idea that assault units shouldn't get assault grenades for Reasons.
Mr Mystery
03-11-2015, 04:38 AM
Think this was touched on before......
But I suspect that by 'Eldar' and 'Tau' etc, they mean 'Harlequins' (a type of Eldar), Kroot (kind of Tau).....
I appreciate that Eldar and Tau are two of the most complained about armies in the game at the moment - but I'm not really sure GW care, as OP = popular = sales.
Gamgee
03-11-2015, 04:44 AM
Why do people complain about Tau?
Mr Mystery
03-11-2015, 04:49 AM
Markerlights for the most part....they're serious force multipliers, and when you've been ROFLstomped by them, it's actually kind of hard to appeciate just how much skill goes into maximising their potential - you need to get an appropriate amount into your list, and have decent plans for how you're going to use them turn to turn, and back up plans in case one source whiffs it's to hit rolls with the marker lights.
Asymmetrical Xeno
03-11-2015, 08:16 AM
Think this was touched on before......
But I suspect that by 'Eldar' and 'Tau' etc, they mean 'Harlequins' (a type of Eldar), Kroot (kind of Tau).....
I appreciate that Eldar and Tau are two of the most complained about armies in the game at the moment - but I'm not really sure GW care, as OP = popular = sales.
Yeah, or it could be a post-codex wave of models like Tyranids got.
Kirsten
03-11-2015, 08:43 AM
Markerlights for the most part....they're serious force multipliers, and when you've been ROFLstomped by them, it's actually kind of hard to appeciate just how much skill goes into maximising their potential - you need to get an appropriate amount into your list, and have decent plans for how you're going to use them turn to turn, and back up plans in case one source whiffs it's to hit rolls with the marker lights.
yup, I can't fit many marker lights in to my battlesuit army. they are a handy bonus, but not essential. to make them viable as a game changer I would need to sacrifice units to field more, and then you are just weakening the army elsewhere.
Gamgee
03-11-2015, 08:43 AM
Markerlights for the most part....they're serious force multipliers, and when you've been ROFLstomped by them, it's actually kind of hard to appeciate just how much skill goes into maximising their potential - you need to get an appropriate amount into your list, and have decent plans for how you're going to use them turn to turn, and back up plans in case one source whiffs it's to hit rolls with the marker lights.
True, they are good. However if you tone down the marker lights you will kill our competitiveness. Tau is less and less relevant at each new big tournament. Our best showing this year was a 9th place. I would say other than clarifying some things the power level of our codex is about right. We crumple if we get into melee.
Lot's of our core options are just useless. Firewarriors, devilfish transport, kroot, and vespid for semi competitive lists. We got two kinds of builds. Which are just variants on the marker light thing. If they want to nerf them then they have to expect to doll out buffs away from the markerlights and into other facets of the faction.
As it is we're at a good if a little boring place when it comes to power/options. Not over powered. Not weak. Just a little lacking in useful diversity. Nerfing ml will only hurt Tau since nothing else would be there to make good armies.
Erik Setzer
03-11-2015, 08:48 AM
"We can't have nice things" says the Eldar player. You poor lamb. Tell the Ork player all about it. :p
Yeah, I'm still annoyed about all the stuff Orks have lost. First they took our power weapons so that even Nobz could only have power klawz, not even power axes (despite them being modeled that way!), but it was okay because we had the choppa rule and access to burnas in mobs. Oh, but then mobs lost burnas and even had their weapon loadouts changed to one-per-ten. And then Orks lost their invulnerable saves, which means they go into combat, with nothing to remove armor unless they opt to strike last (and pay a premium in points), and don't have much to help them survive until they get to strike. We're talking the "close combat monsters" army, and if I want my guy to have any kind of save against any power weapons - even a power maul - in combat, I have to buy freaking mega-armor at +40 points, and then suffer Slow and Purposeful. Meanwhile, Boyz mobz are relegated more than ever to being Nob delivery systems... oh, except someone can challenge the Nob and kill him before he strikes back or force him to not be able to fight.
Yeah, I think Eldar have it real good right now. Panzees* need to shut their pointy-head mouths.
*Before someone gets all uppity on me and calls "offensive!" to that, it's the Ork term for Eldar, according to GW's fluff.
Mr Mystery
03-11-2015, 09:58 AM
I don't think anyone is suggesting they should be toned down a great deal though.
As I said, it's very easy to miss how tricky they can be to get right, because you only tend to remember games where your best units spent a turn lit up like a Christmas Tree, and the rest of the game pushing up the daisies, and the follow on perception is 'there is no counter to them', quite missing that the best way to prevent Markerlight related trouble to take each and everyone you can and not so gently wrap it round its owner's blue noggin.
Eldar_Atog
03-11-2015, 10:02 AM
Heck, I still have ppl complaining to me about Eldar's power level in 2nd edition.. even though I never played in second edition. Just a few weeks ago, someone was fussing that Banshees need to be de-powered even more. Banshees....
I'm thinking about having one of my unpainted wave serpents painted up as a ambulance. That way, I can pull it out of my stuff every once in awhile and say "Did someone call for the Waaaaaaaaaahhhhh-bulance?" :)
Mr Mystery
03-11-2015, 10:07 AM
Nah.
Keep one of these (or your regional equivalent) in your pocket, to go with their Whine.
http://i.dailymail.co.uk/i/pix/2013/08/06/article-2385275-0C5905B2000005DC-29_306x308.jpg
Eldar_Atog
03-11-2015, 10:20 AM
Nah.
Keep one of these (or your regional equivalent) in your pocket, to go with their Whine.
http://i.dailymail.co.uk/i/pix/2013/08/06/article-2385275-0C5905B2000005DC-29_306x308.jpg
And now I'm hungry :)
Defenestratus
03-11-2015, 10:25 AM
I don't think anyone is suggesting they should be toned down a great deal though.
As I said, it's very easy to miss how tricky they can be to get right, because you only tend to remember games where your best units spent a turn lit up like a Christmas Tree, and the rest of the game pushing up the daisies, and the follow on perception is 'there is no counter to them', quite missing that the best way to prevent Markerlight related trouble to take each and everyone you can and not so gently wrap it round its owner's blue noggin.
The only issue I have with marker lights is how simple it is to remove cover completely from a unit. The markerlight mechanic needs to basically work as 1 markerlight hit == -1 to cover save of target for one unit shooting at it.
The silly missiles that don't even need line of sight to shoot... those are what really frosts my chaps. IMO they should only work if you can draw LOS from another model within X" of yours to the target. Like an artillery spotter.
Erik Setzer
03-11-2015, 11:38 AM
I'm thinking about having one of my unpainted wave serpents painted up as a ambulance. That way, I can pull it out of my stuff every once in awhile and say "Did someone call for the Waaaaaaaaaahhhhh-bulance?" :)
Hmm. I actually have a Trukk painted that way (think GorkaMorka style Trukk) because it was a transport for a Painboss and his retinue of Cyborks (man, I miss those). Maybe I can do that next time I hear my opponent crying for two hours that he's going to lose before he ends up wiping my entire army off the table...
Houghten
03-11-2015, 01:52 PM
Presumably in your case it's da WAAAAAAAAAAAAAGH!bulance.
Gamgee
03-11-2015, 04:15 PM
The only issue I have with marker lights is how simple it is to remove cover completely from a unit. The markerlight mechanic needs to basically work as 1 markerlight hit == -1 to cover save of target for one unit shooting at it.
The silly missiles that don't even need line of sight to shoot... those are what really frosts my chaps. IMO they should only work if you can draw LOS from another model within X" of yours to the target. Like an artillery spotter.
That is literally all the Tau have. If we can't remove cover our army may as well be good as ****ed. Laugh as my Riptide misses shot after shot if you take out my ML support.
People need to learn to smarten up and fight the Tau differently. Prioritize taking down of markerlights and you'll see a whole different story.
One blast Pathfinders gone. Even tiny amounts of fire take down Tetras. Buffmander is limited and doesn't have a lot of markerlights. It also has people shooting at an important unit. Skyrays are costly and durable and about the only worthwhile option in this day and age. Again as powerful as those missiles are they are of limited use when there are no markerlights to support them. Once fired all it does is lay down ML support. It's actually a half decent unit. One of the only ones left.
The majority of competitive Tau armies aren't Tau at all. They use Farsight Enclaves which are to some degree a little less reliant on them. The vast majority of our codex sees no use. We got Farsight Enclave suit spam with marker light support. The only thing even helping a regular Tau army is markerlights.
So on top of wanting to cripple our army you don't suggest any buffs. I call extreme bias in this post. Each Riptide brought to the field needs to be supported by some dedicated markerlights. Keep that in mind. Tarpit them with expendable units in melee if possible and focus fire on taking down my ML. Once those are gone if I haven't done enough damage to cripple your army your just going to sweep the board.
They took away our ability to use gunlines, tau mechanized warfare, auxiliaries aren't competitive, and now marker lights. The only other possible thing I could see to add on top of this stupid suggestion is to remove the ability for Farsight Enclaves to take suits as troops. May as well just be honest with wanting to kill competitive Tau. After that the only thing I could see left to nerf and add insult to injury would be to remove jetpacks from all Tau battlesuits. If your going to cripple the only thing we got I expect some SERIOUS buffs to be dolled out.
Kirsten
03-11-2015, 04:40 PM
http://i1216.photobucket.com/albums/dd380/KirstenIGMB/wd-teaser-khorne_zpstpoh247r.jpg (http://s1216.photobucket.com/user/KirstenIGMB/media/wd-teaser-khorne_zpstpoh247r.jpg.html)
Asymmetrical Xeno
03-11-2015, 04:45 PM
http://i1216.photobucket.com/albums/dd380/KirstenIGMB/wd-teaser-khorne_zpstpoh247r.jpg (http://s1216.photobucket.com/user/KirstenIGMB/media/wd-teaser-khorne_zpstpoh247r.jpg.html)
My instinct tells me it will be a filler week, but it would be nice if it had some redone berzerkers or something.
Houghten
03-11-2015, 05:00 PM
40k rules for the new Bloodthirster to cover a no-kits-released week is my guess.
Asymmetrical Xeno
03-11-2015, 05:14 PM
40k rules for the new Bloodthirster to cover a no-kits-released week is my guess.
Good guess, I think you are probably right there.
Defenestratus
03-11-2015, 08:48 PM
The vast majority of our codex sees no use.
Gee... I seem to hear a lot of the same being said about my favorite codex. Referred to as "Codex: Wave Knight". Perhaps you've heard of it.
So on top of wanting to cripple our army you don't suggest any buffs.
I've fought against enough 5 Riptide army lists to know that the Tau don't need any damn buffs. They're fine. Plus my suggestion for a "nerf" to markerlights is so miniscule that it would hardly be noticeable, nor did I say that it should be capped at just -2. You want to burn a 2+ cover save? Fine, throw 5 marker lights at it....
I call extreme bias in this post.
No worse than your bias. Plus I make no qualms about being a 40k racist. I think Tau are the most ridiculous things ever introduced into the 40k universe. They don't fit on so many levels, and I really wouldn't mind if they were squatted. My Eldar bases are littered with dead tau pieces not because they look cool, but because I actually house a true, authentic hatred of the race. Karandras is perched atop a pile of dead firewarriors.
Each Riptide brought to the field needs to be supported by some dedicated markerlights.
Funny, even after squeezing 5 riptides into an army, a tau player can fill their list full of pathfinders and those little skimmers that have the markerlights. Oh, not to mention missile broadsides that can literally shoot at anything on the table without seeing it.
They took away our ability to use gunlines, tau mechanized warfare, auxiliaries aren't competitive, and now marker lights. The only other possible thing I could see to add on top of this stupid suggestion is to remove the ability for Farsight Enclaves to take suits as troops.
Would my suggestion really be a nerf? I don't really think it would be honestly. Enlighten me, why don't gunlines, mechanized or auxiliaries work for tau anymore? (Silly me, I don't waste time and money trying to "compete" at plastic dolls, so I don't know whats considered "competitive". I just play whats fun.) As for removing suits as troops, I'd actually put money on them not being able to become troops if the BA and Necron books are any guide for the next codex cycle. There will be some crazy *** formation you can take to spam suits probably, but they'll likely lose their troop status. Don't worry, so will wraithguard.
daboarder
03-11-2015, 09:32 PM
If we get a new book fingers crossed htey fix eldar assault and drop this ridiculous idea that assault units shouldn't get assault grenades for Reasons.
that is a game wide problem. for some stupid reason the galaxies quartermasters ALL decided that the range experts and tactically flexible squads deserved first dibs on the assault gear.
DarkLink
03-11-2015, 10:06 PM
Forget pathfinders, Tetras are crazy good for absurdly cheap. Go look up the list of guy who won Frontline's ITC, Paul McKelvey, if you can find it. He runs two broadside units, two riptides, a bunch of crisis suits, and a bunch of tetras. There are so many markerlights in that army that he basically hits everything at twin-linked BS5 on everything every turn. You will likely not find any list anywhere that puts out more raw firepower. It also has some funny reserve shennanigans, to where most people who play him have no clue what the heck his army is supposed to do until after he's steamrolled you.
- - - Updated - - -
that is a game wide problem. for some stupid reason the galaxies quartermasters ALL decided that the range experts and tactically flexible squads deserved first dibs on the assault gear.
I think GW's thought process is "well, if we give all the assault units grenades, then what's the point in even having the terrain rules". They don't realize that the flip side of this is "with the terrain rules, a lot of assault units without grenades become worthless".
Rev. Tiberius Jackhammer
03-11-2015, 10:40 PM
I think GW's thought process is "well, if we give all the assault units grenades, then what's the point in even having the terrain rules". They don't realize that the flip side of this is "with the terrain rules, a lot of assault units without grenades become worthless".Yeah, I'd be down for terrain not dropping units to I1 and all Grenades simply have Shooting/Melee rules, no passive bonuses (Defensive Grenades becoming an Overwatch-focused weapon).
Gamgee
03-11-2015, 11:03 PM
No worse than your bias. Plus I make no qualms about being a 40k racist. I think Tau are the most ridiculous things ever introduced into the 40k universe. They don't fit on so many levels, and I really wouldn't mind if they were squatted. My Eldar bases are littered with dead tau pieces not because they look cool, but because I actually house a true, authentic hatred of the race. Karandras is perched atop a pile of dead firewarriors.
Become enraged by plastic minatures. HAHAHAH! I'm gone.
https://www.youtube.com/watch?v=c_57R0PoI3I
Houghten
03-12-2015, 02:44 AM
I won't miss you.
Mr Mystery
03-12-2015, 03:40 AM
The only issue I have with marker lights is how simple it is to remove cover completely from a unit. The markerlight mechanic needs to basically work as 1 markerlight hit == -1 to cover save of target for one unit shooting at it.
The silly missiles that don't even need line of sight to shoot... those are what really frosts my chaps. IMO they should only work if you can draw LOS from another model within X" of yours to the target. Like an artillery spotter.
Good example of how to tone them down, without making them weedy.
If I'm right in thinking, it's currently 'Two ML Tokens, and enemy gets no cover, for their entire unit'
Now, lets look across the three Tau Codecies for some historical perspective....
Codex The First - ML hits could be exchange to allow a single model to hit the lit unit on a 2+, or call in a Seeker Missile. That was it.
Codex The Second - Wider range of options. Each ML hit could be spent to add +1 BS to your squad, Reduce enemy cover save by -1, Reduce Enemy Ld for pinning by -1, Call in a Seeker Missile (something is niggling away in my head saying there were additional ones, feel free to jump in a clarify!)
Codex the Second. Same options, except now you can spend 2 tokens to negate the enemy cover save entirely. And it's this that has ground people's gears. It's really, really powerful.
For my mind, Codex The Second (the first of it's name as Codex : Tau Empire) had the best use of ML hits.
Charon
03-12-2015, 05:34 AM
I think GW's thought process is "well, if we give all the assault units grenades, then what's the point in even having the terrain rules". They don't realize that the flip side of this is "with the terrain rules, a lot of assault units without grenades become worthless".
Did not anyone at GW ever ask: ""well, if we give only some of the assault units grenades, then what's the point in having a high Initiative?"
Popsical
03-12-2015, 06:09 AM
Out of interest, has GW ever made a unit that everyone owns better than other options in its codex?
I can remember way back in 3rd, when everyone and their mothers had basilisks and whirlwinds, yet theyve never been as popular or as effective since. Dark reapers were everywhere too but have lost popularity over the editions.
I think GW has little interest in bigging up old models that dont sell as well anymore.
There are probably shed loads sitting on shelves waiting to be powerful again or on ebay.
That wont sell more for GW tho.
Just a thought.
Grenndal
03-12-2015, 07:02 AM
If we get a new book fingers crossed htey fix eldar assault and drop this ridiculous idea that assault units shouldn't get assault grenades for Reasons.
As a Tyranid player I feel your pain. Genestealers and Raveners don't have the options either. oo here comes some scary closecombat troops lets go stand in some grass.
Defenestratus
03-12-2015, 08:57 AM
Become enraged by plastic minatures. HAHAHAH! I'm gone.
<snip>
My signature was made for people like in you in mind.
I'm not enraged. If you had any sense of humor whatsoever, you'd have seen that I'm being completely ridiculous and over the top with my Tau "hatred". But people decide to get really sensitive and defensive when they have an emotional investment in something - which you clearly do in your tau. Its ok, I used to be like that.
Time for perspective - Its a game of plastic toy soldiers thats supposed to be fun for both participants. You act like I insulted your mother's honor when I suggested that MAYBE markerlights could be better balanced so that players who use armies that rely on cover saves for a modicum of survivability actually can play an enjoyable game.
- - - Updated - - -
Did not anyone at GW ever ask: ""well, if we give only some of the assault units grenades, then what's the point in having a high Initiative?"
The problem isn't with grenades or their distribution of them to assault units. Its the "All or Nothing" approach to the decision to assault into cover. They trimmed it a bit with the change to charge range in 7th, but the hit to initiative needs to be mitigated as well. That way units who have medium to high initiative but no grenades still aren't getting facestomped because there's a dude hidden behind a tree but there's also a tactical benefit for units hiding in cover. I hate to use the term because its so cliche these days, but 40k needs to stop being so "black and white" with its penalties/decisions and more "shades of grey".
40kGamer
03-12-2015, 09:10 AM
I hate to use the term because its so cliche these days, but 40k needs to stop being so "black and white" with its penalties/decisions and more "shades of grey".
While I agree with this proposal, recent theatrical releases cause me to object to the wording. :p
Defenestratus
03-12-2015, 12:53 PM
While I agree with this proposal, recent theatrical releases cause me to object to the wording. :p
Yes, its why I was loathe to type it out in the first place.
DWest
03-12-2015, 02:33 PM
Here's a crazy hypothetical- what would you think of having cover cause a Disordered Charge instead of the Initiative penalty, and then Assault Grenades negate Overwatch instead?
DrBored
03-12-2015, 02:45 PM
What the heck happened to this thread...
Defenestratus
03-12-2015, 02:53 PM
What the heck happened to this thread...
Sorry.
I derailed it.
Jared van Kell
03-15-2015, 06:38 AM
Sorry.
I derailed it.
Apology accepted. Okay back on topic the lot of you.
Here is something a lot of you are unaware of.
Next week the Battalion boxes for both 40K and Fantasy are getting removed from the shelves of every GW store to make space for something else. Just what this something else is, is not known. Since shelf space is always limited in stores and that this removal of the Battalion sets is across both 40K and Fantasy this is possibly an indication of this thing being something new. Now I say possibly as this may just be a shift in focus towards individual squad/regiment boxes, but since I know how GW work (And I really do know how they work) I am inclined to think this is something new.
Add as much salt to this as you like, it matters not.
JvK :cool:
Kirsten
03-15-2015, 06:55 AM
finally, the launch we have all been waiting for.
Warhamster
40kGamer
03-15-2015, 07:04 AM
finally, the launch we have all been waiting for.
Warhamster
I'll take two.
Defenestratus
03-15-2015, 07:24 AM
finally, the launch we have all been waiting for.
Warhamster
And its expansion, warhamster: armageddon!!
Jared van Kell
03-15-2015, 07:25 AM
finally, the launch we have all been waiting for.
Warhamster
YEAH! (http://img.photobucket.com/albums/v338/sumpca/random/Warhamster_40K.jpg)
JvK :cool:
40kGamer
03-15-2015, 07:26 AM
And its expansion, warhamster: armageddon!!
2015 is going to be awesome!
Jared van Kell
03-15-2015, 07:28 AM
Okay enough with the satire, back on track you cretins. lol
(I am my own worst enemy sometimes.)
JvK :cool:
Kirsten
03-15-2015, 07:47 AM
Personally I am excited for Forge World doing the spin off Gerbil Heresy.
so what are they actually making space for, other than hamsters?
seems too early for any of the rumoured big releases like 30k, Warhammer 9th etc. Forge World in stores?
Erik Setzer
03-15-2015, 10:23 AM
Hopefully the battalions and battle forces aren't gone for good... They were at least a bit of savings that helped when building a new army. Though from some bean counter's standpoint, that might be a "problem."
DrBored
03-15-2015, 10:24 AM
Okay enough with the satire, back on track you cretins. lol
(I am my own worst enemy sometimes.)
JvK :cool:
I'm a hop, skip, and jump away from renaming this thread "Rumors: Warhamster - Armageddon"
Defenestratus
03-15-2015, 10:25 AM
I'm a hop, skip, and jump away from renaming this thread "Rumors: Warhamster - Armageddon"
You really, really shouldn't do that :P
This is a PG-rated forum I thought.
Deadlift
03-15-2015, 10:30 AM
Looking at the rumours for 40k in 2015, it seems Chaos marines have been over looked ?unless we see a Khorne supplement maybe ?
DrBored
03-15-2015, 12:01 PM
Looking at the rumours for 40k in 2015, it seems Chaos marines have been over looked ?unless we see a Khorne supplement maybe ?
Rumors are pointing to something at the end of march or beginning of april involving Khorne and Dataslates.
Gird your loins for disappointment. I'm calling it now: It's a bunch of CHAOS DAEMONS OF KHORNE DATASLATES and that's it.
NO NEW MODELS
NO CHAOS MARINE SUPPLEMENTS
NO CHAOS MARINE DATASLATES
ONLY CHAOS DAEMON DATASLATES
Deadlift
03-15-2015, 12:50 PM
Rumors are pointing to something at the end of march or beginning of april involving Khorne and Dataslates.
Gird your loins for disappointment. I'm calling it now: It's a bunch of CHAOS DAEMONS OF KHORNE DATASLATES and that's it.
NO NEW MODELS
NO CHAOS MARINE SUPPLEMENTS
NO CHAOS MARINE DATASLATES
ONLY CHAOS DAEMON DATASLATES
Makes sense with the Bloodthirster release we've just had, I noticed there are however some blood library Khorn / Kharn books coming as well.
Erik Setzer
03-15-2015, 01:58 PM
Makes sense with the Bloodthirster release we've just had, I noticed there are however some blood library Khorn / Kharn books coming as well.
They also just re-released some Blood Bowl and Necromunda books, but I doubt that means anything.
Asymmetrical Xeno
03-15-2015, 02:39 PM
I agree completely with DrBored. I doubt it will have any model support and it will probably just be a filler week.
Mr Mystery
03-15-2015, 02:48 PM
Rumors are pointing to something at the end of march or beginning of april involving Khorne and Dataslates.
Gird your loins for disappointment. I'm calling it now: It's a bunch of CHAOS DAEMONS OF KHORNE DATASLATES and that's it.
NO NEW MODELS
NO CHAOS MARINE SUPPLEMENTS
NO CHAOS MARINE DATASLATES
ONLY CHAOS DAEMON DATASLATES
Nah. Other than Chrimbo, hasn't been a model free week since releases went weekly.
DrBored
03-15-2015, 03:02 PM
Nah. Other than Chrimbo, hasn't been a model free week since releases went weekly.
When it comes to Chaos Marines, it is foolish to use any sort of logic, even business logic, to try to ward away the disappointment.
Mr Mystery
03-15-2015, 03:03 PM
If you're determined to be disappointed, then you will be.
DrBored
03-15-2015, 03:33 PM
If you're determined to be disappointed, then you will be.
All I have to do is not have any hope. Then if I'm proven wrong, I'm very pleasantly surprised.
Either way, less stress hyping myself up for Chaos Marines when they don't show up, and positive seratonin boost when they do get attention. Win-win.
Venomlust
03-15-2015, 03:48 PM
All I have to do is not have any hope. Then if I'm proven wrong, I'm very pleasantly surprised.
Either way, less stress hyping myself up for Chaos Marines when they don't show up, and positive seratonin boost when they do get attention. Win-win.
I'm with you on this. Kharn's Butcherhorde being leaked made me more excited than I'd ever been for 40k, and the result was just so lackluster. The problem was only in part due to the content of the dataslate. The bigger problem was the hope/hype that I had for it.
Asymmetrical Xeno
03-15-2015, 04:39 PM
Nah. Other than Chrimbo, hasn't been a model free week since releases went weekly.
I'm sure theres been 1 or 2. IIRC The week after the Imperial Knight's release just had the codex and such, no model.
DrBored
03-15-2015, 05:15 PM
I'm with you on this. Kharn's Butcherhorde being leaked made me more excited than I'd ever been for 40k, and the result was just so lackluster. The problem was only in part due to the content of the dataslate. The bigger problem was the hope/hype that I had for it.
Indeed. Expecting a mass of Khorne Berzerkers and Chaos Marines, two of the most underwhelming troop choices in the Codex to actually do anything? Whew.
But, it does highlight a problem: Khorne Berzerkers and Chaos Marines (who have their name stamped on the freaking front of the Codex) are the most underwhelming troop choices in the codex, such that even a new Dataslate couldn't fix it.
Also, Natfka seems to have a source that says next up is 40k stuff, and Fantasy 9th won't be until the 'summer', so... what, June for 9th?
That leaves April for Admech and May wide open for 40k 'stuff'.
deinol
03-15-2015, 11:45 PM
I'm sure theres been 1 or 2. IIRC The week after the Imperial Knight's release just had the codex and such, no model.
Yes, but there has always been something new you can buy in stores, not a virtual dataslate.
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