Kuhlbert
02-21-2010, 01:16 AM
My son and I (he's 13) have been playing 40k together for 3 years now... its something that we both really enjoy, and can do together. One of the things we love doing is playing in doubles tournaments. Most of the games we've been to don't care about the teams - thus my Black Templars somehow team up with his Chaos Space Marines (oh, the indignity!) and we have a lot of fun.
But some of the events we are doing this year are using the allies matrix - thus my BTs cannot take the field with his CSMs. I have taken it upon myself, then, to make a new army (it's an excellent excuse for my wife... "but honey, unless I get new models, I can't play in the tournament with him...". Of course, she sees past this, but indulges me) - and I've chosen Guard. This is an army that can be either "good" or "evil", by being loyalist or traitor. Very flexible :)
Here's my first attempt, I'm trying for a flexible and yet hard-hitting force. Obviously, they have fallen to Tzeench...
2000pts
1x Company Command Squad @ 140pts (Medi-pack, 3x Plasma, krak grenades, plasma pistol)
1x Primaris Psyker @ 70pts (will join CCS)
2x Psyker Battle Squad @ 110pts each (5x extra psykers)
2x Veteran @100pts each (3x Melta)
2x Veteran @ 85pts each (3x Flamer)
2x Veteran @ 95pts each (3x GL, 1xAC weapon team)
3x Armored Sentinel (not in squadron) @ 80pts each (Plasma Cannon)
2x Leman Russ Executioner (not in squadron) @ 230pts each (Hvy Flamer, Plasma sponsons)
1x Ordnance Squadron @ 310pts ( 2xMedusa with Bastion-breachers, hvy flamer, and enclosed)
86x men, 7x vehicles, 9x plasma cannons :). Psykers, Meltas, and Medusas to deal with armor - men, sentinels, and executioners to deal with everyone else. Thoughts?
But some of the events we are doing this year are using the allies matrix - thus my BTs cannot take the field with his CSMs. I have taken it upon myself, then, to make a new army (it's an excellent excuse for my wife... "but honey, unless I get new models, I can't play in the tournament with him...". Of course, she sees past this, but indulges me) - and I've chosen Guard. This is an army that can be either "good" or "evil", by being loyalist or traitor. Very flexible :)
Here's my first attempt, I'm trying for a flexible and yet hard-hitting force. Obviously, they have fallen to Tzeench...
2000pts
1x Company Command Squad @ 140pts (Medi-pack, 3x Plasma, krak grenades, plasma pistol)
1x Primaris Psyker @ 70pts (will join CCS)
2x Psyker Battle Squad @ 110pts each (5x extra psykers)
2x Veteran @100pts each (3x Melta)
2x Veteran @ 85pts each (3x Flamer)
2x Veteran @ 95pts each (3x GL, 1xAC weapon team)
3x Armored Sentinel (not in squadron) @ 80pts each (Plasma Cannon)
2x Leman Russ Executioner (not in squadron) @ 230pts each (Hvy Flamer, Plasma sponsons)
1x Ordnance Squadron @ 310pts ( 2xMedusa with Bastion-breachers, hvy flamer, and enclosed)
86x men, 7x vehicles, 9x plasma cannons :). Psykers, Meltas, and Medusas to deal with armor - men, sentinels, and executioners to deal with everyone else. Thoughts?