Soam
02-18-2010, 04:23 PM
So i'll post the list first and then explain it..
HQ
Company Command Squad 255
Creed
Master of the Fleet
Astropath
Chimera ML;HF
Troops
Veteran Squad 155 x3
Meltagun x3
Chimera ML;HF
Veteran Squad 170
Plasma Gun x3
Chimera ML;HF
Platoon
Command Squad 105
Flamer x4
Chimera ML;HF
Infantry Squad 65
Flamer
Autocannon
Infantry Squad 100
Flamer
Autocannon
Commisar
Infantry Squad 70
Flamer
Missile Launcher
Infantry Squad 105
Flamer
Missile Launcher
Commisar
Heavy Support
Manticore Rocket Launcher 160
Leman Russ 165
Lascannon
Leman Russ Demolisher 180
Lascannon
Fast Attack
Sentinel Scout 50 x3
Hunter Killer Missile
AutoCannon
Total: 1990 Pts
Plan is to combine the infatry squads in to two 20 man squads and use those squads to hold any objectives in my deployment zone and use them for long range firepower. Creed will be used to make the squads firing more effective and allow the demolisher to outflank along with the Sentinels. Sentinels will be deployed in seperate squads. Master of the Fleet is to discourage my opponent from reserving their entire force, and Astropath is to help with outflankers and allow we to reserve my entire force without being effected too much. The mechanized portions of the army will seek and destroy. Thoughts? Improvement ideas? I dont like the thought of having 255 points in one unit with guard, but that squad really seems to give me a lot more flexability with the army.
HQ
Company Command Squad 255
Creed
Master of the Fleet
Astropath
Chimera ML;HF
Troops
Veteran Squad 155 x3
Meltagun x3
Chimera ML;HF
Veteran Squad 170
Plasma Gun x3
Chimera ML;HF
Platoon
Command Squad 105
Flamer x4
Chimera ML;HF
Infantry Squad 65
Flamer
Autocannon
Infantry Squad 100
Flamer
Autocannon
Commisar
Infantry Squad 70
Flamer
Missile Launcher
Infantry Squad 105
Flamer
Missile Launcher
Commisar
Heavy Support
Manticore Rocket Launcher 160
Leman Russ 165
Lascannon
Leman Russ Demolisher 180
Lascannon
Fast Attack
Sentinel Scout 50 x3
Hunter Killer Missile
AutoCannon
Total: 1990 Pts
Plan is to combine the infatry squads in to two 20 man squads and use those squads to hold any objectives in my deployment zone and use them for long range firepower. Creed will be used to make the squads firing more effective and allow the demolisher to outflank along with the Sentinels. Sentinels will be deployed in seperate squads. Master of the Fleet is to discourage my opponent from reserving their entire force, and Astropath is to help with outflankers and allow we to reserve my entire force without being effected too much. The mechanized portions of the army will seek and destroy. Thoughts? Improvement ideas? I dont like the thought of having 255 points in one unit with guard, but that squad really seems to give me a lot more flexability with the army.