adamjsingh
02-14-2015, 01:58 PM
Hello out there to anyone reading this. My name is Adam. I am a warhammer fantasy and 40K player who used to live in Austin but now I live in Nairobi. I have been trying to follow all of the GW news from Kenya as much as I can. I have all of my minis in storage in Texas and haven't played since mid 2013 but I try to stay up to date.
I have been reading the end times story, mostly started because of the return of Nagash and the Undead Legion. I have read the story and I like the fact that GW is shaking up the story for fantasy. It's like Game of Thrones with everyone dieing and the world going to hell in a hand basket. I also saw this was a segue into 9th edition. I have read many of the articles on Faeit 212 and Warseer and seen many YouTube posts from different people on their reactions to the rumors for 9th edition. Some of the rumors I like and some I don't but, after reading and watching and having a chance to digest it all I thought of what I would do for 9th edition based on rumors.
Now you can agree or disagree with it. Think of what I came up with was smart or think I am an idiot but I thought this would be a good bridge to continue to keep old players interested and bring in new players. I wanted to post my ideas in the hopes that GW would listen. It might be a pipe dream that they will and maybe too many things are set to implement what I have thought of. Anyways, I would like to get the ideas anyone else had on this as well.
The fluff
So if you have read the end times, Lileath believes that Chaos will destroy the world and so, she creates a new one with Araloth to lead the way. Well in the last battle of the end times, when Chaos and the Skaven are fighting everyone else, the incarnates of the eight winds of magic get together to try to create an ultimate spell or demispell to suck all of Chaos back into the warp. The consequences of this spell is that it may destroy all life in the warhammer world. To help counter this, the incarnates have created gateways to Lileath's new world so they can rush into before the world falls apart. This is much like Alarielle does at the end of the Khaine book to save all of the elves before Ulthuan sinks into the sea. This is somewhat successful. The Chaos Gods are driven back into the Warp along with the Great Horned Rat and all of the demons. They are also severely weakened by this spell. Some of the Skaven, Beastmen and Chaos worshiping humans sneak into the new world when this happens, along with some of the good guys (humans, elves, dwarves, ogres, undead, whomever).
Most of the living, no matter what side they are on dies. The world is turned into a waste land soaked with magic and warp energies. No life can exist. The incarnates go into the new world as gods. The gods go into the new world to try to protect it from Chaos, much like the guardians in Tolkien. The only gods that stay behind in the dead world are Nagash and Eldyra (who becomes like a bride of Nagash). Nagash is the god of death and makes the dead world like Hades, where all the dead and spirits of the dead in the new world go to reside in the afterlife (he gets what he wants, a world of the dead). Nagash and Eldyra also guard the new Hades in case Chaos comes there again and they can give warning to the other gods in the new world. Also, the Lizardmen pyramids land in the new world as well. The new world is uncharted, unknown and the races are trying to make their way. Some work together, some not. That becomes the setting for 9th edition. New uncharted world with no one really settled anywhere or with anyone. No set factions!
How the game is played and how armies are built
There will be three games, 8th edition which is the old world before the end times, end times itself and 9th edition in the new world. In 9th edition, there will be a main rulebook with with the core rules and very little fluff on the new world. This is because there is very little known about the new world. This gives players the way to shape the world as they play, very much like a GM creates a world for an RPG. Then each unit comes with their own rules in their box. For people that have models, those rules can be posted on GW's website or can be on a free app, much like War Room is for War Machine/Hordes. The rulebook will say that x% of your points are for lords, y% are for heroes, z% are for core, etc.
The thing is you as the player can choose any core units to be your core, any special units for special. You can have Sauran Warriors with Dwarf Cannons led by a Vampire Lord. You get to do this because there is no set story yet for the new world. It's brand new! You get to make the story about your army and how it came to be!
The problem is there is a good chance there might be a list that trumps all. The way to counter this try to create a balance with the new rules of each unit and try to build units like rock, paper, scissors. There is no trump list or at least try. The main factor on how you win is where you place your units, where you move them, when you move them and what they do and when they do it. Strategy and a little luck from the dice.
The game would also be set on a smaller scale. The standard game would be 1,000 points and a grand army would be 2,000+ points. This would allow new players to start and allow old players to do new things. You can play small or big. Also, it is easier to balance you don't need to release new units and characters for each faction to keep balance. The new unit, monster or character is available to everyone.
You can have units either skirmish or rank up, each with its own pros and cons. Certain strategies work better for low-point skirmishes and others for large-scale battles. All of the units can be used in either style or point size.
An example can be skinks and their blow guns. In a low-point game, they might want to skirmish because there is more room to maneuver. In large scale game, they rank up to shoot better. They don't have to worry about lack of mobility because there are too many units in the way.
One last thing, all square bases!
Like I said, this is my vision of how 9th edition could be if GW wants to implement the ideas they have based on the rumors that are out there. If you think it sounds good, thanks. If you think I am a day-dreaming idiot, sorry.
I have been reading the end times story, mostly started because of the return of Nagash and the Undead Legion. I have read the story and I like the fact that GW is shaking up the story for fantasy. It's like Game of Thrones with everyone dieing and the world going to hell in a hand basket. I also saw this was a segue into 9th edition. I have read many of the articles on Faeit 212 and Warseer and seen many YouTube posts from different people on their reactions to the rumors for 9th edition. Some of the rumors I like and some I don't but, after reading and watching and having a chance to digest it all I thought of what I would do for 9th edition based on rumors.
Now you can agree or disagree with it. Think of what I came up with was smart or think I am an idiot but I thought this would be a good bridge to continue to keep old players interested and bring in new players. I wanted to post my ideas in the hopes that GW would listen. It might be a pipe dream that they will and maybe too many things are set to implement what I have thought of. Anyways, I would like to get the ideas anyone else had on this as well.
The fluff
So if you have read the end times, Lileath believes that Chaos will destroy the world and so, she creates a new one with Araloth to lead the way. Well in the last battle of the end times, when Chaos and the Skaven are fighting everyone else, the incarnates of the eight winds of magic get together to try to create an ultimate spell or demispell to suck all of Chaos back into the warp. The consequences of this spell is that it may destroy all life in the warhammer world. To help counter this, the incarnates have created gateways to Lileath's new world so they can rush into before the world falls apart. This is much like Alarielle does at the end of the Khaine book to save all of the elves before Ulthuan sinks into the sea. This is somewhat successful. The Chaos Gods are driven back into the Warp along with the Great Horned Rat and all of the demons. They are also severely weakened by this spell. Some of the Skaven, Beastmen and Chaos worshiping humans sneak into the new world when this happens, along with some of the good guys (humans, elves, dwarves, ogres, undead, whomever).
Most of the living, no matter what side they are on dies. The world is turned into a waste land soaked with magic and warp energies. No life can exist. The incarnates go into the new world as gods. The gods go into the new world to try to protect it from Chaos, much like the guardians in Tolkien. The only gods that stay behind in the dead world are Nagash and Eldyra (who becomes like a bride of Nagash). Nagash is the god of death and makes the dead world like Hades, where all the dead and spirits of the dead in the new world go to reside in the afterlife (he gets what he wants, a world of the dead). Nagash and Eldyra also guard the new Hades in case Chaos comes there again and they can give warning to the other gods in the new world. Also, the Lizardmen pyramids land in the new world as well. The new world is uncharted, unknown and the races are trying to make their way. Some work together, some not. That becomes the setting for 9th edition. New uncharted world with no one really settled anywhere or with anyone. No set factions!
How the game is played and how armies are built
There will be three games, 8th edition which is the old world before the end times, end times itself and 9th edition in the new world. In 9th edition, there will be a main rulebook with with the core rules and very little fluff on the new world. This is because there is very little known about the new world. This gives players the way to shape the world as they play, very much like a GM creates a world for an RPG. Then each unit comes with their own rules in their box. For people that have models, those rules can be posted on GW's website or can be on a free app, much like War Room is for War Machine/Hordes. The rulebook will say that x% of your points are for lords, y% are for heroes, z% are for core, etc.
The thing is you as the player can choose any core units to be your core, any special units for special. You can have Sauran Warriors with Dwarf Cannons led by a Vampire Lord. You get to do this because there is no set story yet for the new world. It's brand new! You get to make the story about your army and how it came to be!
The problem is there is a good chance there might be a list that trumps all. The way to counter this try to create a balance with the new rules of each unit and try to build units like rock, paper, scissors. There is no trump list or at least try. The main factor on how you win is where you place your units, where you move them, when you move them and what they do and when they do it. Strategy and a little luck from the dice.
The game would also be set on a smaller scale. The standard game would be 1,000 points and a grand army would be 2,000+ points. This would allow new players to start and allow old players to do new things. You can play small or big. Also, it is easier to balance you don't need to release new units and characters for each faction to keep balance. The new unit, monster or character is available to everyone.
You can have units either skirmish or rank up, each with its own pros and cons. Certain strategies work better for low-point skirmishes and others for large-scale battles. All of the units can be used in either style or point size.
An example can be skinks and their blow guns. In a low-point game, they might want to skirmish because there is more room to maneuver. In large scale game, they rank up to shoot better. They don't have to worry about lack of mobility because there are too many units in the way.
One last thing, all square bases!
Like I said, this is my vision of how 9th edition could be if GW wants to implement the ideas they have based on the rumors that are out there. If you think it sounds good, thanks. If you think I am a day-dreaming idiot, sorry.