TheCreator
01-19-2015, 05:55 AM
This thread is what has been done so far on the project. Suggestions and critiques are always appreciated.
Proto-rules for the Legions. I think they are good in game and rules terms, not so sure about fluff.
Legion Armies
These are rules and requirements for using Traitor Legion detachments. The special rules and options apply to the whole detachment and not just the required units. They have the same allies as Chaos Space Marines except for Chaos Daemons which is unique to each Legion. Legions may ally with other Legions and any other Chaos Space Marine detachment. See the Restrictions section to see if you can take Deamons. If you cannot take Daemonic Allies, you cannot summon them through psychic powers either.
Iron Warriors
Requirements: 1 Warpsmith, 1 Chaos Space Marine squad, 1 Defiler, Forgefiend or Mualerfiend
Restrictions: All units that can take Veterans of the Long War option must have it. No unit can take any Mark of Chaos. Daemon allies may be taken.
Special Rules: Stubborn
Options: If a Warpsmith is your Warlord, it has 3 Wounds and 3 Attacks and receives a +1 bonus to repair rolls to a maximum of 3+. He may also take a Sigil of Corruption. Make sure to mark this on your list and tell your opponent before hand.
You may take 2 more Warpsmiths that do not take up any HQ slots.
You have 1 more Heavy Support slot.
These units can take a Fleshmetal, Armor 2+, upgrade: Chaos Space Marines for 6pts per model. Chosen for 3pts per model. Havocs for 4pts per model.
Alpha Legion
Requirements: 1 Chaos Space Marine squad
Restrictions: All units that can take Veterans of the Long War option must have it. No unit can have or take any Mark of Chaos. No units can be Daemons unless they're vehicles. No vehicle can take the Deamonic Possession upgrade. Daemon allies cannot be taken.
Special Rules: Stubborn
Units of Chosen and Chaos Lords in Power Armor, but no bike, have Infiltrate, Scout and Stealth.
An Alpha Legion detachment treats Astra Millitrum/Imperial Guard detachments as Battle Brothers. These allied Astra Millitrum/Imperial Guard units are treated as Codex: Chaos Space Marine units in rules for Hatred and Preferred Enemy as they are vile Imperial traitors.
Night Lords
Requirements: 1 Chaos Lord, 1 Raptor Squad
Restrictions: All units that can take Veterans of the Long War option must have it. No unit can have or take any Mark of Chaos. Daemon allies cannot be taken.
Special Rules: Fear, Stubborn
Living up to their name, all units have Night Vision, they ignore opposing models' Stealth when Night Fighting. The Night Lords player can engage Night Fighting Rules on 3+ instead of the usual 4+.
1 Raptor unit can became a troops choice, meaning it can score and contest. Mark this squadron choice on your army list and make sure your opponent knows which squad it is.
Reduce the points of all models with a Lightning Claw by 5 points. A pair of Lightning Claws is therefore reduced by 10 points.
Word Bearers
Requirements: 1 Dark Apostle, 1 Chaos Space Marine squad, 1 Cultist Squad
Restrictions: All units that can take Veterans of the Long War option must have it. Daemon allies may be taken.
Options: If a Dark Apostle is your Warlord, it has 3 Wounds and 3 Attacks. Make sure to mark this on your list and tell your opponent before hand. Your Dark Apostle Warlord may take a Tome of Lorgar for 30pts. Tome of Lorgar: The Warlord can use the Malefic Daemonology power Incursion once per game with the psychic test automatically passed.
You may take 2 more Dark Apostles that do not take up any HQ slots.
You may take one squad of Possessed that don't take up an Elite slot.
Proto-rules for the Legions. I think they are good in game and rules terms, not so sure about fluff.
Legion Armies
These are rules and requirements for using Traitor Legion detachments. The special rules and options apply to the whole detachment and not just the required units. They have the same allies as Chaos Space Marines except for Chaos Daemons which is unique to each Legion. Legions may ally with other Legions and any other Chaos Space Marine detachment. See the Restrictions section to see if you can take Deamons. If you cannot take Daemonic Allies, you cannot summon them through psychic powers either.
Iron Warriors
Requirements: 1 Warpsmith, 1 Chaos Space Marine squad, 1 Defiler, Forgefiend or Mualerfiend
Restrictions: All units that can take Veterans of the Long War option must have it. No unit can take any Mark of Chaos. Daemon allies may be taken.
Special Rules: Stubborn
Options: If a Warpsmith is your Warlord, it has 3 Wounds and 3 Attacks and receives a +1 bonus to repair rolls to a maximum of 3+. He may also take a Sigil of Corruption. Make sure to mark this on your list and tell your opponent before hand.
You may take 2 more Warpsmiths that do not take up any HQ slots.
You have 1 more Heavy Support slot.
These units can take a Fleshmetal, Armor 2+, upgrade: Chaos Space Marines for 6pts per model. Chosen for 3pts per model. Havocs for 4pts per model.
Alpha Legion
Requirements: 1 Chaos Space Marine squad
Restrictions: All units that can take Veterans of the Long War option must have it. No unit can have or take any Mark of Chaos. No units can be Daemons unless they're vehicles. No vehicle can take the Deamonic Possession upgrade. Daemon allies cannot be taken.
Special Rules: Stubborn
Units of Chosen and Chaos Lords in Power Armor, but no bike, have Infiltrate, Scout and Stealth.
An Alpha Legion detachment treats Astra Millitrum/Imperial Guard detachments as Battle Brothers. These allied Astra Millitrum/Imperial Guard units are treated as Codex: Chaos Space Marine units in rules for Hatred and Preferred Enemy as they are vile Imperial traitors.
Night Lords
Requirements: 1 Chaos Lord, 1 Raptor Squad
Restrictions: All units that can take Veterans of the Long War option must have it. No unit can have or take any Mark of Chaos. Daemon allies cannot be taken.
Special Rules: Fear, Stubborn
Living up to their name, all units have Night Vision, they ignore opposing models' Stealth when Night Fighting. The Night Lords player can engage Night Fighting Rules on 3+ instead of the usual 4+.
1 Raptor unit can became a troops choice, meaning it can score and contest. Mark this squadron choice on your army list and make sure your opponent knows which squad it is.
Reduce the points of all models with a Lightning Claw by 5 points. A pair of Lightning Claws is therefore reduced by 10 points.
Word Bearers
Requirements: 1 Dark Apostle, 1 Chaos Space Marine squad, 1 Cultist Squad
Restrictions: All units that can take Veterans of the Long War option must have it. Daemon allies may be taken.
Options: If a Dark Apostle is your Warlord, it has 3 Wounds and 3 Attacks. Make sure to mark this on your list and tell your opponent before hand. Your Dark Apostle Warlord may take a Tome of Lorgar for 30pts. Tome of Lorgar: The Warlord can use the Malefic Daemonology power Incursion once per game with the psychic test automatically passed.
You may take 2 more Dark Apostles that do not take up any HQ slots.
You may take one squad of Possessed that don't take up an Elite slot.