Vulpine
01-13-2015, 01:50 PM
Stuck In A Time Eddy! Time Wars, a fan wargame in 10mm
by Joel Langford and Ant Loughlin
This battle report isn’t particularly about Doctor Who, or rulesets, or miniatures. It is simply about the joy of making and playing your own games.
http://i1268.photobucket.com/albums/jj567/Joel1985A/459421F2-1B5B-495E-9B8C-1E9E26255A45-1974-00000284D6C04550.jpg (http://s1268.photobucket.com/user/Joel1985A/media/459421F2-1B5B-495E-9B8C-1E9E26255A45-1974-00000284D6C04550.jpg.html)
Three years ago (it seems longer, somehow) two friends, inspired by a marathon of 70s Doctor Who DVDs, set out to make a wargame centred around Doctor Who and the Time War in particular. We did it for no other reason than wanting to play a game like that. We have never had any desire to make money from it, but we are particularly proud of how far we have come in such a short while. If there is but one thing we would like the reader to take away from this, it is that, with a lot of effort, and a bit of time, anybody can make a wargame, and enjoy it.
The ruleset we came up with was based predominantly around the idea of squad battles, and whilst there are quite considerable differences in troop quality throughout, the most important aspect for all factions is keeping squads intact and striking with them at the right moment. The size of the squad impacts heavily upon their ability to function, as the size is added to most scores during the game. This makes the game a surprisingly fluid system, with the potential outcome of a battle being changed in a single turn.
The miniatures we use were sculpted almost entirely by Joel, whilst I (Ant) concentrated on the ruleset (i.e. slacked off from the sculpting bit).
http://i1268.photobucket.com/albums/jj567/Joel1985A/DC5B0C1F-10EC-42BC-AE73-55798C00B678-1974-000002850B201202.jpg (http://s1268.photobucket.com/user/Joel1985A/media/DC5B0C1F-10EC-42BC-AE73-55798C00B678-1974-000002850B201202.jpg.html)
The only models Joel didn’t sculpt are the ones we use for Slave Troopers and UNIT. These are from Pendraken Miniatures, from their Sci-Fi and Falklands ranges.
http://i1268.photobucket.com/albums/jj567/Joel1985A/6CDDF0A1-7D0C-43DA-BD92-EB0B98018515.png (http://s1268.photobucket.com/user/Joel1985A/media/6CDDF0A1-7D0C-43DA-BD92-EB0B98018515.png.html)
Joel had his sculpts moulded and printed through Pendraken. We got enough to play, and it was surprisingly cheap. Even with the cost of each mould, to get our first 4 factions done, with enough to play cost us about ₤175 between us. You can spend that much on another game easily and not have enough to play. Certainly, this is 10mm, which is a very affordable scale that allows gaming on a budget. Still, whilst it is a lot of work to actually sort out all of the things yourself rather than just buy an existing game, it is scarily doable. I still don’t quite believe how much we managed to achieve.
There is still a bit to do. Joel is still not done making miniatures (we plan to have models for ourselves of all the Doctors), and the rules are getting some finishing touches, finally adding in rules for scenarios and polishing it all off. The light is at the end of the tunnel, and we are already looking towards our next projects. Some of them may even see a wider audience, given that we are finally venturing away from other people’s IP. Still, all we wanted to do was make a game for ourselves. We succeeded, remarkably. It’s been quite a road, but it’s a road open to you. Just do it, and see!
The Battle: Daleks vs. Time Lords
This is a standard Confrontation battle. The objective is simply to destroy or rout the enemy. Each player had 200pts to spend on their army. Joel took the Time Lord Alliance, and I took the Dalek Empire. These are the two standard factions that we have in our rulebook, but we have made more since.
Dalek Force
http://i1268.photobucket.com/albums/jj567/Joel1985A/90D8427E-EEDA-422C-8A95-532ADF54843B-3939-000004E4CE7A73D2.jpg (http://s1268.photobucket.com/user/Joel1985A/media/90D8427E-EEDA-422C-8A95-532ADF54843B-3939-000004E4CE7A73D2.jpg.html)
Command:
1x Dalek Invasion Leader with retinue of 10 Daleks
Basic:
2x Dalek Patrol - 5 Daleks
4x Slave (Dalek) Trooper Squad - 10 Troopers and a LMG (Light Machine Gun)
Veterans:
None
Support:
1x Dalek Squad - 10 Daleks
1x Slave Trooper Heavy Weapon Squad - 5 Troopers with LMGs
Daleks are extremely potent, although less mobile than Time Lords. The Daleks themselves are slow, but they have the deadliest firepower. Taking a Dalek Commander makes Slave Troopers expendable, meaning that they don’t contribute to the morale total, so if an opponent wants to break the Daleks they will have to kill some Daleks. Dalek Squads also shoot their own Expendable Squads to make them rally, making Slave Troopers very effective protection. Daleks are surprisingly hard to use with this ruleset, but they have a lot going for them nonetheless.
Time Lord alliance
http://i1268.photobucket.com/albums/jj567/Joel1985A/23E4A3D1-6792-48E4-8EEC-FE3F8584A8FD-3939-000004E4DACE2204.jpg (http://s1268.photobucket.com/user/Joel1985A/media/23E4A3D1-6792-48E4-8EEC-FE3F8584A8FD-3939-000004E4DACE2204.jpg.html)
Command:
1x Castellan with retinue of 10 Chancellery Guard
Basic:
5x Chancellery Guard - 10 Guards
1x Marines - 10 Marines with a LMG
Veteran:
1x Time Lord Warriors - 8 Time Lords
2x U.N.I.T squads - 10 UNIT with a LMG and Truck
Support:
None
Time Lords are a particularly fast faction. Chancellery Guard are quick, but don’t have the range of options available to other squads. They can get into position much quicker though, giving the Time Lord Faction a lot of tactical options. Time Lord Warriors are very expensive, but they are even faster than Chancellery Guard, and have very good stats, as well as the ability to set a trap, but in this scenario it is unlikely to be useful. Marines are a solid choice, not as fast as Chancellery Guard, but much better armed and armoured. Lastly, the force has two squads of UNIT. They are solid and well-equipped Veteran troops. Although they lack the marines’ armour have they have trucks, giving them the speed to keep up with the army.
Set Up
http://i1268.photobucket.com/albums/jj567/Joel1985A/B9CA78E3-267D-4528-866E-646E2EA8E11F-3939-000004E50577EA0F.jpg (http://s1268.photobucket.com/user/Joel1985A/media/B9CA78E3-267D-4528-866E-646E2EA8E11F-3939-000004E50577EA0F.jpg.html)
http://i1268.photobucket.com/albums/jj567/Joel1985A/74EB6488-2410-4B15-A883-2D57786A6FA0-3939-000004E50E51252E.jpg (http://s1268.photobucket.com/user/Joel1985A/media/74EB6488-2410-4B15-A883-2D57786A6FA0-3939-000004E50E51252E.jpg.html)
Joel rolled well for deployment, giving him the choice of deployment zone. He opted for the side with the most terrain, placing him closer to cover. He set up his Time Lord Warriors and UNIT Trucks on the flanks, having one Truck on each flank. He tried to encourage me to cater to one of his flanks, but I deployed mostly in a central position. This turned out to be wise, as Time Lords have an ability that allows them to re-deploy D3 troops. He rolled a 1, and moved one Truck next to the other, switching the emphasis of his flanks. This turned out to be a crucial factor in the game.
Turn 1 & 2
http://i1268.photobucket.com/albums/jj567/Joel1985A/CB9407F7-EF0F-4F26-AE73-C596B6C39C6E-3939-000004E51A7BFA8C.jpg (http://s1268.photobucket.com/user/Joel1985A/media/CB9407F7-EF0F-4F26-AE73-C596B6C39C6E-3939-000004E51A7BFA8C.jpg.html)
The Time Lords went first.
The majority of the Time Lords made for the hills, whilst the flanking squads moved at great speed straight down the flanks. The Time Lord gambit was to goad the Dalek Force to view the two UNIT Trucks as the primary threat.
http://i1268.photobucket.com/albums/jj567/Joel1985A/C5028E8F-67A0-4177-990A-F780FD72352B-3939-000004E571F7C8D9.jpg (http://s1268.photobucket.com/user/Joel1985A/media/C5028E8F-67A0-4177-990A-F780FD72352B-3939-000004E571F7C8D9.jpg.html)
The Dalek force indeed moved towards the flanking Trucks. This was a cunning manoeuvre, as a player’s own troops can block line of sight if they extend beyond the squad’s Aim stat in inches. The layout of the Dalek troops prevented all but the troops on the Dalek flank from firing at the UNIT Trucks. By Turn 2, the UNIT Trucks and Daleks were about to engage, and some of the Time Lord squads had reached the cover of the farm buildings.
http://i1268.photobucket.com/albums/jj567/Joel1985A/E37FE08E-F112-4810-BB9B-FC0894F7908C-3939-000004E5684321D9.jpg (http://s1268.photobucket.com/user/Joel1985A/media/E37FE08E-F112-4810-BB9B-FC0894F7908C-3939-000004E5684321D9.jpg.html)
The Dalek force had opted to refuse flank, concentrating on one side of resistance. This was a dangerous strategy, as the Time Lord force was far more manoeuvrable.
Whilst the Dalek’s own lines made targeting the flanking trucks somewhat problematic, and some squads could not fire at such a wide angle, one Squad of Slave Troopers managed to destroy a UNIT truck. The squad inside managed to escape the wreckage, but in doing so took three casualties.
by Joel Langford and Ant Loughlin
This battle report isn’t particularly about Doctor Who, or rulesets, or miniatures. It is simply about the joy of making and playing your own games.
http://i1268.photobucket.com/albums/jj567/Joel1985A/459421F2-1B5B-495E-9B8C-1E9E26255A45-1974-00000284D6C04550.jpg (http://s1268.photobucket.com/user/Joel1985A/media/459421F2-1B5B-495E-9B8C-1E9E26255A45-1974-00000284D6C04550.jpg.html)
Three years ago (it seems longer, somehow) two friends, inspired by a marathon of 70s Doctor Who DVDs, set out to make a wargame centred around Doctor Who and the Time War in particular. We did it for no other reason than wanting to play a game like that. We have never had any desire to make money from it, but we are particularly proud of how far we have come in such a short while. If there is but one thing we would like the reader to take away from this, it is that, with a lot of effort, and a bit of time, anybody can make a wargame, and enjoy it.
The ruleset we came up with was based predominantly around the idea of squad battles, and whilst there are quite considerable differences in troop quality throughout, the most important aspect for all factions is keeping squads intact and striking with them at the right moment. The size of the squad impacts heavily upon their ability to function, as the size is added to most scores during the game. This makes the game a surprisingly fluid system, with the potential outcome of a battle being changed in a single turn.
The miniatures we use were sculpted almost entirely by Joel, whilst I (Ant) concentrated on the ruleset (i.e. slacked off from the sculpting bit).
http://i1268.photobucket.com/albums/jj567/Joel1985A/DC5B0C1F-10EC-42BC-AE73-55798C00B678-1974-000002850B201202.jpg (http://s1268.photobucket.com/user/Joel1985A/media/DC5B0C1F-10EC-42BC-AE73-55798C00B678-1974-000002850B201202.jpg.html)
The only models Joel didn’t sculpt are the ones we use for Slave Troopers and UNIT. These are from Pendraken Miniatures, from their Sci-Fi and Falklands ranges.
http://i1268.photobucket.com/albums/jj567/Joel1985A/6CDDF0A1-7D0C-43DA-BD92-EB0B98018515.png (http://s1268.photobucket.com/user/Joel1985A/media/6CDDF0A1-7D0C-43DA-BD92-EB0B98018515.png.html)
Joel had his sculpts moulded and printed through Pendraken. We got enough to play, and it was surprisingly cheap. Even with the cost of each mould, to get our first 4 factions done, with enough to play cost us about ₤175 between us. You can spend that much on another game easily and not have enough to play. Certainly, this is 10mm, which is a very affordable scale that allows gaming on a budget. Still, whilst it is a lot of work to actually sort out all of the things yourself rather than just buy an existing game, it is scarily doable. I still don’t quite believe how much we managed to achieve.
There is still a bit to do. Joel is still not done making miniatures (we plan to have models for ourselves of all the Doctors), and the rules are getting some finishing touches, finally adding in rules for scenarios and polishing it all off. The light is at the end of the tunnel, and we are already looking towards our next projects. Some of them may even see a wider audience, given that we are finally venturing away from other people’s IP. Still, all we wanted to do was make a game for ourselves. We succeeded, remarkably. It’s been quite a road, but it’s a road open to you. Just do it, and see!
The Battle: Daleks vs. Time Lords
This is a standard Confrontation battle. The objective is simply to destroy or rout the enemy. Each player had 200pts to spend on their army. Joel took the Time Lord Alliance, and I took the Dalek Empire. These are the two standard factions that we have in our rulebook, but we have made more since.
Dalek Force
http://i1268.photobucket.com/albums/jj567/Joel1985A/90D8427E-EEDA-422C-8A95-532ADF54843B-3939-000004E4CE7A73D2.jpg (http://s1268.photobucket.com/user/Joel1985A/media/90D8427E-EEDA-422C-8A95-532ADF54843B-3939-000004E4CE7A73D2.jpg.html)
Command:
1x Dalek Invasion Leader with retinue of 10 Daleks
Basic:
2x Dalek Patrol - 5 Daleks
4x Slave (Dalek) Trooper Squad - 10 Troopers and a LMG (Light Machine Gun)
Veterans:
None
Support:
1x Dalek Squad - 10 Daleks
1x Slave Trooper Heavy Weapon Squad - 5 Troopers with LMGs
Daleks are extremely potent, although less mobile than Time Lords. The Daleks themselves are slow, but they have the deadliest firepower. Taking a Dalek Commander makes Slave Troopers expendable, meaning that they don’t contribute to the morale total, so if an opponent wants to break the Daleks they will have to kill some Daleks. Dalek Squads also shoot their own Expendable Squads to make them rally, making Slave Troopers very effective protection. Daleks are surprisingly hard to use with this ruleset, but they have a lot going for them nonetheless.
Time Lord alliance
http://i1268.photobucket.com/albums/jj567/Joel1985A/23E4A3D1-6792-48E4-8EEC-FE3F8584A8FD-3939-000004E4DACE2204.jpg (http://s1268.photobucket.com/user/Joel1985A/media/23E4A3D1-6792-48E4-8EEC-FE3F8584A8FD-3939-000004E4DACE2204.jpg.html)
Command:
1x Castellan with retinue of 10 Chancellery Guard
Basic:
5x Chancellery Guard - 10 Guards
1x Marines - 10 Marines with a LMG
Veteran:
1x Time Lord Warriors - 8 Time Lords
2x U.N.I.T squads - 10 UNIT with a LMG and Truck
Support:
None
Time Lords are a particularly fast faction. Chancellery Guard are quick, but don’t have the range of options available to other squads. They can get into position much quicker though, giving the Time Lord Faction a lot of tactical options. Time Lord Warriors are very expensive, but they are even faster than Chancellery Guard, and have very good stats, as well as the ability to set a trap, but in this scenario it is unlikely to be useful. Marines are a solid choice, not as fast as Chancellery Guard, but much better armed and armoured. Lastly, the force has two squads of UNIT. They are solid and well-equipped Veteran troops. Although they lack the marines’ armour have they have trucks, giving them the speed to keep up with the army.
Set Up
http://i1268.photobucket.com/albums/jj567/Joel1985A/B9CA78E3-267D-4528-866E-646E2EA8E11F-3939-000004E50577EA0F.jpg (http://s1268.photobucket.com/user/Joel1985A/media/B9CA78E3-267D-4528-866E-646E2EA8E11F-3939-000004E50577EA0F.jpg.html)
http://i1268.photobucket.com/albums/jj567/Joel1985A/74EB6488-2410-4B15-A883-2D57786A6FA0-3939-000004E50E51252E.jpg (http://s1268.photobucket.com/user/Joel1985A/media/74EB6488-2410-4B15-A883-2D57786A6FA0-3939-000004E50E51252E.jpg.html)
Joel rolled well for deployment, giving him the choice of deployment zone. He opted for the side with the most terrain, placing him closer to cover. He set up his Time Lord Warriors and UNIT Trucks on the flanks, having one Truck on each flank. He tried to encourage me to cater to one of his flanks, but I deployed mostly in a central position. This turned out to be wise, as Time Lords have an ability that allows them to re-deploy D3 troops. He rolled a 1, and moved one Truck next to the other, switching the emphasis of his flanks. This turned out to be a crucial factor in the game.
Turn 1 & 2
http://i1268.photobucket.com/albums/jj567/Joel1985A/CB9407F7-EF0F-4F26-AE73-C596B6C39C6E-3939-000004E51A7BFA8C.jpg (http://s1268.photobucket.com/user/Joel1985A/media/CB9407F7-EF0F-4F26-AE73-C596B6C39C6E-3939-000004E51A7BFA8C.jpg.html)
The Time Lords went first.
The majority of the Time Lords made for the hills, whilst the flanking squads moved at great speed straight down the flanks. The Time Lord gambit was to goad the Dalek Force to view the two UNIT Trucks as the primary threat.
http://i1268.photobucket.com/albums/jj567/Joel1985A/C5028E8F-67A0-4177-990A-F780FD72352B-3939-000004E571F7C8D9.jpg (http://s1268.photobucket.com/user/Joel1985A/media/C5028E8F-67A0-4177-990A-F780FD72352B-3939-000004E571F7C8D9.jpg.html)
The Dalek force indeed moved towards the flanking Trucks. This was a cunning manoeuvre, as a player’s own troops can block line of sight if they extend beyond the squad’s Aim stat in inches. The layout of the Dalek troops prevented all but the troops on the Dalek flank from firing at the UNIT Trucks. By Turn 2, the UNIT Trucks and Daleks were about to engage, and some of the Time Lord squads had reached the cover of the farm buildings.
http://i1268.photobucket.com/albums/jj567/Joel1985A/E37FE08E-F112-4810-BB9B-FC0894F7908C-3939-000004E5684321D9.jpg (http://s1268.photobucket.com/user/Joel1985A/media/E37FE08E-F112-4810-BB9B-FC0894F7908C-3939-000004E5684321D9.jpg.html)
The Dalek force had opted to refuse flank, concentrating on one side of resistance. This was a dangerous strategy, as the Time Lord force was far more manoeuvrable.
Whilst the Dalek’s own lines made targeting the flanking trucks somewhat problematic, and some squads could not fire at such a wide angle, one Squad of Slave Troopers managed to destroy a UNIT truck. The squad inside managed to escape the wreckage, but in doing so took three casualties.