Brent
01-13-2015, 06:05 AM
My buddy and I have tried simultaneous shooting.
Here's how we've set it up:
1. Army A executes all shooting attacks. Army B records the number and type of hits on each of its units.
2. Army B executes all shooting attacks. Army A records the number and type of hits on each of its units.
3. Both armies execute all Run moves in alternating order (Army A runs one unit, Army B runs one unit, and so on).
3. Army B makes all saving throws and removes casualties, takes leadership and pinning tests, falls back, etc., as normal.
3. Army A makes all saving throws and removes casualties, takes leadership and pinning tests, falls back, etc., as normal.
This seems more realistic--in real life battles, shooting happens more or less simultaneously. The approach also avoids several major problems, particularly the dreaded Alpha strike.
Does anyone have any opinions or suggestions?
Here's how we've set it up:
1. Army A executes all shooting attacks. Army B records the number and type of hits on each of its units.
2. Army B executes all shooting attacks. Army A records the number and type of hits on each of its units.
3. Both armies execute all Run moves in alternating order (Army A runs one unit, Army B runs one unit, and so on).
3. Army B makes all saving throws and removes casualties, takes leadership and pinning tests, falls back, etc., as normal.
3. Army A makes all saving throws and removes casualties, takes leadership and pinning tests, falls back, etc., as normal.
This seems more realistic--in real life battles, shooting happens more or less simultaneously. The approach also avoids several major problems, particularly the dreaded Alpha strike.
Does anyone have any opinions or suggestions?