babychaos
02-08-2010, 04:27 PM
Hi everyone
I've recently come back into 40K after a prolonged absence (about 15 years!...Space Hulk sucked me back in)
I randomly picked Tau as a force to collect (wanted to do something new), spent the British wintry months painting them, and recently joined a local gaming club. I now discover that I'm getting battered every which way, and I'm really struggling to come up with a list that is competitive against anyone :-( Recent weeks have seen me dragged over the coals by Tyranids, Orks, IG, Space Marines and Black Templar... generally I start off well in turns 1 and 2, then get swarmed, assaulted and over-whelmed.
I'm playing Eldar this Thursday, and I'm desperate to at least put up a challenge. I'll post up my (current) planned army-list, and a list of the models I have. Any suggestions on the army list, or tactics to avoid being ripped to shreds would be very much appreciated!
Current List
HQ - Shas'el
Twin-Linked Missile Pods
Air Bursting Fragmenter
Hard-wired Multi-Tracker
Elite - 3 Crisis Suits
Missile Pods
Plasma Rifles
Multi-Tracker
Elite - 6 Stealth Suits
Burst Cannon
Elite - 3 Crisis Suits
Twin-Linked Flamer
Blacksun Filter
Troop - 8 Fire Warriors w/ Pulse Rifles
Troop - 8 Fire Warriors w/ Pulse Rifles
Troop - 8 Fire Warriors w/ Pulse Rifles
Transports - 3 Devilfish
Multi-Tracker
Targetting Array
Smart Missile Systems
Disruption Pod
Heavy - 2 Hammerheads
Railgun
Multi-Tracker
Burst Cannons
Disruption Pod
Models I have painted and ready to go;
Commander battlesuit - Airburster + Twin-Linked Missile Pods
Commander battlesuit - Cyclic Ion cannon + Burst Cannon
3 Crisis Suits - Fusion Blaster + Plasma Rifle (Missile Pods on shoulder)
3 Crisis Suits - Plasma Rifle + Missile Pod
3 Crisis Suits - Burst Cannon + Missile Pod
3 Crisis Suits - Twin-Linked Flamers (Missile Pods on shoulder)
8 Stealth Suits (6 w/Burst Cannon, 2 w/Fusion Blaster)
36 Fire Warriors w/Pulse Rifles (marked up into 3 different squads)
20 Kroot
8 Path Finders
3 Devilfish (with option of 2 SMS systems...need to make up a third set!)
2 Hammerheads (both with Railgun Option, 1 with Ion Cannon option, both with Burst Cannon Option)
3 Broadsides
8 Gun Drones (mainly to fill out vehicles)
4 Shield Drones
2 Markerlight Drones
Next to paint I have 2 Piranhas, and 4 more Gun Drones. The Piranhas have Burst Cannon and Fusion Blaster options. I painted up the second Hammerhead to fill the heavy-weapons gap to some extent, and to give me a bit more "run away" choices...
I have dropped the Broadsides and Pathfinders from the list as in the last few battles they have not made their points back by a long distance, and tend to be a target for the enemies fast combat troops. My best performing unit to date is surprisingly the Twin-Linked Flamer Crisis squad, whom I deep-strike in to counter opposing fast assault troops (they tend to be 1-hit wonders, but have cooked an Ork Stormtrooper squad, and a rather energetic pack of genestealers. With blacksun filters I can get all 3 for 102 points). The Kroot I've tried as a counter-assault force, a flanking force, and a speed-bump, but in all circumstances they have been fairly efficiently removed without doing any damage (typically they do one morale check and run away, or get butchered in a single round of combat), so they are currently rested as well... I tend to end up with just the tanks left (hence why I'm ending up with more and more of them...)
The Stealth Suits are in there because they haven't had an outing yet, and even though I'm not sure what role they will play, I know I need to keep trying different ideas, to try and get a core of an army that works!
I've recently come back into 40K after a prolonged absence (about 15 years!...Space Hulk sucked me back in)
I randomly picked Tau as a force to collect (wanted to do something new), spent the British wintry months painting them, and recently joined a local gaming club. I now discover that I'm getting battered every which way, and I'm really struggling to come up with a list that is competitive against anyone :-( Recent weeks have seen me dragged over the coals by Tyranids, Orks, IG, Space Marines and Black Templar... generally I start off well in turns 1 and 2, then get swarmed, assaulted and over-whelmed.
I'm playing Eldar this Thursday, and I'm desperate to at least put up a challenge. I'll post up my (current) planned army-list, and a list of the models I have. Any suggestions on the army list, or tactics to avoid being ripped to shreds would be very much appreciated!
Current List
HQ - Shas'el
Twin-Linked Missile Pods
Air Bursting Fragmenter
Hard-wired Multi-Tracker
Elite - 3 Crisis Suits
Missile Pods
Plasma Rifles
Multi-Tracker
Elite - 6 Stealth Suits
Burst Cannon
Elite - 3 Crisis Suits
Twin-Linked Flamer
Blacksun Filter
Troop - 8 Fire Warriors w/ Pulse Rifles
Troop - 8 Fire Warriors w/ Pulse Rifles
Troop - 8 Fire Warriors w/ Pulse Rifles
Transports - 3 Devilfish
Multi-Tracker
Targetting Array
Smart Missile Systems
Disruption Pod
Heavy - 2 Hammerheads
Railgun
Multi-Tracker
Burst Cannons
Disruption Pod
Models I have painted and ready to go;
Commander battlesuit - Airburster + Twin-Linked Missile Pods
Commander battlesuit - Cyclic Ion cannon + Burst Cannon
3 Crisis Suits - Fusion Blaster + Plasma Rifle (Missile Pods on shoulder)
3 Crisis Suits - Plasma Rifle + Missile Pod
3 Crisis Suits - Burst Cannon + Missile Pod
3 Crisis Suits - Twin-Linked Flamers (Missile Pods on shoulder)
8 Stealth Suits (6 w/Burst Cannon, 2 w/Fusion Blaster)
36 Fire Warriors w/Pulse Rifles (marked up into 3 different squads)
20 Kroot
8 Path Finders
3 Devilfish (with option of 2 SMS systems...need to make up a third set!)
2 Hammerheads (both with Railgun Option, 1 with Ion Cannon option, both with Burst Cannon Option)
3 Broadsides
8 Gun Drones (mainly to fill out vehicles)
4 Shield Drones
2 Markerlight Drones
Next to paint I have 2 Piranhas, and 4 more Gun Drones. The Piranhas have Burst Cannon and Fusion Blaster options. I painted up the second Hammerhead to fill the heavy-weapons gap to some extent, and to give me a bit more "run away" choices...
I have dropped the Broadsides and Pathfinders from the list as in the last few battles they have not made their points back by a long distance, and tend to be a target for the enemies fast combat troops. My best performing unit to date is surprisingly the Twin-Linked Flamer Crisis squad, whom I deep-strike in to counter opposing fast assault troops (they tend to be 1-hit wonders, but have cooked an Ork Stormtrooper squad, and a rather energetic pack of genestealers. With blacksun filters I can get all 3 for 102 points). The Kroot I've tried as a counter-assault force, a flanking force, and a speed-bump, but in all circumstances they have been fairly efficiently removed without doing any damage (typically they do one morale check and run away, or get butchered in a single round of combat), so they are currently rested as well... I tend to end up with just the tanks left (hence why I'm ending up with more and more of them...)
The Stealth Suits are in there because they haven't had an outing yet, and even though I'm not sure what role they will play, I know I need to keep trying different ideas, to try and get a core of an army that works!