SeanDMon
02-01-2010, 08:29 PM
Title says it all. I'm gonna throw my ideas out, you guys rip it to shreds and/or help me assign points to these bad boys.
Commissar Ciaphas Cain
WS 5 BS 4 S 3 T 3 I 4 Wo 3 A 4 Ld 9 Sv 4+
Equipment: Laspistol and chainsword
Armor: Carapace armor
Rules:
Stubborn (confer to squad and Jurgen)
Magnanimous Presence: Ciaphas Cain has a well-earned reputation for being a fair and just Commissar, such a rare occurrence that his mere presence bolsters the morale of surrounding troopers.
Any squad joined by Ciaphas Cain may re-roll failed Morale and Pinning tests.
Tingling Palms: Ciaphas Cain has a precognitive awareness of danger that can sometimes border on the psychic. Treat his save as Invulnerable.
Hero of the Imperium: Cain has a reputation as a front-line Commissar who craves action, despite his best efforts to keep himself behind the lines as often as possible. Because of this reputation, he often finds himself assigned to squads going on the most dangerous missions during a campaign.
If your army includes a squad of Stormtroopers (Guard and Inquisitorial) and/or Veterans, Ciaphas and Jurgen must join one of these squads. If you have multiples of either/both Stormies/Vets, you may choose a squad at your discretion. If you do not have either of these two kinds of squads, Ciaphas and Jurgen are then assigned to your HQ.
Master Swordsman: Cain is one of the best swordmasters in the Imperium. His CC attacks have the Rending USR.
Attendant Jurgen
WS 3 BS 4 S 3 T 3 I 3 Wo 2 A 1 Ld 7 Sv 4+
Equipment: Hot-shot lasgun and meltagun
Armor: Carapace armor
Rules:
Look out, sir!- Arrgh! (applicable only to Cain)
Blank: Jurgen is a rare breed of human being with no registering presence in the warp; in essence, he exists without a soul. Warp-spawned daemons and those who use psychic powers find his very presence intolerable, and their powers fizzle to nothingness around him.
Any Psychic or Daemonic powers targeted at Jurgen, Cain, or their attached squad automatically fails. This includes squad upgrades such as Sopoforic Musk, Force Weapons, etc. Psykers or Daemons wishing to assault Jurgen, Cain, or their attached squad must pass a Ld. test at -2 Ld., regardless of other factors (Fearless, etc.). If the test is failed, they may not launch any assaults that turn. Any Psychic or Daemonic power not targetted at Jurgen but draws LoS within 6" of Jurgen will automatically fail.
Crack Driver: Jurgen's squad may take a special transport Salamander with a 12-model capacity and a pintle-mounted storm bolter at X points. When embarked, Cain may fire the pintle-mounted storm bolter at his BS. Jurgen's Salamander always counts as having rolled a 6 for "Overcharged Engines" to represent his...unique driving style.
Rip it to shreds, help me assign points, etc.
Commissar Ciaphas Cain
WS 5 BS 4 S 3 T 3 I 4 Wo 3 A 4 Ld 9 Sv 4+
Equipment: Laspistol and chainsword
Armor: Carapace armor
Rules:
Stubborn (confer to squad and Jurgen)
Magnanimous Presence: Ciaphas Cain has a well-earned reputation for being a fair and just Commissar, such a rare occurrence that his mere presence bolsters the morale of surrounding troopers.
Any squad joined by Ciaphas Cain may re-roll failed Morale and Pinning tests.
Tingling Palms: Ciaphas Cain has a precognitive awareness of danger that can sometimes border on the psychic. Treat his save as Invulnerable.
Hero of the Imperium: Cain has a reputation as a front-line Commissar who craves action, despite his best efforts to keep himself behind the lines as often as possible. Because of this reputation, he often finds himself assigned to squads going on the most dangerous missions during a campaign.
If your army includes a squad of Stormtroopers (Guard and Inquisitorial) and/or Veterans, Ciaphas and Jurgen must join one of these squads. If you have multiples of either/both Stormies/Vets, you may choose a squad at your discretion. If you do not have either of these two kinds of squads, Ciaphas and Jurgen are then assigned to your HQ.
Master Swordsman: Cain is one of the best swordmasters in the Imperium. His CC attacks have the Rending USR.
Attendant Jurgen
WS 3 BS 4 S 3 T 3 I 3 Wo 2 A 1 Ld 7 Sv 4+
Equipment: Hot-shot lasgun and meltagun
Armor: Carapace armor
Rules:
Look out, sir!- Arrgh! (applicable only to Cain)
Blank: Jurgen is a rare breed of human being with no registering presence in the warp; in essence, he exists without a soul. Warp-spawned daemons and those who use psychic powers find his very presence intolerable, and their powers fizzle to nothingness around him.
Any Psychic or Daemonic powers targeted at Jurgen, Cain, or their attached squad automatically fails. This includes squad upgrades such as Sopoforic Musk, Force Weapons, etc. Psykers or Daemons wishing to assault Jurgen, Cain, or their attached squad must pass a Ld. test at -2 Ld., regardless of other factors (Fearless, etc.). If the test is failed, they may not launch any assaults that turn. Any Psychic or Daemonic power not targetted at Jurgen but draws LoS within 6" of Jurgen will automatically fail.
Crack Driver: Jurgen's squad may take a special transport Salamander with a 12-model capacity and a pintle-mounted storm bolter at X points. When embarked, Cain may fire the pintle-mounted storm bolter at his BS. Jurgen's Salamander always counts as having rolled a 6 for "Overcharged Engines" to represent his...unique driving style.
Rip it to shreds, help me assign points, etc.