Captain Bubonicus
10-05-2014, 09:53 AM
Hey, y'all!
I finally scratched an itch and started up the Space Wolf army I'd always wanted. I really liked the idea of fielding the "Great Company" formation in the main codex, and this is what I came up with. I'm a little worried about the lack of anti-air, but I think I've got enough tools to handle both armor and infantry models - if not, please tell me! Also, I've been twiddling with the equipment on the Wolf Guard - if I've done something stupid, or if you see a better combo out there, I'd appreciate a heads-up!
Sea Wolves of Engir Krakendoom
Great Company Formation (Re-roll Warlord Trait, each unit gains Outflank on a pre-game roll of a 6, one unit in reserves may automatically pass its Reserve Roll each turn, and as long as the Wolf Lord is alive, all units have Fear and Furious Charge)
Wolf Lord w/bike, Helm of Durfast, Fangsword, meltabombs (175)
Wolf Guard Battle leader w/bike, Frost sword, meltabombs (95)
HQ total: 270
4 Wolf Guard + Wolf Guard Pack Leader w/bikes, 2XStorm shield, 2XWolf Claw, 1xPower sword, Meltabombs (215)
5 Wolf Scouts w/bolt pistol & CCW (70)
Elites total: 285
5 Grey Hunters w/plasmagun + Razorback w/twin lascannon (160)
5 Grey Hunters w/plasmagun + Razorback w/twin lascannon (160)
5 Grey Hunters w/plasmagun + Razorback w/twin lascannon (160)
4 Grey Hunters + Wolf Guard Pack leader w/CCW, meltagun, meltabombs, Wolf Standard + Drop Pod (163)
4 Grey Hunters + Wolf Guard Pack leader w/CCW, meltagun, meltabombs, Drop Pod (138)
9 Blood Claws + Wolf Guard Pack Leader w/meltabombs (135)
9 Blood Claws + Wolf Guard Pack Leader w/meltabombs(135)
Troops total: 1051
5 Long Fangs + Long Fang Ancient w/Lascannon, 4XHvy Bolter(150)
5 Long Fangs + Long Fang Ancient w/Lascannon, 4XHvy Bolter(150)
Heavy Support Total: 300
4 Skyclaws + Wolf Guard Pack Leader w/meltabombs (90)
Fast Attack Total: 90
Army Total: 1996 points
I finally scratched an itch and started up the Space Wolf army I'd always wanted. I really liked the idea of fielding the "Great Company" formation in the main codex, and this is what I came up with. I'm a little worried about the lack of anti-air, but I think I've got enough tools to handle both armor and infantry models - if not, please tell me! Also, I've been twiddling with the equipment on the Wolf Guard - if I've done something stupid, or if you see a better combo out there, I'd appreciate a heads-up!
Sea Wolves of Engir Krakendoom
Great Company Formation (Re-roll Warlord Trait, each unit gains Outflank on a pre-game roll of a 6, one unit in reserves may automatically pass its Reserve Roll each turn, and as long as the Wolf Lord is alive, all units have Fear and Furious Charge)
Wolf Lord w/bike, Helm of Durfast, Fangsword, meltabombs (175)
Wolf Guard Battle leader w/bike, Frost sword, meltabombs (95)
HQ total: 270
4 Wolf Guard + Wolf Guard Pack Leader w/bikes, 2XStorm shield, 2XWolf Claw, 1xPower sword, Meltabombs (215)
5 Wolf Scouts w/bolt pistol & CCW (70)
Elites total: 285
5 Grey Hunters w/plasmagun + Razorback w/twin lascannon (160)
5 Grey Hunters w/plasmagun + Razorback w/twin lascannon (160)
5 Grey Hunters w/plasmagun + Razorback w/twin lascannon (160)
4 Grey Hunters + Wolf Guard Pack leader w/CCW, meltagun, meltabombs, Wolf Standard + Drop Pod (163)
4 Grey Hunters + Wolf Guard Pack leader w/CCW, meltagun, meltabombs, Drop Pod (138)
9 Blood Claws + Wolf Guard Pack Leader w/meltabombs (135)
9 Blood Claws + Wolf Guard Pack Leader w/meltabombs(135)
Troops total: 1051
5 Long Fangs + Long Fang Ancient w/Lascannon, 4XHvy Bolter(150)
5 Long Fangs + Long Fang Ancient w/Lascannon, 4XHvy Bolter(150)
Heavy Support Total: 300
4 Skyclaws + Wolf Guard Pack Leader w/meltabombs (90)
Fast Attack Total: 90
Army Total: 1996 points