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View Full Version : 1500pts Salamanders Chapter Tactics (custom chapter)



Pixl8
09-18-2014, 11:38 AM
Hi there, here is my list, please critique and let me know what you guys think. It doesn't look amazing at first but it's flexibility is pretty outstanding if I'm understanding the new rules correctly.

HQ

Vulkan He'stan - 190 (190)

Troops

Tactical Squad x10 Marines (140)
Plasma Pistol on Sgt (15)
Melta Bombs on Sgt (5)
Meltagun (10)
Multi-Melta (10) (180)x6 (1080)

Fast Attack

Assault Squad x5 Marines trading JP's for Rhino (85)
Flamer x2 (10)
Melta Bombs on Sgt (5)
Plasma Pistol on Sgt (15) (115) X2 (230)

Total (1500)

Mad Cat
09-22-2014, 08:17 AM
I think you need some speed or drop pod surprise for the army to work. Foot slogging meltagun tac sqads cannot open up rhinos etc as by the time you get into 12" melta range the enemy have already dismounted to kill you the previous turn. Land raiders will be even worse as you will have been charged by L-claw assault termies or something equally horrible.

Drop all the plasma pistols and most of the meltabombs. Your guys all have Kraks and if you cannot kill a grinder in combat with these then you can always declare falling back from that combat.

Look at either lots of rhinos or lots of drop pods. I would go for

Vulkan 190
TAC squad, melta, MM, Combimelta, Drop pod 205
TAC squad, melta, MM, Combimelta, Drop pod 205
TAC squad, melta, MM, Combimelta, Drop pod 205
TAC squad, melta, MM, Combimelta, Drop pod 205
TAC squad, melta, MM, Combimelta, Drop pod 205
5 Assault Marines, 2 flamer, Drop pod 95
5 Assault Marines, 2 flamer, Drop pod 95
5 Assault Marines, 2 flamer, Drop pod 95
Total 1500

Pixl8
09-22-2014, 02:54 PM
Forgot to calculate in the Rhinos. That was my intent. Drop pods are an option too but I much prefer the Rhinos, target saturation will be key I believe.