xTHExCLINCHERx
09-16-2014, 02:38 PM
Trying to figure out how to deliver a few large assault threats quickly and simultaneously, and I stumbled across some (I think) more clarified wording of the "Scout" rule in the 7th ed. rule book and how it may be conferred...
1850 points
Combined Arms Detachment - (Primary Detachment)
Sentinels of Terra
HQ
Lysander (Warlord)
Command Squad - drop pod, apothecary, melta gun x4
Troops
Scout Squad (5) - bolters, land speeder storm w/heavy flamer
Scout Squad (5) - bolters, land speeder storm w/heavy flamer
Scout Squad (5) - bolters, land speeder storm w/heavy flamer
Scout Squad (5) - bolters, land speeder storm w/heavy flamer
Elites
Assault Terminators (5) - th/ss x4, land raider redeemer
Inquisitorial Detachment
HQ
Ordo Xenos Inquisitor - rad grenades, liber heresius
Imperial Knight Detachment
Knight Errant
Officio Assassinorum Dataslate
Elites
Culexus Assassin
The plan is to use Lysander's melta pod for some anti-tank (and boosts his survivability thanks to the FnP), and use the Liber Heresius turn 1 to Scout move the LRR forward. That accompanied by the Knight advancing, the Assassin already up the board, and Lysander awaiting assault next turn, I think there will be some nice potential for a turn 2 assault. The Scouts are great for infiltrating/scouting/outflanking for potential pressure at the start, and are also great when deepstriking thanks to "close range bolter drill"... and their heavy flameres handle hordes, even on turn 1.
The meta around me has lots of Space Marines, Orks, Eldar (wave serpent spam) and Tau - so I'm pretty sure I'd be up against those armies a lot more than others.
I know it uses just about every Detachment I can, but hey... I'm forging a narrative ;) haha
Thoughts?
1850 points
Combined Arms Detachment - (Primary Detachment)
Sentinels of Terra
HQ
Lysander (Warlord)
Command Squad - drop pod, apothecary, melta gun x4
Troops
Scout Squad (5) - bolters, land speeder storm w/heavy flamer
Scout Squad (5) - bolters, land speeder storm w/heavy flamer
Scout Squad (5) - bolters, land speeder storm w/heavy flamer
Scout Squad (5) - bolters, land speeder storm w/heavy flamer
Elites
Assault Terminators (5) - th/ss x4, land raider redeemer
Inquisitorial Detachment
HQ
Ordo Xenos Inquisitor - rad grenades, liber heresius
Imperial Knight Detachment
Knight Errant
Officio Assassinorum Dataslate
Elites
Culexus Assassin
The plan is to use Lysander's melta pod for some anti-tank (and boosts his survivability thanks to the FnP), and use the Liber Heresius turn 1 to Scout move the LRR forward. That accompanied by the Knight advancing, the Assassin already up the board, and Lysander awaiting assault next turn, I think there will be some nice potential for a turn 2 assault. The Scouts are great for infiltrating/scouting/outflanking for potential pressure at the start, and are also great when deepstriking thanks to "close range bolter drill"... and their heavy flameres handle hordes, even on turn 1.
The meta around me has lots of Space Marines, Orks, Eldar (wave serpent spam) and Tau - so I'm pretty sure I'd be up against those armies a lot more than others.
I know it uses just about every Detachment I can, but hey... I'm forging a narrative ;) haha
Thoughts?