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Blood Shadow
09-06-2014, 12:12 PM
Essentially I'm trying to decide which Codex Supplements/ Dataslates to buy and which to ignore....

I'm looking for something that would allow some elite deathwatch style marines into another imperial army, but don't really want to pay a troop tax for an Allied Detachment.

Can anyone who owns any of the below give me any ideas as to what they contain, for example is there a Wolf Guard only formation in Grimnar's dex? I already have the underwhelming Tyranid War Vets one but there's a distinct lack of special/ melee weapons options to allow for flavour.

So the one's I'm specifically interested in:

1) Champions of Fenris (Codex Sup)
2) Hour of the Wolf (Campaign Sup)
3) Strike Force Ultra (Dataslate)
4) Clan Raukaan (Codex Sup)
5) Sentinels of Terror (Codex Sup)

Thanks

Theik
09-06-2014, 03:30 PM
4 and 5 came out before formations were introduced into the game.

Strike force ultra has a formation with a terminator captain, a terminator squad, terminator assault squad and a Land Raider variant, as well as a similar detachment with a flyer as transport instead of a raider and a dreadnaught instead of a captain.

From champions of fenris, there's the wolf guard void claws, a terminator squad with all wolf claws that deep strikes on turn one. There's also Arjac's formation with arjac, 1 terminator squad with shields+hammers and a land raider crusader. Then there's the wolf guard thunderstrike with 1 unit of terminators, 1 unit of wolf guard and a droppod.

PaD
09-06-2014, 03:58 PM
http://bloodofkittens.com/formation-compendium/

Blood Shadow
09-06-2014, 04:29 PM
Thanks for this

JMichael
09-06-2014, 09:55 PM
http://bloodofkittens.com/formation-compendium/

Awesome, thanks!

Charistoph
09-07-2014, 01:00 AM
http://bloodofkittens.com/formation-compendium/

That's good for Formations, but it doesn't seem to have a list of Detachments. But the closest I can think of, besides the Champions of Fenris which has a Detachment that swaps the numbers between the Roles of Elites and Troops of a CAD and swaps Objective Secured for boosting WS, is possibly the Legion of the Damned codex.

However, while Wolf Guard would be in a Deathwatch team, it would be odd to have a complete team made up of them, and they lack the Special Issue Ammunition that Deathwatch is famous for and Sternguard have.

Legion of the Damned also could work, as their attacks could be considered just exclusively using one of the Special Issue Ammuniton types exclusively and carrying a Storm Shield.

Otherwise, there is just the standard Role Detachments, Reclusiam Command Squad, or Unbound as options, as far as I can remember.

Blood Shadow
09-07-2014, 03:20 AM
That's good for Formations, but it doesn't seem to have a list of Detachments. But the closest I can think of, besides the Champions of Fenris which has a Detachment that swaps the numbers between the Roles of Elites and Troops of a CAD and swaps Objective Secured for boosting WS, is possibly the Legion of the Damned codex.

However, while Wolf Guard would be in a Deathwatch team, it would be odd to have a complete team made up of them, and they lack the Special Issue Ammunition that Deathwatch is famous for and Sternguard have.

Legion of the Damned also could work, as their attacks could be considered just exclusively using one of the Special Issue Ammuniton types exclusively and carrying a Storm Shield.

Otherwise, there is just the standard Role Detachments, Reclusiam Command Squad, or Unbound as options, as far as I can remember.

Historically I've use Codex BA to make Deathwatch Allies,

Tycho + Honour Guard (flamers, Melta and Banner +1A), Sternguard and Death Co w/ Bolters and Jump packs.

What I like about Codex SW is that each WG model can be equipped differently, and I can still take a squad with bolters and Jump packs too, I'd still have them modelled as Deathwatch with guys from different chapters so not exclusively SW models. But with Codex BA Death Co. Get me around the Allied troop tax, Codex SW I'd need to take Grey hunters unless there was a formation etc...

Edit:

Ok so I picked up the Champions of Fenris..... The Company of the Great Wolf Detachment is perfect for me! Yep no special ammo but two squads of Wolf Guard with +1 WS and no troop tax, plus access to a Storm Wolf...that'll do nicely :)

Paul David Luke
09-07-2014, 06:46 AM
If its an AM force which is your main force that you are attatching the deathwatch to, you could always go the other way -- take marines as your primary detachment, and then take as many bodies as you can fit into an AM allied detachment (its a lot of bodies with a maxed out infantry platoon!)

Blood Shadow
09-07-2014, 05:00 PM
If its an AM force which is your main force that you are attatching the deathwatch to, you could always go the other way -- take marines as your primary detachment, and then take as many bodies as you can fit into an AM allied detachment (its a lot of bodies with a maxed out infantry platoon!)

Granted you're right about an AM Allied Detachment, but provided a gaming group is running multiple detachments, it gives me something to play with.

Having up to 8 Elite Units and with no compulsory troops from the Co. of the Grt Wolf, that's magic either way really, in low point games I think the Champs of Fenris Warlord traits are pretty good on a Wolf Guard battle Leader, but in larger games I'll be going with AM as the primary, or Inquisition in fun games. The AM traits are really good, especially on Pask.

SnakeChisler
09-09-2014, 07:44 AM
For Elites I've been running 2 squads of Legion of the Damned

Their codex states 1-3 elite choices, there's no Warlord as such but if you take them as the main CAD they have Warlord traits which goes onto a Sgt

Deep strike Re-roll, a relic for FNP, Ignores cover & most marine wargear, they cause fear and there's some buffs to FNP relic if squads fail fear morale or pinning within 12" of it.

My squads are 5 man squads with MultiMelta, Melta Gun & combi-Melta or 6 man with the Sgt having an Axe + Plasma pistol as I've found that they tar pit up in combat.

Charistoph
09-09-2014, 12:12 PM
Their codex states 1-3 elite choices, there's no Warlord as such but if you take them as the main CAD they have Warlord traits which goes onto a Sgt

You mean Primary Detachment, right? They can't make a CAD.

SnakeChisler
09-15-2014, 04:56 AM
The force org just lists 1-3 elites and there's no other requirements in the Codex

So why could they not be a CAD?

Charistoph
09-15-2014, 12:24 PM
The force org just lists 1-3 elites and there's no other requirements in the Codex

So why could they not be a CAD?

A Combined Arms Detachment (CAD) requires 1 HQ, 2 Troops, and allows 0-3 Elites, Fast Attack, and Heavy Support, plus 0-4 more Troops and 0-1 more HQ.

What you are describing is a different Detachment type that the LotD can use as a Detachment instead of being included in a Space Marines Detachment, which can then be made a Primary Detachment.

This is the same thing when using the new Assassins, Inquisition, or Imperial Knights codices. They are missing either HQs, Troops, or both, so need a different Detachment type in order to be fielded.

SnakeChisler
09-17-2014, 09:32 AM
There's nothing like a bit of GW confusion to sow around

Quote
An army may include a Legion of the Damned detachment in addition to any other detachments. Other detachments, such as allied detachments, additional primary detachments and fortifications can be taken normally.
EndQuote

Then goes on to qualify it with an Example of "Blood Angels primary detachment, an allied detachment of Imperial
Guard, and a Legion of the Damned detachment".

We've been playing it that there allies and only 1 ally per army but that's coz we don't have multi cad in our gaming group unless we go to 2000 points and same applies to Imperial Knights. Under the above rule you could have Primary Blood Angels, LOD (special detachment), Assassins (special detachment), Imperial Knights (special detachment) etc etc..

Oh well at least I get the drift of it all now

Charistoph
09-17-2014, 09:48 AM
There's nothing like a bit of GW confusion to sow around

To be fair, it is explained rather well in the 7th Edition rulebook. At least, once one gets over the 3rd-6th paradigms, anyway.


Quote
An army may include a Legion of the Damned detachment in addition to any other detachments. Other detachments, such as allied detachments, additional primary detachments and fortifications can be taken normally.
EndQuote

Then goes on to qualify it with an Example of "Blood Angels primary detachment, an allied detachment of Imperial
Guard, and a Legion of the Damned detachment".

We've been playing it that there allies and only 1 ally per army but that's coz we don't have multi cad in our gaming group unless we go to 2000 points and same applies to Imperial Knights. Under the above rule you could have Primary Blood Angels, LOD (special detachment), Assassins (special detachment), Imperial Knights (special detachment) etc etc..

Oh well at least I get the drift of it all now

In the 7th Edition rules now, you can have as many Combined Arms Detachments as you have points to fill, and no longer limited to just one per 2000. You can also have one Combined Arms, 5 LotD Detachments, and an Inquisition Detachment.

Of course, House Rules and Tournament Rules can trump all of that.

Edit: I should point out that it is easily possible (depending on the armies) to not even field a Combined Arms Detachment and still be Battle-Forged.

Path Walker
09-17-2014, 10:02 AM
There's nothing like a bit of GW confusion to sow around

Quote
An army may include a Legion of the Damned detachment in addition to any other detachments. Other detachments, such as allied detachments, additional primary detachments and fortifications can be taken normally.
EndQuote

Then goes on to qualify it with an Example of "Blood Angels primary detachment, an allied detachment of Imperial
Guard, and a Legion of the Damned detachment".

We've been playing it that there allies and only 1 ally per army but that's coz we don't have multi cad in our gaming group unless we go to 2000 points and same applies to Imperial Knights. Under the above rule you could have Primary Blood Angels, LOD (special detachment), Assassins (special detachment), Imperial Knights (special detachment) etc etc..

Oh well at least I get the drift of it all now

Not sure how this is confusing, you can have as many detachments as you like as long as you fulfil the minimum requirements for the detachments. Its really simple, its not GW making the confusion, its your gaming group by trying to restrict things, trying to solve mechanically what is really a social issue.