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View Full Version : If you could make a formation with in reason that is what would it be?



Xaric
08-09-2014, 11:23 PM
Knight Company

Knight Paladin or Errent
2X Armored Sentinel Squad
1X Scout Sentinel Squad

Man at Arms
A Sentinel within 4" of the Knight Paladin the Knight may choose to re-roll his failed invaluable save at the cost of 1 sentinel and the sentinel must take vehicle exploded results on the table.(due to the overload and discharge of power)

Protecting Gaze
The Knight may redirect his Shield to protect 1 Squad of Sentinel with a +3 Invulnerable save this meens he cant use his directional shield for that turn on him self.

Pssyche
08-10-2014, 01:01 AM
I'd be happy just to get updated versions of the Eldar Formations from First Edition Apocalypse.
Particularly the War Walker, Seer Council and Hornet Formations.

Morgrim
08-10-2014, 06:21 AM
I want some sort of nice Kroot mercenary formation that I can take with armies that aren't Tau. Mostly for fluff reasons. (I want to pair them with my Dark Eldar. I know this is a very poor combination on the tabletop, but I like Kroot yet severely dislike Tau and this makes me sad.)

Mr Mystery
08-10-2014, 06:29 AM
Freebooterz Flashgitz.

GIMME MOAR DAKKAS!

John Bower
08-10-2014, 06:29 AM
Imperial Guard Combined Arms Regiment:

1 Regimental Command Squad (must take Regimental standard)
3 + Infantry Companies (Each must contain 3+ Platoons)
1 or more Tank Companies
0-1 Artillery Companies (any type and units may be mixed (ie 1 squadron of Manticores, 1 of basilisks and 1 of Hydras) etc.

Fearless, all units in the formation have the fearless USR. The Regimental Standard counts as 2 wounds for determining Close Combat Results.

This Dave
08-10-2014, 08:39 AM
Deathwatch Kill Team. Sternguard and/or Vanguard veterans all. Maybe allow them to take Preferred Enemy as they've prepared for whatever they're fighting.

Calgar33
08-10-2014, 09:51 AM
You're in luck This Dave, that formation is in the Damnos Warzone book.

This Dave
08-10-2014, 11:55 AM
You're in luck This Dave, that formation is in the Damnos Warzone book.

Yeah but the special rule they get there is just they get special ammo to use against Necrons. Cool and all but kind of limiting when they're supposed to fight all kinds of xenos.

Blood Shadow
08-10-2014, 12:16 PM
Deathwatch Kill Team. Sternguard and/or Vanguard veterans all. Maybe allow them to take Preferred Enemy as they've prepared for whatever they're fighting.

This

Calgar33
08-10-2014, 02:47 PM
This Dave, the second rule gives them Preferred Enemy against one Codex of your choice. The third rule even gives you extra VP.

Lazarus0909
08-10-2014, 08:45 PM
Ulthwe Strike Force would be very welcome. Easy to implement with the webway portal rules as gear for a Farseer, reworded to apply only to models in the formation.

Path Walker
08-11-2014, 03:40 AM
I'd like to see some based on the old named classic Miniatures, back when each model had a name, bring some of them back into the game

Arkhan Land
08-11-2014, 08:31 AM
I kidn of wish there was some sort of version of the triple falcon formation for wraithlords, just so its actually worht it for me to feild them

Defenestratus
08-11-2014, 11:37 AM
I'd be happy just to get updated versions of the Eldar Formations from First Edition Apocalypse.
Particularly the War Walker, Seer Council and Hornet Formations.

I'd like a flyer formation.

2+ Crimson Hunters, Nightwings
1-3 Hemlocks, Phoenix, Void Dragon Phoenix

"I've got your 6" - if a bomber is targeted by another flyer and a fighter escort is within 12" of the bomber, then the bomber is allowed a 2+ Invulnerable save against all hits (roll before rolling to penetrate the armor). Any hits that are saved are then directed against the fighter escort model. This model is not allowed to jink to avoid these hits.

- - - Updated - - -


I kidn of wish there was some sort of version of the triple falcon formation for wraithlords, just so its actually worht it for me to feild them

IA11 has a good ghost walker formation.

Pssyche
08-11-2014, 12:19 PM
I was dead surprised when they didn't give the Eldar a three plane Formation when the Crimson Hunter was initially released.

As for that Wraith Formation, I used it once in a 3 v 3 Apocalypse Battle 2,000 Points per player.
Around 900 points of Wraith goodness ripped through the best part of 2K of Necrons in one turn, leaving my Cobra and Scorpion to do a fair bit of damage to the Imperial Guard next across the board.

I'd forgotten about that...

Defenestratus
08-11-2014, 03:31 PM
I was dead surprised when they didn't give the Eldar a three plane Formation when the Crimson Hunter was initially released.

As for that Wraith Formation, I used it once in a 3 v 3 Apocalypse Battle 2,000 Points per player.
Around 900 points of Wraith goodness ripped through the best part of 2K of Necrons in one turn, leaving my Cobra and Scorpion to do a fair bit of damage to the Imperial Guard next across the board.

I'd forgotten about that...

Last time I used it, it blew up a warlord titan, which then proceeded to kill every model in the Spirit Host of the Lost formation in the explosion.

DCompanyChris
08-12-2014, 07:29 AM
Salamander Firedrake Attack Force

Chapter Master and Librarian in Terminator Armor

1-3 Dreadnaughts in Pods

4-6 Terminator or Terminator Assault Squads

4-6 Sternguard or Vanguard Squads in Pods

Thunderhawk

Twin-Linked Flamer and Melta Weapons

Resistance to Flamer and Melta weapons from the 30k ruleset.

Katharon
08-12-2014, 07:38 AM
I'd like to see a formation for IG Conscripts. Like 0-4 Conscript Squads (as seen in codex) within a single formation with a special command squad leading it.

DubMek
08-12-2014, 03:29 PM
My formation would be called "Big Mek SkyLobbaz Fly Boyz". (The name is due to a Big Mek I made for a narrative)
Requirements: Any combination of 5 Dakkajets, Burna-Bommers, or Blitza-Bombers.
Special Rules:
Paragrots - Sometimes other sky-born threats just can't be krumped fast enough, so in times such as these, ork pilots may use the unwavering obedience of an unaware grot to hold those threats in place long enough for the ork boy to get into the fight. This is done by hurling the grot at that target often to the detriment of the grot involved. An Ork flyer equipped with Paragrots may make an additional shooting attack at an enemy flying unit for each paragrot taken. This shooting attack must be made before any other shooting this turn and all following shooting attacks from this vehicle must target a different unit. The Paragrot attacks uses the following profile: Range 6" S4 AP- Type Assault 1 and may be taken in units of 1-3 for 5 points each (each Paragrot may only be used once). If the Paragrot attack hits a vehicle, that model immediately suffers a glancing hit and must either switch to hover mode or becomes vector locked for 1 turn. If the Paragrot attack hits a Flying Monstrous Creature, that model must immediately take 1 wound and a grounding check.
Squish 'Em Good! - At times, a flyboy can get too excited and try using his plane to assault troops on the ground. Often, when this happens, the devastation wrought by his eagerness destroys everything around him (boy included). The Ork flyer may select a single unit within 36" of its current location and make an attack with the following weapon profile Range - SD AP1 Type Large Blast. After rolling to scatter and resolving all to wound rolls, remove the flyer as a casualty. Your opponent scores D3 victory points for each flyer removed in this way.

Andrew Thomas
08-12-2014, 05:48 PM
Commorite Spire Gang

Consists of:

1-2 Succubi*
Baron Sathonyx may be taken as part of this Formation
1+ Hellion units
0+ Reaver units
0+ Scourge units
0-3 Wych Units*
0-3 Hekatrix Bloodbride units*

Units marked with an * must take a dedicated transport with Retrofire Jets and Chain Snares.

Special Rules
Swooping Assault - all Jump Infantry in this formation gain the Vector Strike special rule, and may make Vector Strike Attacks while while using jump packs in the Moment phase. Additionally, all Reaver Jetbike units in this formation may deploy by Deep Strike. Finally, any model in this formation that arrives via Deep Strike may make a Vector Strike, Bladevane, or Chain Snare Attack against a single enemy unit within 6" immediately after deployment.
Assault Rigging- all Raiders and Venoms in this formation are treated as Chariots in addition to their other vehicle types. If a vehicle effected by this rule is only carrying an Independent Character, it loses any extra transport capacity it has, and no other units may embark.

Arkhan Land
08-12-2014, 06:11 PM
I'd like to see a formation for IG Conscripts. Like 0-4 Conscript Squads (as seen in codex) within a single formation with a special command squad leading it.

commisarist training squad lead by a commisar

Tomgar
08-12-2014, 06:29 PM
"Tide of Faith" - Black Templars

3 20-man Squads of Crusaders, all outfitted for close combat and led by a Sword Brother who may take upgrades. One squad is led by a Chaplain.

Every unit in the formation has the Zealot Special Rule. Additionally, once per game, every unit in this formation may run and assault in the same phase.

This is basically how I imagine Templars should work; just a massive horde of fanatical superhumans with chainswords who hack xenos and traitor alike into bloody chunks.


Oh, and one other:

"Sword Brethren Crusade Force" - Black Templars


2 Squads of Terminators
2 Squads of Assault Terminators



The 2 shooty Terminator squads may take two heavy weapons per squad.
The Assault Terminator Squads have the Hammer of Wrath Special Rule.

Purely want this as a nod to the old dex :p

PaladinSL
08-14-2014, 06:22 AM
Astartes Hardpoint Defence group

1x Captain
2x Tac Squads
2x Dev Squads
1x Aegis Defense Line
1x Thunderfire Cannon

Captain may take selections from the Heavy Weapons list.
Tactical Squads may take a second selection from the heavy weapons list if they do not take a special weapon
Techmarine -must- use his bolster defense on the Aegis line.

Cutter
08-14-2014, 06:53 AM
Genestealer Cult.

Moar Limosines.

Cactus
08-14-2014, 08:42 AM
I'd like to see bigger squads in general, like 30k.

I'd like other armies to have an IG like rule that allows a single HQ choice to assume command and group identical units into a large single unit for command and scoring ability. For example, a chaplain realizes that he needs more men to secure an objective so he orders three SM squads and their rhinos to join up and form a large unit at his position. The new larger unit would still have the same restrictions (fire at the same target, unit coherency, etc.) but benefit from having more numbers in their ranks.

Perhaps the HQ needs to make a LD roll to muster the troops together.

Andrew Thomas
08-14-2014, 11:13 AM
Another idea I had was for an anti-TWC CD/CSM allied battle formation, which I'd refer to as "the Skull Hunt," which consists of the following units:

1 to 4 of the following units:

Herald of Khorne
Karanak or Skarabrand, provided he is properly upgraded, may be taken as a part of this Formation
Lord of Khorne

The above units must take a Chaos Bike, Throne of Blood, or Juggernaut of Khorne
2+ Chaos Biker units with the Mark of Khorne
0-3 Blood Crusher of Khorne units
0-3 Flesh Hounds of Khorne

Special Rules:
Sound the Hunt: All Chaos Daemon units chosen as part of this Formation begin play in Reserve. Any Chaos Daemon unit chosen as part of this Formation arriving from Reserve that Deep Strikes within 6" of a Chaos Marine unit chosen as part of this Formation does not scatter. Additionally, once per turn, during the Psychic phase, the player of this Formation may nominate a single Independent Character chosen as part of this Formation, and place a unit of Flesh Hounds or Blood Crushers onto the battlefield within 12" of that model, as if the Summoning or Incursion Malefic Demonology powers were cast, with a number successful casting dice equal to the base Warp Charge cost of that power + 1 for every Character model (friend or foe) removed as a casualty. These summonings may be Denied as normal.
Takers of Skulls: all models in this Formation (including models summoned via Sound the Hunt) have the Hammer of Wrath and Hit & Run Special Rules. Additionally, all Hammer of Wrath attacks made by models in this Formation (including models summoned via Sound the Hunt) benefit from the Rending Special Rule.

Arkhan Land
08-14-2014, 12:09 PM
Genestealer Cult.

Moar Limosines.

Yep

Andrew Thomas
08-15-2014, 09:41 AM
Genestealer Cult.

Moar Limosines.

Got stats on those Limousines? The rest of the formation would be easy enough to pull together, although it would be difficult to decide where to get your earlier generation Genestealers. Chaos Cultists, marked or not, seem to be a better starting point, as would taking fortifications to represent their hideouts and give them some Anti-Armour options without breaking the character of the formation.

Arkhan Land
08-15-2014, 01:36 PM
Got stats on those Limousines? The rest of the formation would be easy enough to pull together, although it would be difficult to decide where to get your earlier generation Genestealers. Chaos Cultists, marked or not, seem to be a better starting point, as would taking fortifications to represent their hideouts and give them some Anti-Armour options without breaking the character of the formation.


Units:
Magus - Human formed, psyker lvl 2
Patriarch/broodlord - Stealer formed, psyker lvl 1, required to have purestrains
Purestrains - self explanatory + Stealth (Familair Surroundings)
1/2 strains - 1/2way between stats of humans/pures, auto-pistol and claw/cc, MTC, Stealth
cultists - same as cultist in csm +ability to take two Heavy Stubbers/Flamers per sqaud

Vehicle:
Limousine - 3hp 10av all around, open topped, fast, transport capacity 8
special rule "Ramshackle Frame" When a Limousine takes a penetrating hit it is reduced to a glancing hit and one model is removed from the unit being transported at random.

Special Wargear for 1/2 strains - acid pods, grenades S6 AP4, Armourbane

Andrew Thomas
08-16-2014, 10:27 AM
[

Units:
Magus - Human formed, psyker lvl 2
Patriarch/broodlord - Stealer formed, psyker lvl 1, required to have purestrains
Purestrains - self explanatory + Stealth (Familair Surroundings)
1/2 strains - 1/2way between stats of humans/pures, auto-pistol and claw/cc, MTC, Stealth
cultists - same as cultist in csm +ability to take two Heavy Stubbers/Flamers per sqaud

Vehicle:
Limousine - 3hp 10av all around, open topped, fast, transport capacity 8
special rule "Ramshackle Frame" When a Limousine takes a penetrating hit it is reduced to a glancing hit and one model is removed from the unit being transported at random.

Special Wargear for 1/2 strains - acid pods, grenades S6 AP4, Armourbane

OK, so using current ed. models this formation might consist of:

0-2 Primaris Psykers, that may only draw their powers from the Biomancy, Telepathy, or Hive Mind Disciplines
1-4 Genestealer Broods, 1 of which must contain a Broodlord, which, if this Formation is taken as your Primary detachment, must be the Army's Warlord
2+ Chaos Cultist units
0-1 AM Infantry Platoons
0-3 Veteran Squads
Any of the above units that has not chosen a dedicated transport from their parent Codex may take a Limousine for 40 pts




Unit
Type
Front
Side
Rear
Hull Points


Limousine
Vehicle (Fast, Open-topped, Transport)
10
10
10
3


Transport Capacity: 10 models, none of which may be Bulky.
Wargear:Search Light, Smoke Launchers
Options: may take the following Vehicle Wargear items:

Heavy Stubber or Storm Bolter (BS 3, 5 pts, May take up to 2, mounted on the sides)
Recovery Gear (5pts)
Fire Barrels (5pts)
Camo Netting (15pts)
Enclosed Crew Compartment (15pts)

Special Rules:Hammer of Wrath (as a Chariot), Jink
Ramshackle: When a Limousine takes a penetrating hit it is reduced to a glancing hit and one model is removed from the unit being transported at random.
SPECIAL RULES

Brood Network: all models in this formation are considered to be of the same faction for the purposes of alliance restrictions, and are treated as Battle Brothers with the Tyranid faction. All models in this formation benefit from the Synapse Creature rule. All Psykers in this formation have the Synapse Creature and Shadow in the Warp special rules.

Brood Generation: all infantry units chosen as part of this formation that were not chosen from Codex: Tyranids must roll a d3 and consult the following table after Mission and Deployment zones are determined but before deployment:


Third Generation: the unit gains the Infiltrate and Move Through Cover special rules.
Second Generation: as Third Generation, plus the unit has the Fleet and Rage Special Rules
First Generation: as Second Generation, plus the unit has the Rending and Fear Special rules


Additionally, Cultist Champions in this formation are not subject to the Champion of Chaos special rule.

jmimbs
08-16-2014, 10:40 AM
"Tide of Faith" - Black Templars

3 20-man Squads of Crusaders, all outfitted for close combat and led by a Sword Brother who may take upgrades. One squad is led by a Chaplain.

Every unit in the formation has the Zealot Special Rule. Additionally, once per game, every unit in this formation may run and assault in the same phase.

This is basically how I imagine Templars should work; just a massive horde of fanatical superhumans with chainswords who hack xenos and traitor alike into bloody chunks.


Oh, and one other:

"Sword Brethren Crusade Force" - Black Templars


2 Squads of Terminators
2 Squads of Assault Terminators



The 2 shooty Terminator squads may take two heavy weapons per squad.
The Assault Terminator Squads have the Hammer of Wrath Special Rule.

Purely want this as a nod to the old dex :p

Yes please. This is exactly the type of thing I'd like to see released for Black Templars, haha.

ksoh75
08-16-2014, 10:56 AM
Legion of the Damned dropping out of Drop Pods. I'm a drop pod junkie......nuff said.

OK maybe some Death Company mixed in.......

Andrew Thomas
08-19-2014, 05:21 PM
Anyone taking the time to play test their Formations?

Rissan4ever
08-21-2014, 01:31 PM
Some sort of Hellhound formation for AM would be nice. Perhaps with a special rule that allows you to combine the fire from all the tanks in a squadron into a single Hellstorm template.

legalsmash
08-21-2014, 02:37 PM
Jeez, where do I start?

I'd like a tanith formation for guard, something allowing for shrouded cover saves in terrain for all infantry units, at the cost of only being able to carry certain heavy crew served weapons (basically limit them to rocket launchers, sniper rifles and heavy flamers). I suppose it would be made up of gaunt, (lord commissar with special wargear) a command squad (rawne and company) and six units of veterans, camo cloaks each with veteran sergeants.

I would hope for special deployment either via outflank or via infiltrate/scout, but with the ability to get within 6 of the enemy unseen, and 12 within LOS, and the player with the formation can determine if there is nightfighting.

Another I would think cool would be some cultist formations, like maybe antitank styled cultists with meltabombs and perhaps up to three demo charges per unit of 30, but when they try to throw it, roll a D6 and on a 1 it goes off prematurely, causing D6 dead cultists?

My last one would be a space wolf wolf scout formation that messes with enemy reserves, allows for objective denial and requires 3-5 units of 5 scouts, letting them ambush and twin link their first shots.

YorkNecromancer
08-22-2014, 12:33 PM
March of the Ancients:
0-1 Contemptor Dreadnought
3 Venerable Dreadnoughts
3+ Dreadnoughts

All Dreadnoughts in the formation gain It Will Not Die and Preferred Enemy (everything).

Rissan4ever
08-22-2014, 12:47 PM
March of the Ancients:
0-1 Contemptor Dreadnought
3 Venerable Dreadnoughts
3+ Dreadnoughts

All Dreadnoughts in the formation gain It Will Not Die and Preferred Enemy (everything).

That's really awesome. The rules are simple, elegant, and characterful. I'm going to recommend this formation to my local gaming group. :)

Katharon
08-22-2014, 09:12 PM
"Tide of Faith" - Black Templars

3 20-man Squads of Crusaders, all outfitted for close combat and led by a Sword Brother who may take upgrades. One squad is led by a Chaplain.

Every unit in the formation has the Zealot Special Rule. Additionally, once per game, every unit in this formation may run and assault in the same phase.

This is basically how I imagine Templars should work; just a massive horde of fanatical superhumans with chainswords who hack xenos and traitor alike into bloody chunks.


Black Templar already have the Zealot USR due to having the Crusader USR.

daboarder
08-23-2014, 12:01 AM
I'd re-tool the old Annihilation Force

Chaos Lord
3 Chaos Terminator Squads

Must start in Reserve, Arrive T1, Chaos lord and his unit deepstrike first, only scatter D6 and then the additional squads are placed within 6

And they have preferred enemy against 1 nominated enemy unit