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View Full Version : Cheese Cheesed!



Azhrarnx
07-24-2014, 07:20 AM
I saw this on my FB, and thought this was hysterical.

http://imgur.com/gallery/V0gND

Wolfshade
07-24-2014, 07:29 AM
Yes this comes round every once in awhile.

Demonus
07-24-2014, 07:34 AM
I never really understood, why was reserving your biker force considered cheesey?

Wolfshade
07-24-2014, 07:41 AM
Because reasons

It reversed the 1st turn advantage. Though why that is worse than having an opponent with an army of only models with scout move is beyond me.

40kGamer
07-24-2014, 07:45 AM
I never really understood, why was reserving your biker force considered cheesey?

Not sure of that myself, my only guess is that back in the day you could assault after arriving from reserves. I had good success with this in 5th. An outflanking bike command squad with the Khan was pretty nasty.

Caitsidhe
07-24-2014, 08:08 AM
I still put a large amount of my army in reserves depending upon who I am facing. The majority of my list (well everything of any importance) has the option of deep striking, outflanking, or has the range to do something solid even walking in from my deployment zone. I consider this a CSM requirement in the new META where volume of fire against some armies will hobble you if you are on the board prior to thinning their ranks with an alpha strike. Likewise, these options are key when facing Super Heavies (like Knights). You want to have the option to drop and pop.

Thus, when I face a hideous gun line (static or mobile) or spammed Super Heavy Walkers, I generally put most of my army in reserve except for some worthless Cultists which I hide in the most difficult and/or see spot. There is very little downside to doing so. You lose a little bit of shooting you would have had long range the 1st turn that would likely have been ineffectual regardless. Then you come in force on the 2nd (and some 3rd) turn to try and liquidate key units with shooting. Either way you have reduced the amount of concentrated fire on your units by an entire turn (along with whatever reductions you made on arrival). Against the super heavies, best case scenario you killed one on arrival with spammed Melta, and you have parked your troops in a way to have minimized its potential (you are far away).

Charistoph
07-24-2014, 09:54 AM
I still put a large amount of my army in reserves depending upon who I am facing. The majority of my list (well everything of any importance) has the option of deep striking, outflanking, or has the range to do something solid even walking in from my deployment zone. I consider this a CSM requirement in the new META where volume of fire against some armies will hobble you if you are on the board prior to thinning their ranks with an alpha strike. Likewise, these options are key when facing Super Heavies (like Knights). You want to have the option to drop and pop.

Thus, when I face a hideous gun line (static or mobile) or spammed Super Heavy Walkers, I generally put most of my army in reserve except for some worthless Cultists which I hide in the most difficult and/or see spot. There is very little downside to doing so. You lose a little bit of shooting you would have had long range the 1st turn that would likely have been ineffectual regardless. Then you come in force on the 2nd (and some 3rd) turn to try and liquidate key units with shooting. Either way you have reduced the amount of concentrated fire on your units by an entire turn (along with whatever reductions you made on arrival). Against the super heavies, best case scenario you killed one on arrival with spammed Melta, and you have parked your troops in a way to have minimized its potential (you are far away).

The downside being obvious, that your army may end up coming in piece-meal, and easily focus-fired to oblivion instead of providing multiple threats for your opponent to target.

Caitsidhe
07-24-2014, 10:00 AM
The downside being obvious, that your army may end up coming in piece-meal, and easily focus-fired to oblivion instead of providing multiple threats for your opponent to target.

It isn't much of a downside. Only out of three units gets delayed. Staying on the table against a volume of fire nightmare army is certain death. The risk of being 1/3 down but getting the alpha strike is minimal against near certain death by reliable "Bell Curve" shooting. The risks were greater back in 5th Edition, and it was worth it even then. Now it isn't much of a risk at all. I do it regularly and have yet to pay any price.

DWest
07-24-2014, 03:13 PM
Not sure of that myself, my only guess is that back in the day you could assault after arriving from reserves. I had good success with this in 5th. An outflanking bike command squad with the Khan was pretty nasty.
Or even worse, LR Crusader filled with 7 Assault Terminators, a Chaplain and Khan (his 5th ed rule gave scout to DTs). Pricey, sure, but it took a huge bite out of the other guy's line.

HsojVvad
07-24-2014, 04:01 PM
That is so funny. I love it. Thanks for sharing.

Demonus
07-25-2014, 08:58 AM
I loved the full reserves back in 5th edition. I would destroy each unit that came on piece by piece, cause no one EVER had them all come in at once hehe. I have one friend notorious for having his stuff come in turn 4, even now...

Theik
07-25-2014, 02:49 PM
Fun fact, the whole "hah you have nothing to shoot at" gimmick is still possible, it just takes an entire droppod army to pull off. You are allowed to keep all your droppods in reserve, and even if you go second, you will not automatically have lost at the end of your player's turn, as the victory conditions state that the "auto loss for not having anything on the table" happens at the end of a game turn, and a game turn is defined in the general concepts as "the point where both players have had a turn".

Your turn 1 half your droppods arrive so you will have something on the table at the end of the first game turn.

John Bower
07-26-2014, 05:26 AM
I only use bare minimum reserves now; too risky and without that assault from reserve you are going to suffer what is effectively 2 rounds of shooting before you get into combat. That's fine for IG or other shooty armies that aren't going to assault, but castrated Genestealers to the point of being ordinary foot soldiers.

Sainhann
07-30-2014, 06:13 PM
Thing is those kroots are more than 2" apart and you can see that from the picture.

So not legal.

John Bower
08-04-2014, 01:33 AM
Thing is those kroots are more than 2" apart and you can see that from the picture.

So not legal.

I expect they're borderline close enough. I'm sure the TO would've checked to make sure. 2" is quite a distance when you literally have the 2 bases just touching it.

Victus Mortecarium
08-05-2014, 09:01 PM
You can hold your entire army in reserves?!
Edit: Oh, this isn't 7th...

DarkLink
08-05-2014, 09:36 PM
Thing is those kroots are more than 2" apart and you can see that from the picture.

So not legal.

So you were physically present, and not only was the only one competent enough to check coherency but also didn't tell anyone that you checked it and they were too far apart once you did? 2" is a lot more than I think you think it is.

Pssyche
08-06-2014, 04:18 AM
...2" is a lot more than I think you think it is.

I bet you say that to all the girls...