Hapes
07-11-2014, 10:47 AM
Hi folks. So the tournament is the Michigan Gt and the rules for armies are a bit odd.
Armies will consist of 1850 points or less.
Armies will have a single Combined-Arms detachment (CAD) (p. 122), Ork Horde detachment (Codex Orks), or Inquisitorial detachment (Codex Inquisition) as its primary detachment
Armies may include one (1) other non-CAD, including but not limited to an Allied detachment (p. 122), Formation (p. 121), or Inquisitorial detachment.
Armies may only draw from two “sources” maximum. A “source” is any publication labeled as a “Codex,” “Supplement,” or “Formation.”
Fortifications from Stronghold Assault will be used (along with upgrades), with the exception of Massive
Fortifications and Fortification Networks.
Lords of War are not allowed.
Even if they are Battle Brothers, Independent Characters may not join units from a different detachment.
40k approved Non-Lord of War Forgeworld units are allowed but are 0-1 choices.
No Knight Codex as well.
So this here"Even if they are Battle Brothers, Independent Characters may not join units from a different detachment." kinda murders any deathstars I had going.
Ill drop the list I have come up with but I need some real help with parts of it.
In this list im thinking of just having tiggy have to cast powers on the unit without being in it... sadly that means they cant ever get ignores cover... going to limit the powers they get. But it lets them have the 6 feel no pain and the chapter master up front tanking. with the iron hands chapter tactics.
Also not sure if I want to go iron hands for the 6 FNP or the iwnd on vehicles.
If I went white scars i could get higher hammer of wrath on the bikes and moving thru cover. The entire army minus the centurions though would also get hit and run. Helps alot in case I do get charged by something and survive. but still means tiggy outside the unit to cast powers on.
I had a small thought of taking a captain with stormshield and artificer armor on foot and putting it in the centurions with tiggy. I would have to go main force as ultramarines though then the allied choice is the bikes and vehicles and misc...That also leaves the HQ tank and the centurions without any FNP though. Oh and it means I have to switch one stormtalon to ultramarines tactics too.... can only have 1 fast attack on allies.
Need some help!!!
* Chapter Tactics
Iron Hands
* Chapter Master (250pts)
Artificer Armor (20pts), Bike (20pts), The Shield Eternal (50pts), Thunder Hammer (30pts)
* Bike Squad (Troops) (125pts)
2x Meltagun (20pts), 4x Space Marine Biker (84pts)
* Biker Sergeant (21pts)
Bolter
* Bike Squad (Troops) (135pts)
2x Grav-gun (30pts) (Graviton), 4x Space Marine Biker (84pts)
* Biker Sergeant (21pts)
Bolter
* Tactical Squad (85pts)
Missile Launcher (15pts), 4x Space Marine (56pts), Space Marine Sergeant (14pts)
* Stormtalon Gunship (125pts)
Skyhammer Missile Launcher (15pts), Twin-Linked Assault Cannon
* Stormtalon Gunship (125pts)
Skyhammer Missile Launcher (15pts), Twin-Linked Assault Cannon
* Centurion Devastator Squad (350pts)
3x Centurion (180pts), Centurion Sergeant (70pts), Chest Missile Launcher (10pts), 3x Grav-cannon and grav-amp (60pts), Omniscope (10pts), Twin-linked Lascannon (20pts)
* Predator (75pts)
Autocannon
* Stalker (75pts)
Space Marines: Codex (Allied Detachment) Selections:
* Chapter Tactics
Ultramarines
* Chief Librarian Tigurius (165pts)
* Legion of the Damned Squad (155pts)
4x Legionnaire (100pts), Meltagun (10pts), Multi-Melta (10pts),
* Legionnaire Sergeant (35pts)
Bolt Pistol, Boltgun, Combi-weapon (10pts)
* Tactical Squad (85pts)
Missile Launcher (15pts), 4x Space Marine (56pts), Space Marine Sergeant (14pts)
* Thunderfire Cannon (100pts)
Armies will consist of 1850 points or less.
Armies will have a single Combined-Arms detachment (CAD) (p. 122), Ork Horde detachment (Codex Orks), or Inquisitorial detachment (Codex Inquisition) as its primary detachment
Armies may include one (1) other non-CAD, including but not limited to an Allied detachment (p. 122), Formation (p. 121), or Inquisitorial detachment.
Armies may only draw from two “sources” maximum. A “source” is any publication labeled as a “Codex,” “Supplement,” or “Formation.”
Fortifications from Stronghold Assault will be used (along with upgrades), with the exception of Massive
Fortifications and Fortification Networks.
Lords of War are not allowed.
Even if they are Battle Brothers, Independent Characters may not join units from a different detachment.
40k approved Non-Lord of War Forgeworld units are allowed but are 0-1 choices.
No Knight Codex as well.
So this here"Even if they are Battle Brothers, Independent Characters may not join units from a different detachment." kinda murders any deathstars I had going.
Ill drop the list I have come up with but I need some real help with parts of it.
In this list im thinking of just having tiggy have to cast powers on the unit without being in it... sadly that means they cant ever get ignores cover... going to limit the powers they get. But it lets them have the 6 feel no pain and the chapter master up front tanking. with the iron hands chapter tactics.
Also not sure if I want to go iron hands for the 6 FNP or the iwnd on vehicles.
If I went white scars i could get higher hammer of wrath on the bikes and moving thru cover. The entire army minus the centurions though would also get hit and run. Helps alot in case I do get charged by something and survive. but still means tiggy outside the unit to cast powers on.
I had a small thought of taking a captain with stormshield and artificer armor on foot and putting it in the centurions with tiggy. I would have to go main force as ultramarines though then the allied choice is the bikes and vehicles and misc...That also leaves the HQ tank and the centurions without any FNP though. Oh and it means I have to switch one stormtalon to ultramarines tactics too.... can only have 1 fast attack on allies.
Need some help!!!
* Chapter Tactics
Iron Hands
* Chapter Master (250pts)
Artificer Armor (20pts), Bike (20pts), The Shield Eternal (50pts), Thunder Hammer (30pts)
* Bike Squad (Troops) (125pts)
2x Meltagun (20pts), 4x Space Marine Biker (84pts)
* Biker Sergeant (21pts)
Bolter
* Bike Squad (Troops) (135pts)
2x Grav-gun (30pts) (Graviton), 4x Space Marine Biker (84pts)
* Biker Sergeant (21pts)
Bolter
* Tactical Squad (85pts)
Missile Launcher (15pts), 4x Space Marine (56pts), Space Marine Sergeant (14pts)
* Stormtalon Gunship (125pts)
Skyhammer Missile Launcher (15pts), Twin-Linked Assault Cannon
* Stormtalon Gunship (125pts)
Skyhammer Missile Launcher (15pts), Twin-Linked Assault Cannon
* Centurion Devastator Squad (350pts)
3x Centurion (180pts), Centurion Sergeant (70pts), Chest Missile Launcher (10pts), 3x Grav-cannon and grav-amp (60pts), Omniscope (10pts), Twin-linked Lascannon (20pts)
* Predator (75pts)
Autocannon
* Stalker (75pts)
Space Marines: Codex (Allied Detachment) Selections:
* Chapter Tactics
Ultramarines
* Chief Librarian Tigurius (165pts)
* Legion of the Damned Squad (155pts)
4x Legionnaire (100pts), Meltagun (10pts), Multi-Melta (10pts),
* Legionnaire Sergeant (35pts)
Bolt Pistol, Boltgun, Combi-weapon (10pts)
* Tactical Squad (85pts)
Missile Launcher (15pts), 4x Space Marine (56pts), Space Marine Sergeant (14pts)
* Thunderfire Cannon (100pts)