View Full Version : IG bodyguards
entendre_entendre
08-03-2009, 12:45 PM
i have a quick question. in the IG codex under the "look out - Arrgh!" rule it states that u may allocate up to 2 hits from the commander to the bodyguard(s). so if one had 1 bodyguard, could u put two hits on him? if so, it seems pointless to get two unless you're planning on getting shot up more than once.
my RAI senses state that it's one hit per bodyguard, but the rule is somewhat ambiguous.
what are your thoughts on this?
Dingareth
08-03-2009, 12:58 PM
Yes, you can allocate 2 wounds onto one bodyguard. In fact, you can go a step further. Let's say that your Command Squad has been shot up and now it's reduced to just the Commander and the Bodyguard. A squad of Marines shoots at them and 5 wounds with Bolters. You go back and forth distributing two wounds to the Commander and then three to the Bodyguard. Then, the Look Out! rules lets you give those two wounds to the Bodyguard, who then dies 5 times over.
Not exactly what the Marine player was expecting!
Aldramelech
08-03-2009, 01:20 PM
Correct. The key word here is A.
"Whilst a bodyguard is alive, up to 2 hits allocated to the Coy Cmd are resolved against the bodyguard"
entendre_entendre
08-03-2009, 01:56 PM
ok thanks for the input. so 2 bodyguards could protect the Cmdr for 4 wounds in a single phase?
StrikerFox
08-04-2009, 06:06 AM
ok thanks for the input. so 2 bodyguards could protect the Cmdr for 4 wounds in a single phase?
4 wounds which have be allocated to the commander, yes..
TSINI
08-04-2009, 06:23 AM
ah thanks for that, i was wondering myself about how the bodyguards help out, (as they didnt do much for my commander in the last games i played and i think it was my fault for not using them properly)
Nabterayl
08-04-2009, 10:45 AM
I [EDIT: agree with Dingareth, Aldramech,] and [EDIT: disagree] StrikerFox here. The basic sequence for wounds and saves is:
Determine how many hits the unit has taken
Determine how many wounds the unit has taken (using the unit's majority Toughness)
Allocate wounds to individual models (one per model until everybody has taken one, then two per model until everybody has taken two, etc.)
For each group of identical models (i.e., same wargear, statline, and special rules), roll all saves at once, and kill as many whole models as the nature of the failed saves permits
This is the sequence for all units.
As I read the codex, "Look Out - Arghh!" intervenes only at step 4. As the rule says, "Whilst a bodyguard is alive, each time the Command Squad is wounded by the enemy, up to two wounds allocated to the Company Commander are instead resolved against the Bodyguard(s)." Importantly, the wounds are still allocated to the Company Commander. Consider the example a Command Squad consisting of one company commander, four identical veterans, and two bodyguards. The unit comes suffers fourteen savable wounds. The following occurs:
One wound is allocated to each of the company commander, the four veterans, and the two bodyguards. Seven unallocated wounds remain.
An additional wound is allocated to each of the company commander, the four veterans, and the two bodyguards. Each model has now had two wounds allocated to it. No unallocated wounds remain.
Because the four veterans are identical, the IG player rolls all eight of their saves together. For each failed save, one veteran will die.
Because at least one bodyguard is alive, the IG player can choose to have the company commander's two wounds allocated to the bodyguard(s). The bodyguards are identical (and always will be), so it makes no difference whether one wound is assigned to each bodyguard, two wounds are assigned to one bodyguard, or the two wounds are assigned to the two bodyguards collectively.
Because the two bodyguards are identical, the IG player rolls all their saves together. The bodyguards must make six saves - four for the two wounds that were allocated to each bodyguard, and two for the two wounds that were allocated to the company commander but are resolved against the bodyguards. For each failed save, one bodyguard will die.
Two important things here:
The first is that the the text of the rule allows "Look Out - Arghh!" to apply to only two wounds per attack ("each time the Command Squad is wounded"). "Bodyguard(s)" indicates that the rule applies as written whether there is one bodyguard alive or two.
The second is that identical models always roll their saves together. Because that is true, it's an academic distinction whether one bodyguard is allocated one wound and the other is allocated five, or whether each bodyguard is allocated three, or any other combination. The two bodyguards will always roll their saves together (because there under the codex they are always identical to each other), and for each failed save, one bodyguard will die.
So what is the benefit of having a second bodyguard, if it doesn't allow you to allocate more than two wounds from your company commander? First, I'll note that because you have to allocate one wound per model, the number of wounds your command squad would have to suffer from a single attack to even allocate four wounds to your company commander is very large (even if the command squad was down to the company commander and two bodyguards, you have to suffer seven wounds before you are even allowed to allocate a third wound to the company commander). Thus, one of the advantages of the second bodyguard is that it's another body in the squad to which you can allocate wounds before you have to allocate any to the company commander at all. The second advantage is that if the bodyguards collectively only fail one save, you still have a bodyguard alive.
Is this as great an advantage as the way that StrikerFox reads the rule? No, it isn't. It's still an advantage, just not as great a one. I believe mine is the more accurate reading in terms of the hit-wound-allocate-save sequence, though, and I also prefer it from a fluff standpoint - presumably in the heat of battle both bodyguards fling themselves in front of the company commander at the same time, and thus very well might both die, rather than one of them flinging himself in front of the company commander while the other one waits for his buddy's bullet-riddled corpse to fall before doing the same.
Dingareth
08-04-2009, 11:35 AM
Is this as great an advantage as the way that Aldramelech, Dingareth, and StrikerFox read the rule? No, it isn't. It's still an advantage, just not as great a one. I believe mine is the more accurate reading in terms of the hit-wound-allocate-save sequence, though, and I also prefer it from a fluff standpoint - presumably in the heat of battle both bodyguards fling themselves in front of the company commander at the same time, and thus very well might both die, rather than one of them flinging himself in front of the company commander while the other one waits for his buddy's bullet-riddled corpse to fall before doing the same.
Wait, why are you disagreeing? I was talking about allocating two wounds to one bodyguard. If you had two bodyguards, you could still only allocate two wounds to the group. What you're saying is right, but I don't see a difference. So yes it is possible and probable that they will be single use, 15 point guardsmen which is why I would never take one, and if I did I would never take more than one.
Nabterayl
08-04-2009, 11:38 AM
Whoops, my apologies. You're right. Looks like I'm only disagreeing with StrikerFox.
Dingareth
08-04-2009, 11:41 AM
Ah, yes. I hadn't looked at this thread since he posted, so yes. Sorry StrikerFox, it's a max of two wounds, not two per bodyguard. See Nabterayl's post for why.
StrikerFox
08-04-2009, 04:08 PM
Ah, yes. I hadn't looked at this thread since he posted, so yes. Sorry StrikerFox, it's a max of two wounds, not two per bodyguard. See Nabterayl's post for why.
wow.. sorry guys! not only did i not read it as thoroughly as i should have, i also had experienced this happen to me before too. the guy i played took two bodyguards, and kept taking all the wounds offa creed (i think was his commander), and put them on the bodyguards, and showed me the rule. i just assumed too much.. and so he was taking 4 wounds off every time..
now i know better, and thats what these forums are for! :D thanks guys!
"you know, i always thought that dogs... layed eggs... and i have learned something today!"
Commissar Lewis
08-05-2009, 02:06 PM
I have a question: say you get a crap ton of wounds and allocate the two wounds that were on the Commander to the meatshield, I mean bodyguard, if the bodyguard dies after the first, is the second one lost as it was on the bodyguard as per the Look Out - Argh! rule?
Just curious because I don't want to be pulling a fast one. Actually I don't have bodyguards yet, but now want to get some.
Nabterayl
08-05-2009, 02:59 PM
Yes, the second wound does not affect the company commander. There is no "first" failed save; you make all the saves simultaneously. Long-form example:
For simplicity's sake let's just say you have two guys left in the command squad, the company commander and a bodyguard. You take four wounds. Here's how the rules think about it:
You allocate two wounds to the company commander and two wounds to the bodyguard. You are now done allocating wounds. Time to roll saves.
You go to roll your bodyguard's two saves.* You decide that two of the wounds allocated to the company commander will be saved by the bodyguard instead. The bodyguard is now making four saves.
The bodyguard makes two saves and fails two saves. The bodyguard dies.
You go to roll your company commander's saves.* The two wounds allocated to him have already been rolled for, though, so he has no more saves to make.
* This is true even if the wounds allocated can't be saved. Technically, the IG codex considers this step to be the "you go to resolve the effects of the allocated wounds" step. "Look Out - Arghh!" works just as well against heavy flamers as it does against lasguns.
Commissar Lewis
08-05-2009, 03:06 PM
Alright, thanks Nab.
so if one had 1 bodyguard, could u put two hits on him? if so, it seems pointless to get two unless you're planning on getting shot up more than once.
my RAI senses state that it's one hit per bodyguard, but the rule is somewhat ambiguous.
what are your thoughts on this?
I tend to run with two bodyguards, not for added protection for my commander, but because they have 3 attacks (2 base +1 for pistol and CCW) and are WS4. Combined with Kell and Stracken this makes it so that I have 3 WS4 models, 3 WS3 models, and 1 WS5 model in my command squad. Since there is no majority WS in the squad, the enemy has to roll to hit against WS5.
Aldramelech
11-02-2009, 03:40 AM
For once we have a clear, concise answer to a rules query. Useful thread this, Ive learned something......
entendre_entendre
11-02-2009, 12:42 PM
yeah, it's a nice change from wondering whether there's a sweeping advance rule... <facepalm>
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