View Full Version : 2k competitive rush daemons
deviant_cadaver
07-01-2014, 06:11 PM
Kherald
a lesser and greater reward, jugger, hated locus
2x 3 Nurglings
13 Flesh hounds
20 Seekers
champ
I am also not sure if the chaos lord is just to much of a point sink to be worth it, Any one know how he stacks up to his loyalest counter part?
I like the Kherald , but I really need to test if it is better to just get more hounds. The math works out that a hatred is better then rage and the AP 2 with a chance at ID is nice, but it might be better just to have 10ish more hounds or a portal over gifts. Not sure we have a better HQ option right now.
9 Screamers
3x Grinders
Slaanash,baleflamer
Chaos lord
Nurgle,bike,powerfist, lighting claw, daemonheart, sigil of corruption
5 Nurgle spawn
Mauler fiend
lasher tendrills
10 cultist
1998/2000
Lord Krungharr
07-02-2014, 08:46 PM
Hmmmm, I do like the fast speedy theme of this list.
I would drop the flamer on at least 1 of the Grinders in favor of the Phlegm for weapons variety.
Maulerfiends can hit or miss, mine usually gets immobilized quickly, and with 3 Grinders you'll have your anti-tank assault crew already. So maybe drop that and take another Jugger Herald, as with 2 (or 3....or 4!) in a unit, you'll have a super deadly multi-charge wrecking crew.
Screamers are almost always a good unit so you should keep those.
The Nurgle Spawn/Lord can be very fun and worthwhile, though I think the Spawn tend to need some psychic buffs these days (like Endurance, and/or Invisibility of course). If they had that, look out! Otherwise it could be tough for them to live on the way to assaulting an enemy at that point level. But the Daemonheart Sigil combo w T6 is super nice, though still only 3 wounds, so the Space Marines dude is better (plus he's got a 3++ and AP2 attacks at high initiative.).
Would a Tzeentch Disc Lord with Daemonheart/Sigil be out of the question? Then he'd have the same saves 2+/3++, be a jetbike w T5, and an extra attack. As far as either Lord's weapons, I'm not sold on the Fist/Claw combo, though I guess with Daemonheart he can't get the Black Mace :( So yeah, that's pretty good.
Would be nice to ditch the Seekers maybe and trade for Possessed as Troops instead of Cultists just because of the Crimson Slaughter, and I don't think Khorne Hounds want to be near Seekers :) You got the Slaanesh Grinders already right? Too much ectasy!
deviant_cadaver
07-02-2014, 10:30 PM
I was tempted to drop a flamer from the grinder and maybe run one as tzeench and Phlegm, but I'm not sure I need the help to kill marines, the S8 is nice. I went with the Slaansh so they can all hit at the same time and I feel like if the Phlegm scared them they would just focus it.
The fiends AV 12 over the grinders 13 is a big difference. I was thinking of using it as an anti-MC / Imperial knights. After taking off two attack, hope for a miss or two and a 5++ save and the other armor saturation I was hoping it would work, but I agree it maybe the weaker option. 1 Kherald is nice for the ap2 , but I think it would be better to have more hounds then a second one.
I think the nailed the nurgle lord. Might not be perfectly optimal, but he is fun. The ap 4 is rough on the black mace and the high S is nice to have. The rest of the army can cut through hoards pretty well. I guess the tzeench lord is a bit faster, but I don't really have a unit to hide him in.
Troops are differently a weak so taking better one would be smart, but I don't think they could keep up with the rest of the list. The unit of seekers might be my least favorite unit in the list, but they are useful vs light tanks hoards and things like wraith knights, but they also get shot up really quickly. I was thinking of swaping them out for more screamers.
Have you tried running 1-2 psychers Krungharr? It is tempting, but I feel like a list with no psychers will just throw everything at the 1 spell I want to get off and it would be a waste of points vs anything that runs a bunch of psychers and if I'm throwing a bunch of dice to get stuff of the sorcerer or SlHerald with be dying to perils quickly.
Thanks for the advice. I think you gave more more to test.
Mad Cat
07-03-2014, 09:08 AM
I would swap out the seeker cavalry as they are vulnerable and loose 11% of their strength every time they spend a phase in dificult terrain and with no grenades you can be sure the enemy will hug cover. Take more hounds or screamers to compensate as they have a better resillence to points ratio being multiwound and T4.
The herald is good but you could also take a level 3 HoT on disk in with the screamers. Swap the chaos lord for a slightly cheaper ML3 Nurgle bike sorceror and swap the nurglings for 2x11 horrors. Now you get D6+10 casting dice and can hapily summon some more troops each turn and cast prescience on the hard hitting units about to charge. You should easily get one fresh unit and prescience off each turn and possibly a biomancy or cursed earth too.
deviant_cadaver
07-03-2014, 10:36 AM
So do people think 2 units of screamers will be enough to handle 2-3 riptides or dread/wraith knights?
I really don't think summon is they way to go and 2x 11 horrors just for warp charges means I have to cut stuff some where. If I did psychers it would be changing the Kherlad to a SlHerald and going for telepathy and swapping the lord for a sorcerer maybe with bio for endurance. Then I'm at the same problem. They throw all their dice at invisibility to stop it or they have enough dice to stop everything.
So My next question is do people think psycher are worth it for a daemon army?
Dave Caruana
07-14-2014, 11:21 AM
4 heralds of tzeentch, a unit or 2 of screamers, get as many as you can, plaguebearers, kairos for the reroll and pink horrors, the basics to any deamon list.
4 heralds in a unit screamers, cast cursed earth, use grimoire and u have a unit of screamers with a 2++ rerolling 1s.... with slashing attacks you can say bye bye to any tanks or av vehicles on the table plus kill ANY unit in the game. Plaguebearers have the touch of rust which is d shizzle against tanks, walkers, skimmers etc and theyre hard to kill. Oh and just spawn spawn spawn. Id love to see someone kill that unit of screamers when they get the grimoire and cursed earth!
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