davel
01-17-2010, 02:54 AM
While the nid players are busy converting new tervigons from their old dakka fexes. It is up to us indigenous races of the galaxy to start coming up with counter measures.
I have been taking a look at the synapse rules and coming up with the following list to help me take advantage of the synapse rules.
In the last dex the synapse rules I felt did not match the fluff. Only 2 units (guants an homguants) needed the control of the hive mind. Every thing else had special rules or ld ten so was not concerned with it. Only monstrous creatures seemed to stay in it's range to avoid any uber instant death rules.
the new rules I am happier with for synapse that said a lot of the beasties do tend to do something sensible ( instead of sitting in the open drooling, which even though I know would make for a terrible game a small part of me was hoping for)
The following list I am hoping will
1) help me size up a nid army quickly ( is it reliant on hive mid or no)
2) decide what in that army I should be shooting at
Category 1 synapse (nuff said)
Hive tyrant
warriors all varieties
zanthopes
trygon prime
swarm lord
Para of mort
category 2 green list. these have either special rules, or high ld or are placed by and do something usfull with out synapse
tyrant guard
ravs
genes
lics
harpy
trygon
tyrano
mycetec
doom of mal
death leaper
ymgarl
category amber. this depends on the mission in the right situation the synapse rules can be used to get an advantage. eg homoguants in annihilate they will charge towards enemy with out synapse which is what they should be doing. How ever there are times when the nid player might want them to sit on an objective
homaguants
carnifex
hive guard
biovore
pyrovore
mawloc
old 1 I
category red these can be really messed up with out hive mind
term
gargs
venoms
rippers + sky
folow
ling disclaimers
1 this if pure theory hammer. Once I engage the nids and start rolling 1's I may have to revise the list.
2 this list is written from and eldar perspective (the correct perspectives)
This means that with biovores I,m happy to place a wave serpent close to it to keep my host safe. If you play foot slogger orks this may not be a option.
last thoughts
Best to put objectives out of cover in open as most nid troop will flee away(or simply do not like standing in the open)
cheap fast units would be good for leading away feeding units.
You thoughts welcome
dave l
I have been taking a look at the synapse rules and coming up with the following list to help me take advantage of the synapse rules.
In the last dex the synapse rules I felt did not match the fluff. Only 2 units (guants an homguants) needed the control of the hive mind. Every thing else had special rules or ld ten so was not concerned with it. Only monstrous creatures seemed to stay in it's range to avoid any uber instant death rules.
the new rules I am happier with for synapse that said a lot of the beasties do tend to do something sensible ( instead of sitting in the open drooling, which even though I know would make for a terrible game a small part of me was hoping for)
The following list I am hoping will
1) help me size up a nid army quickly ( is it reliant on hive mid or no)
2) decide what in that army I should be shooting at
Category 1 synapse (nuff said)
Hive tyrant
warriors all varieties
zanthopes
trygon prime
swarm lord
Para of mort
category 2 green list. these have either special rules, or high ld or are placed by and do something usfull with out synapse
tyrant guard
ravs
genes
lics
harpy
trygon
tyrano
mycetec
doom of mal
death leaper
ymgarl
category amber. this depends on the mission in the right situation the synapse rules can be used to get an advantage. eg homoguants in annihilate they will charge towards enemy with out synapse which is what they should be doing. How ever there are times when the nid player might want them to sit on an objective
homaguants
carnifex
hive guard
biovore
pyrovore
mawloc
old 1 I
category red these can be really messed up with out hive mind
term
gargs
venoms
rippers + sky
folow
ling disclaimers
1 this if pure theory hammer. Once I engage the nids and start rolling 1's I may have to revise the list.
2 this list is written from and eldar perspective (the correct perspectives)
This means that with biovores I,m happy to place a wave serpent close to it to keep my host safe. If you play foot slogger orks this may not be a option.
last thoughts
Best to put objectives out of cover in open as most nid troop will flee away(or simply do not like standing in the open)
cheap fast units would be good for leading away feeding units.
You thoughts welcome
dave l