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bolsadmin
06-05-2014, 04:50 PM
One of the most exciting things for me, I think, is the opportunity to use ruins in my narrative campaigns.  And everyone’s asking me […] The post Scenery and narrative – using ruins in a campaign appeared first on BoLS GameWire.

Visit the BoLS Gamewire for the full article. http://feeds.feedburner.com/~ff/BolsGamewire?d=yIl2AUoC8zA (http://feeds.feedburner.com/~ff/BolsGamewire?a=CrMJK9lUUYQ:8E5b7Ie2HQI:yIl2AUoC8zA ) http://feeds.feedburner.com/~ff/BolsGamewire?i=CrMJK9lUUYQ:8E5b7Ie2HQI:V_sGLiPBpWU (http://feeds.feedburner.com/~ff/BolsGamewire?a=CrMJK9lUUYQ:8E5b7Ie2HQI:V_sGLiPBpWU ) http://feeds.feedburner.com/~ff/BolsGamewire?i=CrMJK9lUUYQ:8E5b7Ie2HQI:gIN9vFwOqvQ (http://feeds.feedburner.com/~ff/BolsGamewire?a=CrMJK9lUUYQ:8E5b7Ie2HQI:gIN9vFwOqvQ ) http://feeds.feedburner.com/~ff/BolsGamewire?d=qj6IDK7rITs (http://feeds.feedburner.com/~ff/BolsGamewire?a=CrMJK9lUUYQ:8E5b7Ie2HQI:qj6IDK7rITs )


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