View Full Version : New Mechadrome Kickstarter Launched!
GangfightGames
06-01-2014, 08:44 PM
https://s3.amazonaws.com/ksr/projects/1018250/photo-main.jpg
The new Mechadrome Kickstarter is live now!
In this new revised campaign we will be focusing on getting the game up and running with a full color rulebook, and starting out with 28mm scale Terran mechs. Here is the URL for the campaign page:
https://www.kickstarter.com/projects/gangfightgames/mechadrome
Head on over to learn more about the game and see what we're offering, and pledge your support! You can also visit our website at Mechadrome.com (http://www.mechadrome.com) to for more info and to download the free playtest rules.
Thanks for checking us out!
GangfightGames
06-03-2014, 11:04 AM
The campaign has been funded! :)
Next stretch goal will be $7000, and will unlock 3 new poses for the Terran Light Mechs. Since there are 4 light mechs per team, this will give each mech their own unique pose.
GangfightGames
06-09-2014, 09:31 AM
Here's today's weekly update! I'm going to plan to do an update every Monday going forward, now and after the camapign, with everything that's been happening lately.
We've had quite the week here being funded so quick and lots of things in development. This coming week should be pretty productive too! Tomorrow I'm expecting the medium mech samples to show up. I'm going to build them right away and get some photos so we'll finally have real-world comparison shots of the 2 different Terran models. Then I'll dive into painting and I should have the terran mediums painted up this weekend, with Team Bushido a few days later. I probably won't have enough sample pieces for bodies for every mech, so I'm going to magnetize the arms and use the same bodies for each photo for now.
Jonathan Peace just finished writing the bios for each pilot, so I will be posting that soon. I want to get the models painted first and then I'll do an update with all of the bios and photos I have. I'm also going to hold off on posting the pilot card PDFs till I get the new models painted up. Don't want to just update the PDF a week later and make people feel like they have to print them twice.
I mentioned before that I ordered up prints of the other 3 light mech poses and the hazards that were going to be for the next 2 stretch goals. I decided I may as well just get the molds and everything all done anyway since I'm getting the prints done. So, when I have a chance to update the menus later I'm going to be removing the goals for the alt poses and hazards. The $10k goal for free hazard models will stay though. So the Arena Hazards will be add-on items, $10 each for a pair of hazards or objective markers, and then the first stretch goal will be the $10k free hazards goal. Unfortunately I just can't afford to lower that goal as much as I'd like to.
So that's it for now. I'll have those sample model pics of the medium mech tomorrow night :)
GangfightGames
06-10-2014, 07:48 PM
The Medium Mech samples showed up today, and here are the photos as promised! These are metal master samples, and were pretty heavy and tough to work with, but I managed to file down the very few spots of flash. I attached the arms with poster putty and they were too heavy and kept falling off. I'll glue them on when I paint them. Of course none of that matters since the final models will be resin and very light and easy to work with!
So, from left to right, we have Buzzkill, Disorder, Makuzo and Tusragowa.. and the obligatory space marine for size comparison. Over on the campaign page I have some close up shots and rear views, check em out!
https://www.kickstarter.com/projects/gangfightgames/mechadrome/posts/873121
https://s3.amazonaws.com/ksr/assets/002/129/407/7f36c40e4219e05f027acd4aabc72b6d_large.jpg
GangfightGames
06-16-2014, 10:09 AM
The prints for the arena hazards and alt light mech poses have arrived, and here they are! Sorry if the details are tough to see, the material was transparent this time, so it doesn't all show up as well as the blue color the other prints had. I stuck the medium mech bodies in there just for scale.
https://s3.amazonaws.com/ksr/assets/002/150/003/728d0d929de70941c9f375d278ada865_large.jpg
Some backers have been asking for photos of the weapon pieces, so here they are! We have the light weapons followed by the mediums. The mediums have less pieces overall since most weapons are just the forearm while the light mechs have whole left & right arms.
https://s3.amazonaws.com/ksr/assets/002/150/004/7c0ee43b29a59d544e7857280bf0fd00_large.jpg
From left to right we have Railguns, Chainguns, Blasters & Plasmaguns. Then Jackhammers, Crusherfists, Siege Drills & Buzzsaws. On the bottom there's booster jets, shoulder armor plates and a missile pod.
https://s3.amazonaws.com/ksr/assets/002/150/008/8ee16d57f75cb5c2166ffcb2b44996fd_large.jpg
Here we have Left & Right Chainguns, a Plasmagun and Railgun (for either arm). Next is the Jackhammer, Left & Right Crusherfists, Wrecking Ball and Siege Drill. On the bottom there's a Blaster turret, booster jets and missile pod.
That's all for now. I'm going to start painting up the first medium mech sample now and should have him done in a few days. We're about halfway through the campaign now and things are going well :)
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