View Full Version : Shadows in the Warp...
Tynskel
05-27-2014, 10:37 AM
I haven't had a chance to look at the New Big Book.
How does Shadows in the Warp work?
I check the Tyranid FAQ, nothing in there. But my understanding is that you don't take leadership checks with psychics anymore...
Charon
05-27-2014, 11:14 AM
Didnt change has no effect other than reducing Ld of psykers atm.
Harley
05-27-2014, 11:24 AM
It's strange. The Aegis for Grey Knights, which is similar, changed to let them reroll failed Deny the Witch rolls. I would have thought Shadows would be the same.
jifel
05-27-2014, 12:28 PM
It's strange. The Aegis for Grey Knights, which is similar, changed to let them reroll failed Deny the Witch rolls. I would have thought Shadows would be the same.
It's strange, an Imperial army with a very similar rule to us got a much better FAQ, while we got nothing.
Tynskel
05-27-2014, 01:18 PM
Didnt change has no effect other than reducing Ld of psykers atm.
I'm confused... so, basically Shadows of the Warp does nothing.
Mr Mystery
05-27-2014, 01:21 PM
Screws up Psykers suffering Perils in the Warp, making it distinctly riskier :)
Though background wise, it's meant to stifle psychic abilities. I've always imagined it as a sort of psychic white noise, interference and distraction all in one.
Tynskel
05-27-2014, 01:30 PM
Screws up Psykers suffering Perils in the Warp, making it distinctly riskier :)
Though background wise, it's meant to stifle psychic abilities. I've always imagined it as a sort of psychic white noise, interference and distraction all in one.
Actually it hit me.
It isn't that Shadows of the Warp is bad... it seems minor...
However, look at how many psykers you can have in a bugger army. Now throw in Shadows of the Warp.
It is actually going to work as it is supposed to: your opponent's psykers won't cast much, and will be crushed by the Hive Mind for doing so.
Patrick Boyle
05-27-2014, 01:53 PM
The only problem being only half the perils table results even involve a leadership check; 1, 5 and 6. So Shadows went from drastically increasing the odds of a psychic test being failed, thus causing a wound, to half the time perils even happens.
daboarder
05-27-2014, 03:11 PM
Actually it hit me.
It isn't that Shadows of the Warp is bad... it seems minor...
However, look at how many psykers you can have in a bugger army. Now throw in Shadows of the Warp.
It is actually going to work as it is supposed to: your opponent's psykers won't cast much, and will be crushed by the Hive Mind for doing so.
you dont have that many (a pair of tyrants maybe a tervigon or two)
and we lose far more with the new mechanics than we gained (see zoanthropes)
Buddhist_Possum
05-27-2014, 04:15 PM
you dont have that many (a pair of tyrants maybe a tervigon or two)
and we lose far more with the new mechanics than we gained (see zoanthropes)
Not to sound like a newb but what did we loose?
daboarder
05-27-2014, 04:22 PM
The abillity to actually practically shoot zoanthropes for one.
You need something lkme 5 warpcharge per brood and even then its a kick to our chances to do anything. Each warp blast is down in the 5% region to see if it damages AV12+. Gets as low as 2% if you don't use enough chargers.
Buddhist_Possum
05-27-2014, 05:58 PM
The abillity to actually practically shoot zoanthropes for one.
You need something lkme 5 warpcharge per brood and even then its a kick to our chances to do anything. Each warp blast is down in the 5% region to see if it damages AV12+. Gets as low as 2% if you don't use enough chargers.
Looks like tyrants will be doing the heavy lifting. Especially if they roll Blast
daboarder
05-27-2014, 06:44 PM
they already were really, they are about the only half decent unit in the book at the moment, its just sad really how little thought has gone into the non-imperial FAQs
Tynskel
05-28-2014, 05:17 AM
you dont have that many (a pair of tyrants maybe a tervigon or two)
and we lose far more with the new mechanics than we gained (see zoanthropes)
A tyrant, tervigon, and a brood of zoans is 5. That's pretty good for most cases. Unless you are fighting psyker cheese (and why are you playing with that person), 5 dice is enough to make people cringe.
The Tisroc
05-28-2014, 08:37 AM
I plan on throwing Zoeys into my list just to buff my Psychic dice and provide synapse (that is wonderfully survivable with that 3+ invul).
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