Master Bryss
01-09-2010, 10:28 AM
Partially inspired by Soulstorm, and also to give the Prisoners rule a point.
You may take up to 3 Pits of Slaves in your army. They use up a Heavy Support Slot, and you must have at least one Haemonculus in your army for each Pit you include.
Pit of Slaves- 120 points.
Front Armour-11
Side Armour- 11
Rear Armour- 11
TypeImmobile Vehicle Crew: None Weapons: None
Rules:
Deployment- The Pit is deployed normally, and during Dawn of War missions it may deploy alongside any other units you may normally deploy (it is assumed the Pit was built before the start of the battle and has been there for a while.)
Slaves: Each Pit contains 10 Slaves at the start of the battle. If a Dark Eldar unit takes prisoners these prisoners are automatically sent to the nearest Pit. Each prisoner counts as one slave, and an Independant Character counts as 2.
Energy Release: Torturers inside the Pit can extract energy from tortured slaves and use it for various purposes. Each Pit can use up to 2 abilities per game turn, each killing off a number of slaves. For every 10 Slaves killed by the Energy Release rule the Dark Eldar player gains a Kill Point. Abilities are:
Shriek of Terror:Used in the Shooting Phase, costs one Slave. The Pit of Slaves may launch up to D3 Terrorfex Grenades with no line of sight required and a range of 24". You may re-roll the D3 any number of times by sacrificing one slave per re-roll.
Shriek of Horror: Used in the Shooting Phase, costs one Slave. The Pit may shoot one Xenospasm grenade with a range of 18" and no line of sight required.
Open the Gate: Used in the Movement Phase, costs 2 Slaves. During this Movement Phase the Pit counts as a Webway Portal.
Evil Cloak: Used in the Shooting Phase, costs 3 Slaves. During the enemy's next Shooting Phase all Dark Eldar units within 6" of the Pit count as having a Night Shield, including the Pit itself. Counts as using 2 abilities.
Soulstorm: Used in the Shooting Phase, costs 4 Slaves. The Pit fires a weapon with the following profile:
Range 24", S10, AP 4, Assault 1, Large Blast, Ignores Cover, Pinning.
The Soulstorm may only glance vehicles, and counts as 2 abilities.
What are everyone's thoughts?
You may take up to 3 Pits of Slaves in your army. They use up a Heavy Support Slot, and you must have at least one Haemonculus in your army for each Pit you include.
Pit of Slaves- 120 points.
Front Armour-11
Side Armour- 11
Rear Armour- 11
TypeImmobile Vehicle Crew: None Weapons: None
Rules:
Deployment- The Pit is deployed normally, and during Dawn of War missions it may deploy alongside any other units you may normally deploy (it is assumed the Pit was built before the start of the battle and has been there for a while.)
Slaves: Each Pit contains 10 Slaves at the start of the battle. If a Dark Eldar unit takes prisoners these prisoners are automatically sent to the nearest Pit. Each prisoner counts as one slave, and an Independant Character counts as 2.
Energy Release: Torturers inside the Pit can extract energy from tortured slaves and use it for various purposes. Each Pit can use up to 2 abilities per game turn, each killing off a number of slaves. For every 10 Slaves killed by the Energy Release rule the Dark Eldar player gains a Kill Point. Abilities are:
Shriek of Terror:Used in the Shooting Phase, costs one Slave. The Pit of Slaves may launch up to D3 Terrorfex Grenades with no line of sight required and a range of 24". You may re-roll the D3 any number of times by sacrificing one slave per re-roll.
Shriek of Horror: Used in the Shooting Phase, costs one Slave. The Pit may shoot one Xenospasm grenade with a range of 18" and no line of sight required.
Open the Gate: Used in the Movement Phase, costs 2 Slaves. During this Movement Phase the Pit counts as a Webway Portal.
Evil Cloak: Used in the Shooting Phase, costs 3 Slaves. During the enemy's next Shooting Phase all Dark Eldar units within 6" of the Pit count as having a Night Shield, including the Pit itself. Counts as using 2 abilities.
Soulstorm: Used in the Shooting Phase, costs 4 Slaves. The Pit fires a weapon with the following profile:
Range 24", S10, AP 4, Assault 1, Large Blast, Ignores Cover, Pinning.
The Soulstorm may only glance vehicles, and counts as 2 abilities.
What are everyone's thoughts?