slobulous
05-07-2014, 10:43 PM
HQ
Company Command Squad : 80
- Master of Ordnance
Inquisitor : 55
- Prescience
Inquisitor : 55
- Prescience
Troops
Platoon Command Squad : 50
- 4x Grenade Launchers
Platoon Command Squad : 50
- 4x Grenade Launchers
Combined Infantry Squad (x3) : 210
- 3x Lascannon Teams
Combined Infantry Squad (x3) : 210
- 3x Lascannon Teams
Fast Attack
Armored Sentinel Squadron (x3) : 120
- Multi-Lasers
Armored Sentinel Squadron (x3) : 120
- Multi-Lasers
Heavy Support
Vanquisher Squadron (x3) : 435
- Hull Lascannons
Wyvern Squadron (x3) : 195
- Hull Heavy Bolters
Manticore : 170
- Hull Heavy Flamer
Fortification
Aegis Defense Line : 100
- Quad Gun
Total
1850
I have played about a couple dozen games with this list and it has done extremely well so far.
One of the keys to its success has been the extremely large combined footprint that it puts on the table. The army fully deploys with nothing held in reserves. By utilizing the ADL, full unit coherency, and my own board edges, I can create a massive castled-up safe zone all the way to the board edges with literally nowhere for the enemy to deep strike or outflank. I'm talking like a huge block of units set up strategically, spaced out to prevent massive blast/template damage and cover more area with gaps between units that are just slightly too small for something to deep strike in.
Deploying in this way prevents any kind of behind-the-lines enemy action going on in my backfield and forces the enemy to take me head on. For instance the best place a Drop Pod full of Sternguard with Combi-Meltas could land is on the other side of my defense line with about 12 inches of guardsmen between them and the closest vehicle. This allows me to safely set up my Company Command Squad completely out of line of sight, buried behind multiple layers of bubblewrap and rows of tanks and walkers. From here, my CCS is free to issue orders and lob Basilisk shells while denying Slay the Warlord.
The Inquisitors each join a blob squad to provide it with LD10 and Stubborn. Combined with Prescience and Fire On My Target or Bring It Down, these squads can delete Broadsides dug in cover and the like, or take down Land Raiders or Wraithknights. Throw FRFSRF on 'em and now they're mowing down Marines. They take a hell of a lot to get them off my objectives as well. The Platoon Command Squads are used for additional bubblewrap and fire support and can advance on foot with Sentinels to midfield if necessary.
Armored Sentinels are so cheap for how durable they are, I absolutely love them. They serve as bubble wrap and armor save spammers, and can tackle some light transports or light flyers too. I have tried them with Lascannons but for the points I much prefer the stock multi-laser. I found that for the Lascannons to be effective on them, they really need Prescience. But I would much prefer to use Prescience on the blob squads' Lascannons because they can get Ignore Cover, whereas the Sentinels cannot. So I stick with the cheapness and volume of shots that still usually wound on a 2+.
The Vanquishers do what they do very well. Again with the all-important Prescience, they can take down most hard targets. The Russ hull is also just so durable for the points nowadays, especially stacked with the 4+ ADL save.
Full units of Wyverns are just murderous to anything with T4 or lower, regardless of armor save. They wipe out units wholesale, its ridiculous. Like 26 armor saves on a 10-man MEQ squad. And that's just from their stormshard mortars, the hull heavy bolters get to shoot also! I would call them borderline OP at 195 pts for all 3.
And the Manticore, still worth its weight in gold even after the price bump. Delivering multiple STR10 Ordnance pie plates with great accuracy anywhere on the table feels like Godlike power. To be able to blow up things like Hammerhead Gunships tucked behind a building on the other side of the table first turn. That ability is invaluable in my experience.
The list is very long-ranged with devastating amounts of firepower and has no real need to move off its home objectives. The main plan being to be just a huge dug-in resilient brute of a war machine, putting out such torrents of fire to clear the enemy off their own objectives while holding steadfast to my own. This army very much says to me "COME AT ME BRO, Or not... We're gonna pound the hell out of you either way!"
Company Command Squad : 80
- Master of Ordnance
Inquisitor : 55
- Prescience
Inquisitor : 55
- Prescience
Troops
Platoon Command Squad : 50
- 4x Grenade Launchers
Platoon Command Squad : 50
- 4x Grenade Launchers
Combined Infantry Squad (x3) : 210
- 3x Lascannon Teams
Combined Infantry Squad (x3) : 210
- 3x Lascannon Teams
Fast Attack
Armored Sentinel Squadron (x3) : 120
- Multi-Lasers
Armored Sentinel Squadron (x3) : 120
- Multi-Lasers
Heavy Support
Vanquisher Squadron (x3) : 435
- Hull Lascannons
Wyvern Squadron (x3) : 195
- Hull Heavy Bolters
Manticore : 170
- Hull Heavy Flamer
Fortification
Aegis Defense Line : 100
- Quad Gun
Total
1850
I have played about a couple dozen games with this list and it has done extremely well so far.
One of the keys to its success has been the extremely large combined footprint that it puts on the table. The army fully deploys with nothing held in reserves. By utilizing the ADL, full unit coherency, and my own board edges, I can create a massive castled-up safe zone all the way to the board edges with literally nowhere for the enemy to deep strike or outflank. I'm talking like a huge block of units set up strategically, spaced out to prevent massive blast/template damage and cover more area with gaps between units that are just slightly too small for something to deep strike in.
Deploying in this way prevents any kind of behind-the-lines enemy action going on in my backfield and forces the enemy to take me head on. For instance the best place a Drop Pod full of Sternguard with Combi-Meltas could land is on the other side of my defense line with about 12 inches of guardsmen between them and the closest vehicle. This allows me to safely set up my Company Command Squad completely out of line of sight, buried behind multiple layers of bubblewrap and rows of tanks and walkers. From here, my CCS is free to issue orders and lob Basilisk shells while denying Slay the Warlord.
The Inquisitors each join a blob squad to provide it with LD10 and Stubborn. Combined with Prescience and Fire On My Target or Bring It Down, these squads can delete Broadsides dug in cover and the like, or take down Land Raiders or Wraithknights. Throw FRFSRF on 'em and now they're mowing down Marines. They take a hell of a lot to get them off my objectives as well. The Platoon Command Squads are used for additional bubblewrap and fire support and can advance on foot with Sentinels to midfield if necessary.
Armored Sentinels are so cheap for how durable they are, I absolutely love them. They serve as bubble wrap and armor save spammers, and can tackle some light transports or light flyers too. I have tried them with Lascannons but for the points I much prefer the stock multi-laser. I found that for the Lascannons to be effective on them, they really need Prescience. But I would much prefer to use Prescience on the blob squads' Lascannons because they can get Ignore Cover, whereas the Sentinels cannot. So I stick with the cheapness and volume of shots that still usually wound on a 2+.
The Vanquishers do what they do very well. Again with the all-important Prescience, they can take down most hard targets. The Russ hull is also just so durable for the points nowadays, especially stacked with the 4+ ADL save.
Full units of Wyverns are just murderous to anything with T4 or lower, regardless of armor save. They wipe out units wholesale, its ridiculous. Like 26 armor saves on a 10-man MEQ squad. And that's just from their stormshard mortars, the hull heavy bolters get to shoot also! I would call them borderline OP at 195 pts for all 3.
And the Manticore, still worth its weight in gold even after the price bump. Delivering multiple STR10 Ordnance pie plates with great accuracy anywhere on the table feels like Godlike power. To be able to blow up things like Hammerhead Gunships tucked behind a building on the other side of the table first turn. That ability is invaluable in my experience.
The list is very long-ranged with devastating amounts of firepower and has no real need to move off its home objectives. The main plan being to be just a huge dug-in resilient brute of a war machine, putting out such torrents of fire to clear the enemy off their own objectives while holding steadfast to my own. This army very much says to me "COME AT ME BRO, Or not... We're gonna pound the hell out of you either way!"