Harley
04-16-2014, 11:42 AM
Gentleman, I give you my attempt at a ridiculous unit combo :P
(No slot HQ)
Enginseer
Enginseer
Primaris Psyker
Primaris Psyker
Primaris Psyker
Tank Commander Squadron (HQ)
Knight Commander Pask in Executioner Leman Russ Battle Tank
-2 Plasma Sponsons.
Executioner Leman Russ Battle Tank
-2 Plasma Sponsons.
Executioner Leman Russ Battle Tank
-2 Plasma Sponsons.
Allied HQ
Inquisitor Cotaez (with shooty henchman)
The point of 3 Primaris Psykers and Cotaez is to roll on the Divination table as many times as possible to obtain "Perfect Timing", which when cast on the Paskstar will give the entire Squadron "Ignores Cover", this coupled with a remaining Psyker providing Prescience for Twinlinked shots will mean your 15 Str7 AP2 shots will not only ignore all saves except Feel No Pain (on toughness 4+ units) and Invulnerable saves, but usually hit where you want them to. While Pask's "Preferred Enemy" warlord trait already protects from Get's Hot rolls, Prescience helps even more by insuring accuracy on scatter dice. Of course there are also other beneficial powers which could be rolled in addition to this one which is mandatory for this tactic and the other Psykers could be attached to other units in your army.
To further up the anti, we throw in 2 Enginseers, who also camp near the Paskstar. Not only can they repair damage to the tanks, they can provide each with Power of the Machine Spirit. This, coupled with Pask giving the order to direct the squadron to fire at a target other than his own means each Executioner turret can fire at a independent target, with the Plasma Cannon Sponsons on 2 of them firing at a fourth target, all while enjoying the benifit of the Psyker's buffs. Adding a third Enginseer is not as beneficial as the first 2 since it will only have a single Plasma Cannon Sponson to PotMS at a fifth target.
All of this should be placed in cover, preferably with Camo netting and/or on a Skyshield Landing Pad to provide the tanks with a 4++ invulnerable save. The glaring vulnerability of Drop Pods filled with Melta Guns destroying your tanks is partially mitigated by Cotaez who should be joined by a squad of Jokaero and Plasma Servitors that can intercept them upon arrival.
While this tactic is extremely expensive in points, it could also potentially annihilate your opponent's forces in very few turns, not to mention is humorous in it's audacity!
(No slot HQ)
Enginseer
Enginseer
Primaris Psyker
Primaris Psyker
Primaris Psyker
Tank Commander Squadron (HQ)
Knight Commander Pask in Executioner Leman Russ Battle Tank
-2 Plasma Sponsons.
Executioner Leman Russ Battle Tank
-2 Plasma Sponsons.
Executioner Leman Russ Battle Tank
-2 Plasma Sponsons.
Allied HQ
Inquisitor Cotaez (with shooty henchman)
The point of 3 Primaris Psykers and Cotaez is to roll on the Divination table as many times as possible to obtain "Perfect Timing", which when cast on the Paskstar will give the entire Squadron "Ignores Cover", this coupled with a remaining Psyker providing Prescience for Twinlinked shots will mean your 15 Str7 AP2 shots will not only ignore all saves except Feel No Pain (on toughness 4+ units) and Invulnerable saves, but usually hit where you want them to. While Pask's "Preferred Enemy" warlord trait already protects from Get's Hot rolls, Prescience helps even more by insuring accuracy on scatter dice. Of course there are also other beneficial powers which could be rolled in addition to this one which is mandatory for this tactic and the other Psykers could be attached to other units in your army.
To further up the anti, we throw in 2 Enginseers, who also camp near the Paskstar. Not only can they repair damage to the tanks, they can provide each with Power of the Machine Spirit. This, coupled with Pask giving the order to direct the squadron to fire at a target other than his own means each Executioner turret can fire at a independent target, with the Plasma Cannon Sponsons on 2 of them firing at a fourth target, all while enjoying the benifit of the Psyker's buffs. Adding a third Enginseer is not as beneficial as the first 2 since it will only have a single Plasma Cannon Sponson to PotMS at a fifth target.
All of this should be placed in cover, preferably with Camo netting and/or on a Skyshield Landing Pad to provide the tanks with a 4++ invulnerable save. The glaring vulnerability of Drop Pods filled with Melta Guns destroying your tanks is partially mitigated by Cotaez who should be joined by a squad of Jokaero and Plasma Servitors that can intercept them upon arrival.
While this tactic is extremely expensive in points, it could also potentially annihilate your opponent's forces in very few turns, not to mention is humorous in it's audacity!