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DukeofLazy
04-11-2014, 10:01 AM
Primary = Iron Hands

HQ:
MotF on bike with Power Sword (Warlord) 125
MotF on bike with Power Sword 125

Troops:
10 man Tactical Sqd in Rhino (plain jane) 175
10 man Tactical Sqd in Rhino (plain jane) 175

Fast:
Stormtalon with Skyhammer 125

Allied = White Scars

HQ:
Khan on Moondrakkan 150

Troop:
Full 8 bike squad (2 grav guns) (counts as troop) with Attack bike w/ MM 253

Inq detachment:
Inquisitor Psyker (using Prescience) w/ Power Armor 63
Inquisitor Psyker (using Prescience) w/ Power Armor 63

Imperial Knight detachment:
Knight Paladin 375
Knight Errant 370 Total = 1999 (playing 2000, but where do you find 1 point with Marines, ha)
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The plan is that the MotF on bikes stays up with the Knights for HP healing. Psykers stay within 12” to cast Prescience. I also try and roll like normal (crap), so that Khan comes in later unless I need him sooner (to swoop in and take objectives late in the game).

Issues:
I can see straight away the lack of anything on the IH tact squads will be limiting. But that was the only way to get everything I was thinking about. I could drop Grav guns on bikes and then do something with Tacts better. Or drop the Rhinos.

Also protection of the MotF and Psykers. I may have to combat squad the His and keep some Marines close to repel Assaults (incoming fire, they may be ok alone).

I have a list that evolved from this one to drop WS and go IH (added Ironclad Dreads in Pods) and have better Tactical marines…

So, whats you thunk?

Anggul
04-13-2014, 03:44 AM
The White Scars are pointless and should just be an Iron Hands Biker squad instead. Khan and White Scars chapter tactics are good if you have a few squads of bikers and your army is based around their chapter tactics, but as it is you're paying out for Khan as a tax for just one unit when you could just have more bikers as Iron Hands and thus be more survivable than the increased Jink save would make you due to numbers. They then also have 6+ FnP so are actually more survivable against many things.

Why the Power Swords? They aren't likely to end up in close combat with infantry, and if you want to give them a higher initiative weapon make it a Lightning Claw as you get the bonus attack from a Servo-Arm due to both being a Specialist Weapon.