YorkNecromancer
04-05-2014, 11:47 AM
So I just want to check I'm getting my sums right.
I am working on a 5 'man' squad of AM Myrmidion Destructors equipped with Volkite Culverins.
That's these guys:
http://www.forgeworld.co.uk/Images/Product/AlternativeFW/large/Myrmadon-destructors5.jpg
This gives them 48" of range, plus 6" if they move - they are relentless, so they can always shoot.
This gives them 20 shots at BS5 - with preferred enemy (everything)- meaning they will hit 97% of the time, so 19 hits should strike.
Volkite Culverins are S6 AP5 - also preferred enemy (everything) - meaning they will wound T4 models 97% of the time, so of those 19 hit inflicted, 18 should wound.
They then have deflagrate, meaning those 18 wounds explode, inflicting a further 18 hits which wound with the same stats as above, for a further 17 wounds, for a grand total of 35 wounds.
Against MEQs, 11 or so should go through armour.
So, am I right that a single round of shooting, barring a super-unlucky roll (which is very unlikely considering the sheer number of dice being rolled) 5 Myrmidion Destructors with Volkite Culverins will reliably delete a standard sized Tactical squad from the battlefield?
If so, do we think that this Heavy Support squad is worth it for the 300pts they cost? They are T5 W2 3+/5++.
I am working on a 5 'man' squad of AM Myrmidion Destructors equipped with Volkite Culverins.
That's these guys:
http://www.forgeworld.co.uk/Images/Product/AlternativeFW/large/Myrmadon-destructors5.jpg
This gives them 48" of range, plus 6" if they move - they are relentless, so they can always shoot.
This gives them 20 shots at BS5 - with preferred enemy (everything)- meaning they will hit 97% of the time, so 19 hits should strike.
Volkite Culverins are S6 AP5 - also preferred enemy (everything) - meaning they will wound T4 models 97% of the time, so of those 19 hit inflicted, 18 should wound.
They then have deflagrate, meaning those 18 wounds explode, inflicting a further 18 hits which wound with the same stats as above, for a further 17 wounds, for a grand total of 35 wounds.
Against MEQs, 11 or so should go through armour.
So, am I right that a single round of shooting, barring a super-unlucky roll (which is very unlikely considering the sheer number of dice being rolled) 5 Myrmidion Destructors with Volkite Culverins will reliably delete a standard sized Tactical squad from the battlefield?
If so, do we think that this Heavy Support squad is worth it for the 300pts they cost? They are T5 W2 3+/5++.