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View Full Version : Tempestus Suppression Doctrine



Blood Shadow
04-05-2014, 02:53 AM
We'll downloaded the new codex, very happy with it, lots of completely new stuff, funky rules and interesting combos.

It's not all give though, plenty has been taken away, but for fair and obvious reasons got to say Well done GW. Kind of annoyed that they put a Commissar in the codex, would have been better to give these guys stubborn as standard when you read the masses of brilliant new fluff.

Anyway the main purpose was to open the discussion on the new Order Supression Protocol:

It gives Sniper (wounds on 4+, rending, pinning, precision shot) to all those AP3 weapons.

Sounds overpowered at first but only a couple of squads max are going to pull this off per turn.

But combine this with the Air Cav formation for twin linked & split fire and I think they are now an awesome alpha strike unit.

Some neat new fluff in the book, very refreshing.... I love the how they describe the noises of some of the weapons too, (yep sat here for five minutes trying to find the right blend of sssscchh pheewwww noises to match their description!)

Charon
04-05-2014, 04:48 AM
Is the suppression doctrine only usable with the Scions or with other guard units as well? Cause a friend of mine loves big Chenkov Conscript units and 50 - 100 shots with sniper are far more scary than these few short ranged shots which are ap3 anyways.
Even if they are Tempestus only, the force multiplyer against high T units (Wraithknight, Nurgle marines/Bikers/Spawns) is absurd.

Mr Mystery
04-05-2014, 04:52 AM
Likely not for Guard themselves.

GoffWarboss
04-05-2014, 04:57 AM
Is the suppression doctrine only usable with the Scions or with other guard units as well? Cause a friend of mine loves big Chenkov Conscript units and 50 - 100 shots with sniper are far more scary than these few short ranged shots which are ap3 anyways.
Even if they are Tempestus only, the force multiplyer against high T units (Wraithknight, Nurgle marines/Bikers/Spawns) is absurd.

The rumours for the Militarum orders have them as weaker versions of the Tempestus ones

http://natfka.blogspot.co.uk/2014/03/take-aim-astra-militarum-orders.html

But who knows how accurate they are, seeing as the only visible parts of the order cards have one of them ending "..HT!", which doesn't match up with any of the names in that rumour.

Blood Shadow
04-05-2014, 05:06 AM
We'll lets face it Str3 is the only sour point about Hellguns (hot-shot las sorry), wounding on a 4+ with 1/3 of wounds being AP2 is pretty scary stuff, not to mention pinning. The formation bonuses are just gravy.

Defenestratus
04-05-2014, 09:18 AM
Christ. My Wraithknights just got even worse.

Denzark
04-05-2014, 12:33 PM
Christ. My Wraithknights just got even worse.

Good, they deserve to.
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(Sorry they are one of my boogy man units)

Charon
04-05-2014, 01:12 PM
Wraithknights lost their boogyman status when imperial knights hit the game.

But there are a lot of units which got considerably worse with this new order who did not "deserve" so. But i guess at the end of the day the 18" from the hellguns can be counterplayed.

Blood Shadow
04-05-2014, 02:01 PM
It can but 18" by deep strike, with T/L and split fire dropping out of fast moving Valkyries, there's a serious need for the new Hydra I think.