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Bigred
03-29-2014, 09:04 PM
Forgeworld Open Day 2014

This is the placeholder roundup thread.

Everyone dump your pics and video and reviews in here.

Good hunting BoLS Intellegence Operatives!

IMAGE Summary

Knight Lancer
80358036803780388039

Mechanicus Items
804080418042

Primarch Special Rules - HH:3 Extermination via Brother Garrod

Perturabo

ws 8 bs 6 s 7 t 6 w 6 i 5 a 4 ld 10 sv 2+

wargear-
The Logos
Frag grenades

special rules- primarch ( as the others )
sire of the iron warriors
relentless strategist
precision bombardment
very bulky

sire of the iron warriors -
all iron warriors in the same army as perturabo gain the stubborn usr

relentless strategist -
may start rolling for reserves on turn 1

precision bombardment -
once per game may call down a bombardment
( may draw line of sight from himself or any friendly model with a nuncio - vox )
range - unlimited - str 9 ap 2 ord D3, barrage large blast ( 5") twin-linked

the logos -
2+ armour save, all cc attacks ap 2 , immunity to concussive and blind , teleport homer , cortex controller , nuncio -vox , cognis signum
perturabo and all iron warrior terminators gain deep strike.
wrist cannon
range- 24" str 6 ap 3 assault 3 , twin linked , rending.

[ Forgebreaker - after ferrus manus's death , is granted the hammer by horus . + extra points to equip ]
forgebreaker - range - str x2 ap 1 melee , concussive , strikedown , unwieldy , blind

dedicated transport - shadowsword super heavy tank in games of + 3000 points , with a single titan void shield , transport capacity of 15 with access point on rear - does not take up a lord of war choice

-------------------------------------------------------------

Alpharius

ws 7 bs 7 s 6 t 6 w 6 i 6 a 5 ld 10 sv 2+

special rules
primarch
sire of the alpha legion
one of many
insidious mastermind
bulky

wargear
the pythian scales
venom spheres
master crafted plasma blaster
the pale spear
nuncio vox
cognis signum
camelioline

sire of the alpha legion
preferred enemy ( everything ) ( lol )
counter attack , move through cover , scout , crusader ( only applies once revealed )
all alpha legion models in the same army gain preferred enemy 9 everything ) while revealed and on the table

one of many
after both sides have deployed controlling player secretly notes which squad he's hiding in
any alpha legion unit is eligible
may be revealed at the start of any controlling players turn from turn 2 onwards
immediately replaces a single rank and file model from the unit
if he is a unit that is falling back , once revealed , it automatically rallies
if chosen unit destroyed , placed in ongoing reserve
auto revealed on turn 5

insidious mastermind
if he is the armies warlord:
may seize initiative on a 4+
units arriving via outflank add + d3 to movement on arrival
from second turn onwards , should an enemy unit be successfully brought on from reserve , and the alpha legion also army contains an identical unit also held in reserve ,( eg tactical squad fro tactical squad ) on a 4+ the alpha legion squad shows up instead
( alpha legion units that arrive via this method may gain the movement bonus from this rule and be targeted by interceptor as normal )

the pythian scales
2+ / 4+ ignores poison and fleshbane

the pale spear
range - str user ap 1 melee , armourbane , instant death , two handed

-----------------------------------------------------------------------------------------------------------

Rogal Dorn

ws 8 bs 5 s 6 t 6 w 6 i 5 a 4 ld 10 sv 2+

special rules
primarch
sire of the imperial fists
sundering blow
unshakeable defence
bulky

wargear
the auric armour
storms teeth
the voice of terra
teleport homer
frag grenades

sire of the imperial fists
all imperial fist models may use his leadership rather than their own for leadership and pinning tests
both down and any imperial fists add + D3 to their assault result result to determine who wins an assault while his model is in play

Phalanx breacher squads may be chosen as troops for an imperial fists army with dorn as it's warlord.

sundering blow
may halve attacks to increase strength by + 2 and gain instant death

unshakeable defence
may select upto 3 fortifications after deployment.
any cover saves of 1 and pinning tests taken by models in these fortifications may be re-rolled

auric armour
2+ /4+
no attack may wound dorn on better than a 3+ regardless of it's strength or special rules ( this does not affect destroyer weapons )

storms teeth
range - str user ap 2 melee , shred, rampage , unwieldy

the voice of terra
range 24" str 5 ap 4 salvo 3/5 rending

dedicated transport
in games of 3000+ only
thunderhawk gunship with turbo laser , a single titan void shield , it will not die , and a 4+ invulnerable save against any missile attack - does not take up a lord of war choice)

--------------------------------------------------------------------------------------------------------------

Corvus Corax

ws 7 bs 6 s 6 t 6 w 6 i 7 a 6 ld 10 sv 2+

special rules
primarch
sire of the raven guard
the shadowed lord
hit and run
bulky

wargear
the sable armour
the panoply of the raven lord
frag grenades
shroud bombs
the korvidine pinions
two archeotech pistols

sire of the raven guard
corax gains + 1 initiative and +1 strength on any turn in which he charges
all models with the raven guard special rule in the same force , gain acute senses and their run roll is always counted as a six

the shadowed lord
unless part of a unit , if corax is not the closest target or the firing unit is a psyker or daemon or another primarch , only snap shots may be taken against him.
at the start of the controlling players turn , may be removed from play and placed into ongoing reserves- may even be withdrawn from close combat in this manner , but ONLY if his initiative is higher than his opponents

the sable armour
2+ / 5+
any enemy deep striking within 12" of corax will suffer a deep strike mishap on any roll of a double on their scatter roll.
enemy teleport homers ( and similar devices ) do not function within this radius

the panoply of the raven lord
range - str user ap 2 melee , shred , blind , two handed , fighting style

[ fighting style - at the beginning of each assault phase , may choose one of the following styles .
death strike - all to wound rolls of 5+ wound the target regardless of toughness and any rolls to vehicles gain + 3 to armour penetration
scourge - corax gains D3 extra attacks
shadow walk - imposes a - 1 penalty to hit rolls of every enemy model which attacks him in an assault phase until the beginning of the controlling players next assault phase ]

the korvidine pinions
gains jump infantry
may always make hammer of wrath attacks when making assaults , regardless of other factors , such hammer of wrath attacks causing D3 hits at str 5 ap 3.
when deploying via deep strike , scatter may be re-rolled if controlling player wishes
should a mishap be rolled , then delayed result automatically applies
when making a jump pack move , may make a vector strike attack

( rules also for damaged corax later in the campaign , loses jump pack , pistols down to 5 wounds and 5 attacks , armour is 3+ / 5+
carries salvaged heavy bolter which becomes assault 3. gains hatred of all enemy legions on istvaan V)

via George Smiley 3-30-2014

Knight Lancer rules
8063

Bigred
03-29-2014, 09:05 PM
Forgeworld Open Day 2014

Reserved for thread roundup use

Misc. Items
8043804480458046804780488049

Legion Special Rules via Brother Garrod

Iron Warriors

legiones astartes - may always attempt to regroup
wrack and ruin - do not suffer morale tests from shooting attacks and may re-roll failed pinning tests
all grenade and melta bomb attacks have the wrecker special rule
the bitter end- controlling player may opt to play full 6 turns regardless instead having to roll

special equipment
warsmith
single preator in detatchment may be upgrade to warsmith .
gains shatter defences special rule instead of a warlord trait
may not take jump pack , bike , jetbike but may be given a servo arm and battlesmith special rule

[ shatter defences - reduce cover save of a single targeted building by 1 ]

shrapnel bolts
available for heavy bolter/ twin linked bolter or quad heavy bolter
gain pinning , but ap reduced to 5

cortex controller any warsmith , forge lord of techmarine may be given one

----------------------------------------------------------------------------------------------

Alpha Legion

legiones astartes - may always attempt to regroup
mutable tactics - must pick a single usr to apply to the entire army at the point where warlord traits have been selected
scout
infiltrate
tank hunters
counter attack
move through cover
adamantium will
martial hubris -
in any mission where secondary objectives are used , if the the alpha legion has suffered more units destroyed than the enemy at the end of the game , the opponent gains +1 victory point

specific units and wargear

sabotuer ( consul type )
wargear
melta bombs , camelioline

special rules
lone killer - may not be compulsory HQ or join other units
special deployment - must begin in reserve and does not count towards maximum number of reserve units - deploy via outflank
sabotage - at the moment of entering play , sabotage attack is made , select a single unit or fortification , may include independent characters which may be targeted if not part of a unit. targeted unit suffers D6 str 6 ap 4 hits if it has a toughness value , or a single penetrating hit if a vehicle.
no cover saves may be made against this attack
(sabotuers may not be given terminator armour , jetbikes , bikes power fists , thunder hammer of boarding shields )

wargear
power daggers - range - str user-1 ap 3 specialist weapon , rending

venom spheres
may be chosen by any frag equipped preator , centurian or consul , techmarine or apothecary.
assault grenades that grant hammer of wrath special rule.

venom sphere harness
sphere harness - range 8" str 3 ap - assault 2 , blast (3" ) one shot

banestrike shells ( as per sons of horus )

-------------------------------------------------------------------------------------------------------------

Imperial Fists


legiones astartes - may always attempt to regroup
disciplined fire - may add +1 bs when using boltguns , bolt pistols , heavy bolters or quad heavy bolters. - heavy support squads with this rule gain tank hunters usr
blood and honour - characters MUST issue a challenge in combat if they are able
when fighting in said challenge , imperial fists may re-roll failed to hit rolls

unshakeable defence - stubborn whilst in cover / fighting from fortifications and barricades
the bitter end- controlling player may opt to play full 6 turns regardless instead having to roll

legion specific wargear -
vigil pattern stormshield
3+ invulnerable save but may never claim an attack for two CC weapons - any legion terminator or terminator armour equipped character may exchange combi bolter for a shield

solarite power gauntlet
independent character may replace a thunder hammer for one
solarite power gauntlet - str x2 ap 1 melee , master crafted , unweildy

teleportation transpnder
terminator and terminator equipped command squads may deep strike ( points per model cost )

prototype iliastus pattern assault cannon

range - 24" str 6 ap 4 heavy 4 rending , malfunction

[ malfunction - if 3 or more rolls to hit of 1 are rolled , it jams , and cannot be used for the rest of the game . models with the legiones astartes imperial fists or legiones astartes blood angels may replace heavy flamers in terminator squads with assault cannons ]

----------------------------------------------------------------------------------------------------

Raven Guard

legiones astartes - may always attempt to regroup
by wing & talon -
all infantry models gain - infiltrate and fleet usr
all jump infantry, terminator , jetbike and bikes gain - furious assault
flesh over steel -
may not have nore units in total with the ( tank ) type than it does infantry with the legiones astartes ( raven guard ) special rule. not this means certain rites of war may be unavailable

wargear
the ravens talons
amy model with lightning claws may upgrade them to ravens talons, gaining master crafted and rending special rules

infravisor
any character may take one , gains night vision special rule , however , the model and any unit it joins count as having an initiative of 1 when making blind tests

camelioline
any character may take , gains stealth special rule ( may not also have terminator armour , jump pack , bike or jetbike )

DrLove42
03-30-2014, 04:13 AM
https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/t31.0-8/1913360_662262140477897_209994131_o.jpg

I'm not there, but have seen this being shared. New big Mechanicum unit

- - - Updated - - -

https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/t1.0-9/1014312_662260857144692_2084959675_n.png

New Nid

https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/t1.0-9/10014548_662260033811441_1182187996_n.png

https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/t1.0-9/10171027_662263370477774_872327474_n.png

Lancer Knight Titan

Mr Mystery
03-30-2014, 04:16 AM
Very nice!

Loving all three. Though this does mean I may have to do a Mechanicus force after all!

DrLove42
03-30-2014, 04:27 AM
Different Weapon on the Krios Mechie Tank

https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn2/t1.0-9/s403x403/1531558_662261533811291_1297724642_n.png

Gorgon Terminators

https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn2/t1.0-9/10009832_662269110477200_607555042_n.jpg


More Mechanicus Weapon options

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash4/t1.0-9/10153268_662269107143867_1829942335_n.jpg

I should point out, all these pics are courtesy of Mywargame.com's facebook page

- - - Updated - - -

https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-frc3/t1.0-9/1908261_1408889702709981_778882329_n.jpg
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc3/t1.0-9/1925296_1408889732709978_1698495117_n.jpg

Something Salamandery? (from Escalation Painting)

FireHazard
03-30-2014, 04:28 AM
Very nice!

Loving all three. Though this does mean I may have to do a Mechanicus force after all!

Yeah, I'm starting to think the same thing. My wallet will not be pleased.

Anyone able to get a name for the 'Nid?

Mr Mystery
03-30-2014, 04:30 AM
Daveafex?

FireHazard
03-30-2014, 04:32 AM
Quality :p

DrLove42
03-30-2014, 04:34 AM
It might not have a name yet, being so WIP its not get real legs yet. Looks like a giant Lictor though

Update; The again i think I preferred Mr Mystery's name

https://scontent-a-lhr.xx.fbcdn.net/hphotos-prn1/t1.0-9/1978838_662260877144690_411893900_n.png

daboarder
03-30-2014, 04:45 AM
dimacheron??

I kind of hope its smaller to be honest

I'd like to see more varied mid bugs than yet another GC

Crevab
03-30-2014, 04:53 AM
https://drive.google.com/folderview?id=0B_9M1THmoFe5UXV5X3E4Z0JEaVU&usp=sharing

Found this link on /tg/

Mr Mystery
03-30-2014, 04:57 AM
Nice!

I think I spy new Knight weapons there.

DrLove42
03-30-2014, 05:10 AM
Looks like we've seen all the pics of everything new now.

Just have to wait for the interviews and stuff with the FW guys and any info that garners

Tyrendian
03-30-2014, 05:16 AM
not all that keen on the Lancer if I'm honest... the "empty" shield just looks very odd to me, but at least it's actually capable of reaching the ground with its melee weapon I guess...

Relaxdesign Minis
03-30-2014, 05:33 AM
not all that keen on the Lancer if I'm honest... the "empty" shield just looks very odd to me, but at least it's actually capable of reaching the ground with its melee weapon I guess...

The shield is presumably some sort of energy shield and I'm personally thinking a few transparent panels placed in the gaps with some well painted glow/energy paint effects across them could look rather excellent to my mind.

For me I've not seen anything so far that I dislike and I'm becoming more and more enticed by the Mechanicum as each new release goes by, keep up the good work FW :-)

Eberk
03-30-2014, 05:37 AM
not all that keen on the Lancer if I'm honest... the "empty" shield just looks very odd to me, but at least it's actually capable of reaching the ground with its melee weapon I guess...

Same here... Perhaps we need more pictures so it can "grow" on us ;)

Thrilled with new Knight suits being made though

EDIT: it looks like the Lancer is taller than the 'Paladin/Errant' Knight

eldargal
03-30-2014, 06:18 AM
Meh. New knight stuff is nice I guess.

Tyrendian
03-30-2014, 06:48 AM
Meh. New knight stuff is nice I guess.

...but it's not xenos amirite? :p

eldargal
03-30-2014, 06:58 AM
Well no.:p But it isn't just (there are some 'nid things which is a refreshing change) it just seems to be a little dull compared to past FW open days. Hope someone gets a good write up from the seminars at least.

Gotthammer
03-30-2014, 07:01 AM
Well I like the new giant robot because, well, giant robot :p

Tomgar
03-30-2014, 07:15 AM
Booooo, was hoping for a Sigismund model.

Yaaaaay, Knight Lancer that I'll have to sell my house to afford and will no doubt be an utter 'mare to build (still getting one)!

MajorWesJanson
03-30-2014, 07:32 AM
Same here... Perhaps we need more pictures so it can "grow" on us ;)

Thrilled with new Knight suits being made though

EDIT: it looks like the Lancer is taller than the 'Paladin/Errant' Knight

By quite a bit. It looks near the height of the Warhound titan, so probably about even with the wraithknight. Which fits, since the Lancer was taller in epic too. I so need a job to afford all these new Mechanicus toys.

A.j. Heiskell
03-30-2014, 07:50 AM
Yet again...the Orks are the step children of 40K.

MajorWesJanson
03-30-2014, 08:02 AM
Yet again...the Orks are the step children of 40K.

Why? FW doesn't tend to do new kits for an army while GW is actively working on them.

Phil Tomkinson
03-30-2014, 08:07 AM
A dimachaerus was a type of roman gladiator who fought with 2 swords so I'm thinking it will probably have scything talons and/or boneswords.

Bigred
03-30-2014, 08:12 AM
Forgeworld Horus Heresy Battle Scenes
(lots of goodies if you look sharp)

80508051805280538054

Kim Sandberg
03-30-2014, 08:17 AM
I always look sharp, sir!

Lexington
03-30-2014, 08:20 AM
One little thing I noticed in that Google Drive folder - FW is doing their own Assault Cannon and Las/Plas Razorback kits!

Defenestratus
03-30-2014, 08:27 AM
Well no.:p But it isn't just (there are some 'nid things which is a refreshing change) it just seems to be a little dull compared to past FW open days. Hope someone gets a good write up from the seminars at least.


Well we know that the riptide has a conversion kit, it appears that the impknight is getting one... there's another large kit that came out in between them that could use a FW conversion kit.. I just... can't... seem... to remember.....

phil035
03-30-2014, 08:34 AM
you only just noticed that.....

daboarder
03-30-2014, 08:52 AM
Man I am so glad chaos didnt get access to the GW knights, the Forge world chaos version is SO MUCH COOLER.

I mean really right? don't you think so?

I guess I should apologise for not being patient then, because you guys were right, the FW is awesome


.....wait!

Liazardman
03-30-2014, 08:57 AM
I am kinda hoping that the new Nid is about Knight sized and is effectively a Bio-Knight. It looks awesome so far altho I am not 100% sold on the carapace extending over its head

Edit: Did a quick search of the name on the card "dimacherion" and came up with dimachaerus, a type of roman gladiator specializing in combat with two swords. From wikipedia "Dimachaeri would have been ideally suited to fight heavily armored opponents and they may have fought other dimachaeri, as well."

perhaps it is a bioknight specifically designed to fight other knights?

daboarder
03-30-2014, 08:59 AM
yeah I dunno about the nid, I'll wait till we get a more complete model before I make up my mind

Denken
03-30-2014, 09:18 AM
I'm either missing the irony or I didn't pay enough attention, but where have you saw Chaos knight?

Tomgar
03-30-2014, 09:22 AM
I love the Knight Lancer and I'll no doubt add one to my army, but I prefer the brutal, bulkier, more baroque GW one in all honesty. Here's hoping the Castellan comes out soon! Want a full detachment!

FireHazard
03-30-2014, 09:26 AM
Quite like the Knight power claw/fist

MajorWesJanson
03-30-2014, 09:32 AM
I am kinda hoping that the new Nid is about Knight sized and is effectively a Bio-Knight. It looks awesome so far altho I am not 100% sold on the carapace extending over its head

Edit: Did a quick search of the name on the card "dimacherion" and came up with dimachaerus, a type of roman gladiator specializing in combat with two swords. From wikipedia "Dimachaeri would have been ideally suited to fight heavily armored opponents and they may have fought other dimachaeri, as well."

perhaps it is a bioknight specifically designed to fight other knights?

Maybe a critter with twinlinked D CC weapons?

Kirsten
03-30-2014, 09:35 AM
I love the siege automata. that is exactly the sort of thing I was going to build to be my world eater non chaos-y defiler

Tyrendian
03-30-2014, 09:45 AM
I love the siege automata. that is exactly the sort of thing I was going to build to be my world eater non chaos-y defiler

having just finished Betrayer - how would that thing even remotely keep pace with the World Eaters? It's not like they did any sieging anyways... they just run at things and bash then until nothing moves :)

Tynskel
03-30-2014, 09:58 AM
It might not have a name yet, being so WIP its not get real legs yet. Looks like a giant Lictor though

Update; The again i think I preferred Mr Mystery's name

https://scontent-a-lhr.xx.fbcdn.net/hphotos-prn1/t1.0-9/1978838_662260877144690_411893900_n.png

http://en.wikipedia.org/wiki/Dimachaerus

- - - Updated - - -


yeah I dunno about the nid, I'll wait till we get a more complete model before I make up my mind

derp. Really? This model already looks awesome and you cannot make up your mind?

ElectricPaladin
03-30-2014, 10:02 AM
The knight lancer is so sexy... I want one. I want it now. I will name if Demetrius and take best care of it, I promise.

Mr Mystery
03-30-2014, 10:07 AM
Haven't checked the thread, so apologies if covered....

Lancer looks like it might have an internals kit? Top hatch is open.

RGilbert26
03-30-2014, 10:41 AM
Yeah it looks as though FW are implying that it will have an interior.

Brother Garrod
03-30-2014, 10:51 AM
:)

Brakkart
03-30-2014, 10:54 AM
Ohhh Combi Weapons, Razorback turrets and Imperial Fist upgrade kits = all good stuff for me. I like the look of the Lancer and thinking that the blue lightning crackle bits from the 40k templates would look good in the shield gaps. That big Battle Automata is a brute, wonder what that huge cannon thing on its back does.

Brother Garrod
03-30-2014, 11:27 AM
:)

Denken
03-30-2014, 11:42 AM
Thanks Borther Garrod!

No mention of Omegon?

Brother Garrod
03-30-2014, 11:51 AM
:)

Brother Garrod
03-30-2014, 01:23 PM
:)

CorvusCorax
03-30-2014, 02:16 PM
Stats on the units and that Darkwing(Darkwing duck, better watch out!!) storm eagle if you can Brother Garrod!!! As a raven guard player I am extremely excited for all this

Brother Garrod
03-30-2014, 02:30 PM
:)

CorvusCorax
03-30-2014, 02:47 PM
Yes I do like :) Thank you sir. Under Mor Deythan it says Fatal Strike, has that rule been said in another book?

Brother Garrod
03-30-2014, 02:50 PM
Yes I do like :) Thank you sir. Under Mor Deythan it says Fatal Strike, has that rule been said in another book?
yeah , my bad i missed it :)
gonna edit the original post

CorvusCorax
03-30-2014, 02:54 PM
yeah , my bad i missed it :)
gonna edit the original post

Cheers man :)

TheCaptain
03-30-2014, 03:26 PM
Any chance of getting info on the two IF units?

Deadlift
03-30-2014, 03:29 PM
Well I like the new giant robot because, well, giant robot :p

Exactly :D

TheCaptain
03-30-2014, 03:32 PM
Any chance of getting full info-breakdown of the Imperial Fist units?

Lord-Boofhead
03-30-2014, 03:52 PM
Not sure about the shield mostly because I'm a grognard and the Last version had a battle cannon.

- - - Updated - - -

Interesting point about Omegon not being in the book, maybe he is Alpharus's Tyler Durden....

Sitnam
03-30-2014, 03:56 PM
I'm not a RG guy by any means but those rules are pretty sweet. The strike squad seems similar in style to Catulan Reavers given their versatility

philbrad
03-30-2014, 04:33 PM
My Open day pics are all uploaded to Photobucket HERE (http://smg.photobucket.com/user/philbrad/slideshow/FW%20Openday%202014) some posted already over at WarSeer, watch it if you're on a slow connection ;)

PhilB

White Tiger88
03-30-2014, 04:43 PM
Anyone hear news on when Mortarion will be out by chance?

philbrad
03-30-2014, 04:46 PM
Anyone hear new on when Mortarion will be out by chance?

Another Primarch is evidently done and will be revealed at the HH Weekender in May, no one I talked to would let on who it was though, plus there's a number of new models that will be revealed at the event that weren't at the open day.

PhilB

White Tiger88
03-30-2014, 04:49 PM
Another Primarch is evidently done and will be revealed at the HH Weekender in May, no one I talked to would let on who it was though, plus there's a number of new models that will be revealed at the event that weren't at the open day.

PhilB

Ok cool thanks! (Please god don't let it be russ.......i want Deathguard damn it!)

daboarder
03-30-2014, 05:12 PM
I'm either missing the irony or I didn't pay enough attention, but where have you saw Chaos knight?

no its some serious sarcasm dripping with heavy condescension for those posters that were very aggressive about their insistence that chaos players are merely whiners and that FW would be OBVIOUSLY picking up GWs slack on the issue.....

balisong
03-30-2014, 05:12 PM
Any units for legions introduced in Prior Books?

Brother Garrod
03-30-2014, 05:15 PM
none at all I'm afraid

balisong
03-30-2014, 05:16 PM
Boooooo!

No Atramentar... :(

Mad Cat
03-30-2014, 05:26 PM
I got back from the Forgeworld Open Day so here is my report.

A very busy attendance with queues well round the car park to get in through the doors. A free Vrax poster and a Mechanicum badge as we entered. I decided not to join immediately the sales stand queue either as it looked like well over an hour. Through the back was the designers with their display games, art, CAD, painting and sneak peek displays.

New stuff I noticed were:


Terrain: 2 new realm of battle urban boards. I picked up the Manufactorum as the power generator board had sold out. Others may be in the future including some 12" square ones designed to act as the interim between the realm of battle and the zone mortalis boards. I imagine an entrance hall and/or a fortification line with turrets.

Mechanicum: A new lancer Knight titan made entirely of resin looking taller and more slender than the plastic GW model. It is armed with a long "lance" type looking weapon and a rather nifty force shield on the power fist arm. The designer had pictures of alternative ranged weapons like cut down versions of the Warhound Vulcan mega bolter and flame storm cannon. Apparently these options are taken as a pair so you cant mix and match different left and right arm weapon options so always one ranged and one combat weapon. Forge world resin heraldry upgrade parts may be on the way soon.

Krios mechanicum tank - S7, ap4, small blast, rending, shred, pinning gun but not great for over 130 points. For a small upgrade you can get the other weapon which is Ordnance 4 S9 ap3 and looks a lot more deadly. Another Mechanicum model looking like a wider, squatter dread knight was also half finished.

Marines: New 30K era alpha legion door sets on the way looking good. The marine Falchion super heavy was available, Knight lords heads & chests. Salamander Pyrocasters and a preview of a Salamander termie with a salamander scaly storm shield and thunder hammer. Not sure if this was a character or one of a squad of 5. I also saw some new combi weapons, these could be for a weapon pack I suppose or to arm specific marine sets.

Primarchs: Simon Egan has been working on another Primarch and will be released probably at the HH weekender in May. He was desperate to spill the beans but resisted our Jedi mind tricks to 'open the fridge'.
Looking far into the future he says there will probably be 3 Horus editions with an intermediate evilness version and then the final (duel on the battle barge with the Emperor) model. I pressed him on the possibility of 30k imperial guard/army and he says nothing to do with him but they may be done by others.

Chaos: I asked about a chaos upgrade pack for the Knight titan but nothing solid, one designer said possibly more likely to do complete god specific designs.

Tyranids: Some big monsters on the way, nothing gargantuan but probably trygon sized with only half completed bodies and heads on show.

Titans: Spoke to Warrick about the Warlord Titan and it is still in the long grass but not forgotten. He prefers doing a more rounded Mars Alpha type version rather than the boxy Lucius type that they made for Epic. Probably the shoulder carapace weapon options done for the warlord will also fit the Reaver carapace mount so we may have to wait a while for one for the Reaver titan. Height wise expect it to be no more than about 4-6" taller than the Reaver but much more bulky.

And finally..... I got my Deathguard mug!

Brother Garrod
03-30-2014, 05:34 PM
:)

bob sprocket
03-30-2014, 05:37 PM
Any chance of hearing the unique Rites of War for the new 4 legions? Will probably make my mind up about which legion to do!

Loving the info so far, thanks!

The Emperor
03-30-2014, 05:47 PM
no its some serious sarcasm dripping with heavy condescension for those posters that were very aggressive about their insistence that chaos players are merely whiners and that FW would be OBVIOUSLY picking up GWs slack on the issue.....

No, it sounds like more evidence of the never-ending whining which we've grown accustomed to from Chaos players. Not to mention a reminder of the short-sightedness. Because after all, unless it exists right now it'll never appear, right? It wasn't that long ago that people were saying "I'm sure Forge World will make the Lancer, Crusader, and Warden", and lo and behold, it appears they've done just that, something which wasn't confirmed until today. So up until yesterday, people could've been making the same comments which you just made about Chaos Knights in relation to the Lancer. And you seriously still disbelieve the idea of Forge World following up with Chaos Knights when they've already proven to be working on other Knight variants? Good God, man, grow some sense.

ChacoStylez
03-30-2014, 05:50 PM
The Imperial Fist Templar Brethren sound like they were the precursor to the Honour Guard, and thus will make great versions for my Crimson Fists!

Brother Garrod
03-30-2014, 05:58 PM
:)

Emperor Kalcifer G. Blaqk
03-30-2014, 06:37 PM
Thanks for all the Info, think we can get all the other Legion Units?

daboarder
03-30-2014, 07:39 PM
No, it sounds like more evidence of the never-ending whining which we've grown accustomed to from Chaos players. Not to mention a reminder of the short-sightedness. Because after all, unless it exists right now it'll never appear, right? It wasn't that long ago that people were saying "I'm sure Forge World will make the Lancer, Crusader, and Warden", and lo and behold, it appears they've done just that, something which wasn't confirmed until today. So up until yesterday, people could've been making the same comments which you just made about Chaos Knights in relation to the Lancer. And you seriously still disbelieve the idea of Forge World following up with Chaos Knights when they've already proven to be working on other Knight variants? Good God, man, grow some sense.

This basically being exactly what I'm talking about, the apologists will always move those goal posts rather than admit they were not only wrong, but that GW doesnt luv them forever and evar

White Tiger88
03-30-2014, 07:39 PM
Holy Crap Alpha Legion.............. Those are some nice rules! Now what do the Deathguard get new?

Gir
03-30-2014, 08:16 PM
This basically being exactly what I'm talking about, the apologists will always move those goal posts rather than admit they were not only wrong, but that GW doesnt luv them forever and evar

Or more likely, they don't actually give a **** and just want Chaos players to shut up.

MajorWesJanson
03-30-2014, 09:30 PM
This basically being exactly what I'm talking about, the apologists will always move those goal posts rather than admit they were not only wrong, but that GW doesnt luv them forever and evar

What goalposts were moved? The common thought was that FW will produce Chaos Knight variants. Not that they will produce them and have them out by Open Day. The fact that they have already made a full resin variant model for the Lancer is a good sign, not a bad one. That is, unless there was some comment at the Open Day from FW along the lines of "Screw Chaos players, we don't plan to make Chaos Knights because we hate the people who want them personally, mwahahahaha!"

Wasn't there a comment about how FW is planning on a "War Machines of the Renegades" book to update all the Chaos stuff in a form like IA2 Vol 2?

ElectricPaladin
03-30-2014, 09:37 PM
I am super disappointed that the lancer isn't for regular 40k... but if I say that too loud, the Chaos guys will dogpile me.

desert_hack
03-30-2014, 09:39 PM
Any information about new Mechanicum units other than the ones we saw at the show (ie knight, big siege robot and new tank)? Also, any stats available for the thanatar siege automata?

deinol
03-30-2014, 10:46 PM
I am super disappointed that the lancer isn't for regular 40k... but if I say that too loud, the Chaos guys will dogpile me.

What makes you say it isn't for regular 40k? I'm at least as willing to play against a lancer as any other sort of knight.

skeletoro
03-30-2014, 11:15 PM
My guess is that 'experimental rules' for the lancer in regular 40k will be released in a PDF alongside the release of the model (and later in a book, such as a knight world focused IA or something). Codex Imperial Knights does mention lancers several times. They do exist in M41. Although I guess it is possible that they have different armament, etc.

ElectricPaladin
03-30-2014, 11:20 PM
What makes you say it isn't for regular 40k? I'm at least as willing to play against a lancer as any other sort of knight.

Someone I know on Facebook who is there confirmed that it's written for 30k... He could be wrong, of course, or interpreting partially correct information, but that's what he's got.

White Tiger88
03-30-2014, 11:20 PM
I am super disappointed that the lancer isn't for regular 40k... but if I say that too loud, the Chaos guys will dogpile me.

****** Bolter* Soooo what where you saying about chaos players?

ElectricPaladin
03-30-2014, 11:41 PM
****** Bolter* Soooo what where you saying about chaos players?

Oh, you know. Things.

Tzeentch's Dark Agent
03-30-2014, 11:57 PM
As I am now officially a Chaos player, I have no complaints, yet.
If Forge World say they will get round to it, they will, but they have a rather hefty project on their hands. I am patient.

I already have 5 Knights anyway.

The Emperor
03-31-2014, 12:07 AM
This basically being exactly what I'm talking about, the apologists will always move those goal posts rather than admit they were not only wrong, but that GW doesnt luv them forever and evar

And we're right back to reinforcing the idea that Chaos players flat out make things up and then get angry about them. First Chaos players think GW said they could use Imperial Knights when no one from GW ever said any such thing, and now we have Chaos players claiming someone put a deadline on when Chaos Knights would make an appearance. When did anyone ever say "Forge World will put out Chaos Knights by such and such date"? Please, if someone did, please point out the link.

As for being "wrong", how in the world do you get the idea that we're wrong? Like a poster above mentioned, that Forge World went ahead and made an entire Knight Lancer pretty much from scratch and has produced extra weapon arms, most likely for the Knight Crusader and Knight Warden, supports our arguments. It certainly doesn't disprove them. If Forge World did NOTHING for the Knights, then that might prove us wrong, but Forge World is clearly producing Knight expansions. That they haven't done Chaos Knights yet, or at least shown them yet, doesn't mean that it won't happen. Honestly, it's like you're totally incapable of logical thought, because I can't fathom why in the world you think that, because something hasn't happened yet, that it will NEVER EVER EVER happen. Is there some kind of deadline that I'm unaware of? If a Chaos Knight isn't produced by the end of this month, does that mean that GW and Forge World will be physically incapable of producing a Chaos Knight for all time? Are they under some sort of magical curse which renders them incapable of producing a model for release later this year or later? I honestly have a hard time figuring out why you have such a difficult time grasping the concept that, just because something hasn't been done right now, it doesn't mean that it won't be done tomorrow, or the next day, or the day after that.

- - - Updated - - -


My guess is that 'experimental rules' for the lancer in regular 40k will be released in a PDF alongside the release of the model (and later in a book, such as a knight world focused IA or something). Codex Imperial Knights does mention lancers several times. They do exist in M41. Although I guess it is possible that they have different armament, etc.

Well, the ones in Epic 40,000 have a Battle Cannon instead of an Ion Gauntlet Shield, so it may be that 40k versions don't have that, so who knows? A 40k version, then, might lose the Ion Gauntlet Shield in place of a standard Ion Shield and Rapid-Fire Battle Cannon, as well as 1 Attack from its profile.

ElectricPaladin
03-31-2014, 12:16 AM
As I am now officially a Chaos player, I have no complaints, yet.
If Forge World say they will get round to it, they will, but they have a rather hefty project on their hands. I am patient.

I already have 5 Knights anyway.

Everyone knows you're a classy dude.

Tzeentch's Dark Agent
03-31-2014, 12:23 AM
I actually won two games with them yesterday. I thought that it was impossible for Chaos to win?

DWest
03-31-2014, 12:23 AM
Well, the ones in Epic 40,000 have a Battle Cannon instead of an Ion Gauntlet Shield, so it may be that 40k versions don't have that, so who knows? A 40k version, then, might lose the Ion Gauntlet Shield in place of a standard Ion Shield and Rapid-Fire Battle Cannon, as well as 1 Attack from its profile.
I can't imagine they wouldn't leave the Gauntlet Shield in place and just port the design straight across, modulo a minor price tweak if needed. Otherwise, if you lose 1A and put the battlecannon back on, there really isn't much difference between the Lancer and the stock Knight Paladin kit.

The Emperor
03-31-2014, 01:11 AM
True. Ideally, I'd like a PDF document that allows you to take one like any other Knight. Either as part of an Imperial Knight Primary Detachment, or can be taken as an allied Knight, but you never know. I just hope if they do so that they'll release the rules for including them in 40k sooner rather than later. I've got two Knights right now (Paladin and Errant), and I'd like to get a Lancer, Warden, and Crusader to fill out a full army of Knights without having to duplicate Knight versions.

Learn2Eel
03-31-2014, 01:24 AM
Knight Lancer Rules

8056

I like them, though not being able to shield its rear armour just makes it even more vulnerable to a regular Knights' counters. The model is awesome though, and its gun is far better suited for taking on monstrous creatures. Initiative 5 and 5 attacks on the charge means it will be able to tear apart the majority of monstrous creatures in the game with little difficulty.


<snip>

That Alpha Legion Rite of War could see some ridiculous combinations, though the limitation on infantry units having Infiltrate stops the more broken ones; i.e. taking the Iron Warriors Terminator unit each equipped with cyclone missile launchers and giving them Tank Hunters from the Alpha Legion Legion Tactics. Basically you have to take Infiltrate as the special rule with this Rite of War if you don't want to massively limit yourself. Infiltrating Pyroclasts? Yes please!

The others are decent, though I'm personally not a fan of the Imperial Fists one as generally Breacher Squads and void-shield oriented units tend to be over-costed.


Someone I know on Facebook who is there confirmed that it's written for 30k... He could be wrong, of course, or interpreting partially correct information, but that's what he's got.

Pretty much everything in 30K aside from Legion specific units like Red Butchers for World Eaters or Primarchs is available in 40K via official PDFs or Imperial Armour books. The Lancer will definitely be allowed in 40K officially when it is released or not long after, there is no way Forge World would restrict that kit to 30K when 40K just got the Imperial Knight craze going again.


I actually won two games with them yesterday. I thought that it was impossible for Chaos to win?

No one ever says anything like that. That doesn't mean there aren't active disadvantages to playing Chaos Space Marines as opposed to Eldar, though. I abandoned my roughly 5000+ point Thousand Sons 40K army because I got fed up with how lacklustre the codex is in terms of both internal and external balance, creativity and fun. I think it is a boring bare-bones upgrade of the wasteful and generic 4th Edition codex. I don't hate the codex, but when you compare it to the fun and balance of the other 6th Edition books, it falls short on all levels.

Tzeentch's Dark Agent
03-31-2014, 01:42 AM
Someone isn't familiar with British sarcasm

White Tiger88
03-31-2014, 01:46 AM
Someone isn't familiar with British sarcasm

Is that not every word a Brit speaks? :P (I am part brit so....ya..)

Learn2Eel
03-31-2014, 01:48 AM
Someone isn't familiar with British sarcasm

I'm aware you were being sarcastic. I'm also aware that some people legitimately make those kind of comments and continuously castigate Chaos players when they complain about the state of the current codex. I'm frankly sick of the situation. If GW had a good rules-set on all levels then so much of the dissent and conflict between hobbyists wouldn't happen.

White Tiger88
03-31-2014, 01:59 AM
I'm aware you were being sarcastic. I'm also aware that some people legitimately make those kind of comments and continuously castigate Chaos players when they complain about the state of the current codex. I'm frankly sick of the situation. If GW had a good rules-set on all levels then so much of the dissent and conflict between hobbyists wouldn't happen.

I agree why are people *****ing about chaos players being mad the Imperium gets a superheavy they can take in normal games but we get NOTHING that can match it? (oh and it can 1 shot are most expensive units that cost more then it does......Good Job there GW!) If people take a knight i reserve the right to take a Daemon Lord or Primarch! (The Imperial player can then bite me and shuv there knight)

- - - Updated - - -


As I am now officially a Chaos player, I have no complaints, yet.
If Forge World say they will get round to it, they will, but they have a rather hefty project on their hands. I am patient.

I already have 5 Knights anyway.

Owning 5 Knights would make you an Imperium lover.......... NOT a chaos player.

The Emperor
03-31-2014, 02:04 AM
I like them, though not being able to shield its rear armour just makes it even more vulnerable to a regular Knights' counters. The model is awesome though, and its gun is far better suited for taking on monstrous creatures. Initiative 5 and 5 attacks on the charge means it will be able to tear apart the majority of monstrous creatures in the game with little difficulty.

Yeah, it's really great at taking out high Initiative Monstrous Creatures. Shoot them with it's gun, get the Concussive effect, then charge in and attack first.


I agree why are people *****ing about chaos players being mad the Imperium gets a superheavy they can take in normal games but we get NOTHING that can match it?

So, I guess you forgot about the Lord of Skulls, a Super-Heavy which can be taken in normal games and which can easily match a Knight in combat?

8059

And Chaos has plenty that can match it aside from that, principally the Heldrake, which is immune to harm from the Knight while being able to slap it with Str 7 Vector Strikes against its 12 Side Armor and shots from its Str 8 Hades Autocannon.

White Tiger88
03-31-2014, 02:06 AM
Yeah, it's really great at taking out high Initiative Monstrous Creatures. Shoot them with it's gun, get the Concussive effect, then charge in and attack first.



So, I guess you forgot about the Lord of Skulls?

8059

And Chaos has plenty that can match it, principally the Heldrake, which is practically immune to harm from the Knight while being able to slap it with Str 7 Vector Strikes against its 12 Side Armor and shots from its Str 8 Hades Autocannon.

You do know the Lord of Skulls IS NOT ALLOWED in not escalation events & Knight are right? Also how is the heldrake going to help when you need a 6 to damage the knight and it can shoot the drake down no problem?

Edit: Oh we have plenty eh? Ok you can't use stormtalons,stormravens or Sternguard anymore.

The Emperor
03-31-2014, 02:09 AM
You do know the Lord of Skulls IS NOT ALLOWED in not escalation events & Knight are right? Also how is the heldrake going to help when you need a 6 to damage the knight and it can shoot the drake down no problem?

1) Escalation is a supplement as valid as any codex. If others don't allow it then that's not an issue with the rules, as everything in it is as rules legal as Codex: Imperial Knights. And 2) How are the Knights supposed to shoot down the Heldrakes? You can't Snap Fire Blast weapons, and the Rapid-Fire Battle Cannon and Thermal Cannon are both Large Blast weapons. The only guns they can shoot at the Heldrake's are the Heavy Stubbers, and they can't possibly harm the Heldrake. Meanwhile, Vector Strikes are inflicted against SIDE ARMOR, so they do damage on a 5+, while a Hades Autocannon, if fired against Side or Rear Armor, does damage on a 4+. So yeah, Heldrake's are totally immune to damage from a Knight while they can in turn shred a Knight.

White Tiger88
03-31-2014, 02:11 AM
1) Escalation is a supplement as valid as any codex. If others don't allow it then that's not an issue with the rules, as everything in it is as rules legal as Codex: Imperial Knights. And 2) How are the Knights supposed to shoot down the Heldrakes? You can't Snap Fire Blast weapons, and the Rapid-Fire Battle Cannon and Thermal Cannon are both Large Blast weapons. The only guns they can shoot at the Heldrake's are the Heavy Stubbers, and they can't possibly harm the Knight.

image removed by mod

Games workshop doesn't allow its own books in events, so i fail to see your point...........Maybe go talk to them about there events and how escalation is considered a "Supplement" like city's of death and the Knights are a "Codex" which anyone but Chaos & Nids can enjoy?

The Emperor
03-31-2014, 02:17 AM
removed by mod



You do know the Lord of Skulls IS NOT ALLOWED in not escalation events & Knight are right? Also how is the heldrake going to help when you need a 6 to damage the knight and it can shoot the drake down no problem?

1) Escalation is a supplement as valid as any codex. If others don't allow it then that's not an issue with the rules, as everything in it is as rules legal as Codex: Imperial Knights. And 2) How are the Knights supposed to shoot down the Heldrakes? You can't Snap Fire Blast weapons, and the Rapid-Fire Battle Cannon and Thermal Cannon are both Large Blast weapons. The only guns they can shoot at the Heldrake's are the Heavy Stubbers, and they can't possibly harm the Heldrake. Meanwhile, Vector Strikes are inflicted against SIDE ARMOR, so they do damage on a 5+, while a Hades Autocannon, if fired against Side or Rear Armor, does damage on a 4+. So yeah, Heldrake's are totally immune to damage from a Knight while they can in turn shred a Knight.

As for Games Workshop, which events are those? Because last I was aware, Escalation was allowed. Nevermind that Escalation isn't like Cities of Death. Escalation and Stronghold Assault are Supplements and allow extra units into your forces, only affecting that force, while Expansions (Note the different category) like Cities of Death and Apocalypse, however, change the rules of the game. That's the difference between the two.

Charon
03-31-2014, 02:21 AM
1) Escalation is a supplement as valid as any codex. If others don't allow it then that's not an issue with the rules, as everything in it is as rules legal as Codex: Imperial Knights. And 2) How are the Knights supposed to shoot down the Heldrakes? You can't Snap Fire Blast weapons, and the Rapid-Fire Battle Cannon and Thermal Cannon are both Large Blast weapons. The only guns they can shoot at the Heldrake's are the Heavy Stubbers, and they can't possibly harm the Heldrake. Meanwhile, Vector Strikes are inflicted against SIDE ARMOR, so they do damage on a 5+, while a Hades Autocannon, if fired against Side or Rear Armor, does damage on a 4+. So yeah, Heldrake's are totally immune to damage from a Knight while they can in turn shred a Knight.

Which leads again to the utter fun of 3 - 4 Heldrake lists.
While escalation is valid when BOTH players agree on using it, the Lord of Battle is at a disadvantage here. He costs as much as 2 Knights, gets the Knights player additional VP and a special Warlord table.

The Emperor
03-31-2014, 02:21 AM
I did make a mistake, though, in saying that the Heldrake was totally immune to harm from a Knight. The Knight could potentially hurt it with its Heavy Stubbers, but only if it rolls 6's to hit, shoots the 10 Rear Armor, and then rolls 6's to inflict a Glancing Hit. That's the only way, however.

The Emperor
03-31-2014, 02:32 AM
Oh im sorry i can't hear you over the point and win of a knight

LOL! If you think the Knight is "point and win" then you're a lost cause. If anything, the thing's overpriced for what it does. Its defenses are certainly easy enough to circumvent, and I've seen it shredded and blasted apart several times (including by Heldrake's). The only issue with Knights is when you take an army of them, and that's the same issue one would have with an Armored Company list. If someone brings a TAC list then they'll find part of their army completely unable to harm the opposition, but if someone comes prepared with plenty of anti-vehicle firepower then they'll roast the Knight force just as they would the Armored Company.


please talk more about how you know what you are doing well my self and those who don't love instant win cheese look at all the awesome new forgeworld models.

Wait, are you upset that they're supposedly "instant win cheese" (which they're assuredly not), or that you don't have access to that "instant win cheese"? Either way, thanks for the reminder of the accuracy of every negative stereotype of Chaos players.

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Which leads again to the utter fun of 3 - 4 Heldrake lists.
While escalation is valid when BOTH players agree on using it, the Lord of Battle is at a disadvantage here. He costs as much as 2 Knights, gets the Knights player additional VP and a special Warlord table.

In that case rely on the Heldrakes. Airpower is one of the best counters against Knights for any army, not just Chaos, and you can get two Heldrakes for less than the price of one Knight. Not to mention that it'd encourage Chaos players to use the Hades Autocannon instead of the Baleflamer.

Wolfshade
03-31-2014, 02:34 AM
Knight armies, Chaos lists? Heldrakes spam and cheese?

I thought this was a thread about FW Open Day, let us please keep it that way.

You can always add the pros/cons the other topics have all had threads dedicated to them so let's keep everything tidy.

White Tiger88
03-31-2014, 02:37 AM
Knight armies, Chaos lists? Heldrakes spam and cheese?

I thought this was a thread about FW Open Day, let us please keep it that way.

You can always add the pros/cons the other topics have all had threads dedicated to them so let's keep everything tidy.

Fair enough.... Now lets get FW to show us Mortarion! Then we have all the first book Primarchs!

Learn2Eel
03-31-2014, 02:50 AM
Yeah, it's really great at taking out high Initiative Monstrous Creatures. Shoot them with it's gun, get the Concussive effect, then charge in and attack first.

So, I guess you forgot about the Lord of Skulls, a Super-Heavy which can be taken in normal games and which can easily match a Knight in combat?

8059

And Chaos has plenty that can match it aside from that, principally the Heldrake, which is immune to harm from the Knight while being able to slap it with Str 7 Vector Strikes against its 12 Side Armor and shots from its Str 8 Hades Autocannon.

Ah right, I almost forgot that Concussive effect! Nice catch, yeah that definitely seems to be the purpose of the Lancer. It won't mash regular infantry as well as the other variants, nor will it put a beating on vehicles at range as the Errant in particular does, but it is a really nice counter to monstrous creatures that are otherwise very difficult for Knights to deal with if they are Initiative 4 or higher.

As far as the Knights are concerned, there are many of them that did fall to Chaos. It seems odd that there isn't an option for Knights to be used by Chaos Space Marines at the very least. However, as the codex was called Imperial Knights and not just Knights, it stands to reason why Chaos didn't get in on the party. However, that probably means there will be a supplement or dataslate in the near future to allow their usage by Chaos players. It annoys me more than anything else as Chaos really should be able to officially employ Knights of some kind; a little section in the Knight codex that said "Chaos Space Marines may take take an Allied Detachment of Knights but cannot themselves be allied to Imperial Knights" would have been fine I feel and avoided a lot of controversy.

Liazardman
03-31-2014, 05:34 AM
@The Emperor
After the original Knights rules release in White Dwarf it was asked via the facebook page which armies could take them. The reply from Staff was anyone can take them. It was then said any army that can take allies can take them. Then the book came out that said only X armies can take them.

The fact that this probably caused headaches as a result might have something to do with them shuttering the social media pages a few weeks later

eldargal
03-31-2014, 05:51 AM
Was there any news about IA13?

Brother Garrod
03-31-2014, 06:06 AM
:)

Sitnam
03-31-2014, 06:31 AM
I really like all the new unique units, though it seems these two new traitor terminators may be my favorite in terms of rules. Conversion beamer on terminators sounds sweet, though it seems they should be taking advantage of the high ws

Brother Garrod
03-31-2014, 06:33 AM
:)

phil035
03-31-2014, 06:39 AM
Brother Garrod can you post the special units for RG and IF really interested in what they could be

Brother Garrod
03-31-2014, 07:02 AM
ad mech squad overview

HQ

magos prime / archmagos prime
archmagos inar satrael - monstrous creature tech magos
magos dominus ( as book 2 )

elites

tech priest auxilla - squad of upto 2 adepts ( one of which may be upgraded to a magos ) + upto 8 servitors ( which may take a variety of heavy weapons )
must choose a specialisation
enginseer - gains a servo arm and battlesmith
lacyraemarta - gains feel no pain 5+ which they confer to any servo-automata
friendly adsecularis units gain + 1 to their feel no pain within 6"
reductor- gain servo arms , tank hunter and wrecker usr and may take conversion beamers or graviton imploders

mymidon secutors - as book 2

troops

adsecularis covenant - ( basically tech thralls from book 2 may be upto 20 strong - feel no pain 6+( may be upgraded to be zombie-like thralls with hated feel no pain 5+ and slow and purposeful

thallax cohort - as book 2 but with some upgrades
castellax - as book 2

dedicated transport
triaros armoured conveyer
14 12 12 , 4 hp

twin linked mauler bolt cannon , flare shield ,shock-ram ( when conducting a ram , counts as AV 15 on the front , and rolls on the haywire chart in addition to any other damage - tank shocks at D6 str 6 ap 5 ), searchlight and two volkite sentinels ( pintle mounted charger )

may re-roll failed dangerous terrain
can carry 20 models

fast attack

ursarax cohort
jump infantry
3 strong , can add another 9 to unit
twin linked lightning claws , volkite incinerator , frag grenades

may exchange lightning claws for two power fists

[ volkite incinerator -
beam - range 10" str 5 ap 5 assault 2 , deflagrate
blast - range ( melee ) str 6 ap 2 melee , instant death , poisoned ( may only be made in close combat against infantry , jump infantry or jet-pack infantry and in doing so may only may a single attack )]

vorax pattern battle automata
1 in unit , may add 4 more
monstrous creature

lightning gun , two rotor cannon , power blades and infravisor

may swap out lightning gun for irad cleanser
has fleet and scout usr's

heavy support

thanatar class sisege automata ( the big thing seen at open day )

1 in unit , may add 4 additional

twin linked mauler bolt cannon
infravisor
atomantic shielding

lumbering advance
reactor blast

hellex plasma mortar

stationary - range 12"-48" str 8 ap 2 ord 1 barrage , large blast ( 5" ) , plasma wave
fired on the move - range 12"-24" str 8 ap 2 ord 1 barrage , large blast ( 5" ) , plasma wave

[ plasma wave - successful cover saves made against this weapon must be re-rolled ]

kirios battle tanks squadron

13 12 10 - 3 hp
( fast vehicle )

1+ upto 2 more as a single heavy support choice

lightning cannon , searchlight , flare shield , blessed autosimulcra

must re-roll failed dangerous terrain tests

[ lightning cannon - range 48" str 7 ap 3 heavy 1 , rending , shred , large blast (5")]

may be upgraded to a venator tank destroyer with pulsar fusil
[ pulsar fusil - range 36" str 9 ap 2 ord 4 pinning ]

myrmidon destructors - as book 2

lords of war
questoris knights - knight errant or paladin

cerastus knight lancer

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Brother Garrod can you post the special units for RG and IF really interested in what they could be

already posted :)

raven guard - http://www.lounge.belloflostsouls.net/showthread.php?43267-Forgeworld-OpenDay-2014&p=408113&viewfull=1#post408113

imperial fists - http://www.lounge.belloflostsouls.net/showthread.php?43267-Forgeworld-OpenDay-2014&p=408155&viewfull=1#post408155

Learn2Eel
03-31-2014, 07:07 AM
Big thanks for all the info Brother Garrod! You deserve a commendation :)

Tyrendian
03-31-2014, 07:10 AM
wow the AdMech stuff is appropriately painful... those guns hurt! great stuff!

Brother Garrod
03-31-2014, 07:14 AM
Big thanks for all the info Brother Garrod! You deserve a commendation :)

Not a problem , I know a huge number of people can't get to events like this ( due to various factors) and waiting for the rules can be painful :D

desert_hack
03-31-2014, 07:40 AM
Thanks for this. Have you got the actual statlines for the mechanicus stuff? Sorry to be demanding. Mechanicus player and the anticipation is killing me.

Tyrendian
03-31-2014, 07:42 AM
Not a problem , I know a huge number of people can't get to events like this ( due to various factors) and waiting for the rules can be painful :D

recognising that and doing something about it by taking the time to do a massive writeup like this are two very different things though - thanks a lot!

Brother Garrod
03-31-2014, 08:24 AM
edited- removed the full list , don't want to get into too much trouble :) I think most have seen it by now though

VoodooChileIRL
03-31-2014, 08:30 AM
Hey Brother Garrod, thanks very much for your posts. Any chance you could give us a run down on any new units added to the generic Legions list? I assume they've added official rules for the Kharybdis Assault Claw but is there any hint at upcoming units or changes to existing units?

desert_hack
03-31-2014, 08:33 AM
That's so awesome! Thank you so much!

Brother Garrod
03-31-2014, 08:43 AM
Not a problem :)

Mr Mystery
03-31-2014, 09:10 AM
Sorry to be a spoilsport....but I'm pretty sure posting extracts like that is GW wrath inducing, and against forum rules?

Brother Garrod
03-31-2014, 09:18 AM
haven't posted any points values , thought it was okay as long as they were not added .
If it is indeed against the rules , then the posts can be deleted :)

Bail Ohmar
03-31-2014, 09:23 AM
Severe lack of Xenos.

Learn2Eel
03-31-2014, 09:24 AM
Sorry to be a spoilsport....but I'm pretty sure posting extracts like that is GW wrath inducing, and against forum rules?

He hasn't posted anything specific such as points values, he has generalized the special rules and so on. The only thing he might get pinged on is the stat-lines. In any case, this is a Forge World book; they may be an arm of Games Workshop, but those responsible for leaks about their books almost never get in trouble from what I have seen.


Severe lack of Xenos.

It was a Horus Heresy focused event by the sounds of it, with almost every release being 30K related. Not really a surprise that there wasn't much Xenos stuff, however the confirmation of a new Tyranid monster is nice.

Dlatrex
03-31-2014, 10:05 AM
Brother, again thank you so much for the effort. One quick question: does Perturabo have a Invlun? The stats as listed seem to only list his 2+ and immunities...

energongoodie
03-31-2014, 10:35 AM
Thanks for this Garrod :D

Venomlust
03-31-2014, 10:53 AM
Thanks very much for the info. If a humble heretic may ask for even more info, could I please get stats on the Dreadclaw Drop Pod (drop pod assault?) and Chaos Fire Raptor (heavy support or fast attack?)? Anything 40k specific, as well.

If these have already been asked I apologize!

kire
03-31-2014, 11:31 AM
Are CASTELLAX BATTLE-AUTOMATA in the new mechanium list?

Tyrendian
03-31-2014, 12:24 PM
Are CASTELLAX BATTLE-AUTOMATA in the new mechanium list?

as Garrod so kindly posted, yes they are

Misanthropy
03-31-2014, 02:51 PM
So it would appear (unless we have incomplete information) that Perturabo lacks an invulnerable save??

Brother Garrod
03-31-2014, 03:00 PM
sorry about that , I must have missed it , Perturabo has a 3+ invulnerable save

Misanthropy
03-31-2014, 03:05 PM
sorry about that , I must have missed it , Perturabo has a 3+ invulnerable save

Fantastic, thank you!

rabscutle
03-31-2014, 04:39 PM
Wild hope and personal wish listing here....

Any chance that Alpha Legion can take Recon Squads as compulsory troop choices?

Brother Garrod
03-31-2014, 04:43 PM
Not that I can see no :(

rabscutle
03-31-2014, 04:46 PM
Were Headhunters Elite, Troop or Fast Attack (like seekers)?

Brother Garrod
03-31-2014, 04:48 PM
Head hunters are a fast attack choice :)

rabscutle
03-31-2014, 04:50 PM
Sweet, thanks. Looking forward to using a pile of sniper rifles with AL anyway lol

Brother Garrod
03-31-2014, 05:22 PM
Not sure if anyone else has mentioned it yet , but there are a few new things in the latest FW catalogue
the first being a combi weapon pack , 5 combi plasma , 5 combi melta and 5 combi flamer , the second being emperors children torsos
and the third being tech thralls with mitra-locks.
All labelled as being available ' spring 2014'

Bionic Boy
03-31-2014, 07:15 PM
I haven't got any of the HH books, so this may be a stupid question.
Looking at the poster in the background, does anyone know if Iron Hands can take Thallax in their army list, or is it just a paint job or an allies thing?

http://img.photobucket.com/albums/v157/philbrad/FW%20Openday%202014/20140330_103249_zpsb2af70c5.jpg (http://smg.photobucket.com/user/philbrad/media/FW%20Openday%202014/20140330_103249_zpsb2af70c5.jpg.html)

Darren Richardson
04-01-2014, 05:48 AM
has anyone checked out FW new Bulletin Bulletin (http://www.forgeworld.co.uk/News/FORGE_WORLD_BULLETIN_10.html)

they are showing another Knight varient

8089

Brother Garrod
04-01-2014, 09:24 AM
thats the lancer :) there are rules for it in the latest heresy book

Brother Garrod
04-01-2014, 09:55 AM
Have taken the lists down Im afraid , may have posted a lot more stuff than I should have , and don't want to get anyone in trouble

iNcontroL
04-01-2014, 09:36 PM
a new nid would make me so happy

eldargal
04-02-2014, 01:10 AM
It was a Horus Heresy focused event by the sounds of it, with almost every release being 30K related. Not really a surprise that there wasn't much Xenos stuff, however the confirmation of a new Tyranid monster is nice.

The trouble is the HH Weekender with FW presence is HH themed, FW Open Days are now HH themed and most of what they reveal at Games Days is HH themed. Warhammer Forge is all but dead and we aren't even getting an Imperial Armour book a year anymore. I mean IA12 will have been out 12 months in May and there is no hint of IA13, not so much as a whisper.

Tzeentch's Dark Agent
04-02-2014, 03:21 AM
I really wish I could care about any other product. I really do. xD

eldargal
04-02-2014, 03:44 AM
I like the HH books, the model range at this point is beyond tedious apart from the Primarchs. 'Here is Olde Style Marine variant #446C and the 278th SM tank variant, GIVE US MORE MONEY YOU LITTLE ****S!'.

I don't even bother reading the newsletter anymore, and that is a shame because I used to look forward to new ones.

Tzeentch's Dark Agent
04-02-2014, 03:47 AM
I haven't given them money yet, they've only just released the army I wanted to do. (Alpha Legion)

Lord-Boofhead
04-02-2014, 08:42 AM
Yet again...the Orks are the step children of 40K.

Have you not seen all the Goodies that FW has done for us in the past. Let the other Xenos catch up.

- - - Updated - - -


Warhammer Forge is all but dead and we aren't even getting an Imperial Armour book a year anymore. I mean IA12 will have been out 12 months in May and there is no hint of IA13, not so much as a whisper.

They are still bringing out way more WFB stuff than before the split. Plus I blame the community for that, why buy WHF stuff if tourny organisers won't let us use them. This is why we can't have nice things. :(

As for the IA Boks, to be fair they are updating the old ones, so that why their is no mention of new ones. IA:2 2nd Ed just hit and they are well into IA:3 2nd ed which is what the new 'Nid Gribblies are for.

The Girl
04-02-2014, 10:10 AM
I'm getting really tired of dealing with folks derailing threads complaining about either CSM rules or about other people complaining or about the dreaded WAAC player and their horriblness. Keep it on topic, folks. I'd say it's not too difficult, but the last 2 weeks of email says otherwise.

There is now a thread in The Oubliette that you can yell at all you'd like about those off topic topics - it's even stuck to the top of the forum for easy locating. (http://www.lounge.belloflostsouls.net/showthread.php?43394-The-Lounge-Hamsterdam-Home-to-all-of-your-thread-derailing-complaints-arguments&p=408864#post408864)

Derailing threads with arguments about subjects that are off topic will now incur a 4 day ban to any user that participates; that will escalate per additional infraction. Flag it, and keep your own posts on topic. The mods will deal with it. You have been warned.

Asymmetrical Xeno
04-02-2014, 10:41 AM
Have you not seen all the Goodies that FW has done for us in the past. Let the other Xenos catch up.

Yeah was going to say, including upgrade kits and such, the Orks have about FIFTY kits on the forge world site. Necrons have 13 kits and Dark Eldar have only THREE kits, so if any Xenos faction on FW deserve treatment next, it is arguably Dark Eldar. I wouldnt mind seeing some of those necron special characters too but I doubt they will get them.

Vangrail
04-02-2014, 11:08 AM
Now im loving all of this mechanicus stuff. But when are they just going to get their own codex or IA army list. Currently all the rules are spread out between 3 fairly pricy yet still really cool books.

MajorWesJanson
04-02-2014, 12:56 PM
Yeah was going to say, including upgrade kits and such, the Orks have about FIFTY kits on the forge world site. Necrons have 13 kits and Dark Eldar have only THREE kits, so if any Xenos faction on FW deserve treatment next, it is arguably Dark Eldar. I wouldnt mind seeing some of those necron special characters too but I doubt they will get them.

And Orks are supposed to be the next army in line for a nre rule book and plastic kits. FW is not going to make new models for them while GW is getting ready to release them.

Brother Garrod
04-02-2014, 04:28 PM
Now im loving all of this mechanicus stuff. But when are they just going to get their own codex or IA army list. Currently all the rules are spread out between 3 fairly pricy yet still really cool books.

Well , not really , everything is more or less in book 3 , the only things that aren't are the ad-mech version of the land raider and the avenger fighter along with the titans ( warhound and reaver )
But you can quite convincingly put together a very powerful ad-mech force from book 3 alone

deinol
04-02-2014, 06:55 PM
They are still bringing out way more WFB stuff than before the split. Plus I blame the community for that, why buy WHF stuff if tourny organisers won't let us use them. This is why we can't have nice things. :(


I'm going to blame the fact that WFB gets way less overall sales than 40k. If only 1% of players buy forgeworld, and WFB has 20% of the players that 40k gets, do the math.

DarkLink
04-02-2014, 09:24 PM
I'm not really sure why Forgeworld is even separate. They're literally in the same building, designing often duplicate sets of rules and models for the same game and often the same units at the same time. Why treat them so differently?

eldargal
04-03-2014, 02:51 AM
I'm going to blame the fact that WFB gets way less overall sales than 40k. If only 1% of players buy forgeworld, and WFB has 20% of the players that 40k gets, do the math.

That becomes a cycle though. FW produce less WFB stuff, people buy less WFB stuff and what they now produce are mostly items you only need one of. I mean I bought a stack of the Empire troop kits they released but only one of each big monster. They would get more sales from me (and I'd imagine other cashed up WFB players) if they were releasing some new soldier models


Yeah was going to say, including upgrade kits and such, the Orks have about FIFTY kits on the forge world site. Necrons have 13 kits and Dark Eldar have only THREE kits, so if any Xenos faction on FW deserve treatment next, it is arguably Dark Eldar. I wouldnt mind seeing some of those necron special characters too but I doubt they will get them.

That's why I'm a bit miffed IA13 has dropped off the radar.

I mean it isn't like I'm expecting HH levels of attention but it would be nice if a FW Open Day would at least acknowledge their other lines a bit more. I mean the Dread Saurian is nice and I'm buying one but we've had three HH books and 2-3 IA books and ONE WFB campaign book and Monstrous Arcanum and that is all I think.

Tzeentch's Dark Agent
04-03-2014, 03:07 AM
Did no one read The Girl's post? These are all off topic posts, please stop. Or make another thread.

eldargal
04-03-2014, 03:09 AM
Did no one read The Girl's post? These are all off topic posts, please stop. Or make another thread.

How is what FW products are presented at a FW open day off topic?

The Emperor
04-03-2014, 04:09 AM
I'm not really sure why Forgeworld is even separate. They're literally in the same building, designing often duplicate sets of rules and models for the same game and often the same units at the same time. Why treat them so differently?

I've wondered the same myself. Why not produce, say, a Codex: Adeptus Mechanicus book which combines both Forge World Mechanicum models as well as plastic Skitarri and other units in the same army? I'm sure plenty of players would welcome seeing a codex book which includes all these fantastic Forge World Mechanicum models.

Learn2Eel
04-03-2014, 04:23 AM
I'm really impressed with the progress made on the Dread Saurian. I was one of the few that admired the unfinished sculpt shown at Games Day last year, and I'm happy to see that most others now agree that it is a great model :D

rabscutle
04-03-2014, 01:53 PM
Another random question...

Compared to the test rules, how different are the:

Fire Raptor Gunship
Kharybdis Assault Claw
Achilles-Alpha Pattern Land Raider
Anvilus Pattern Dreadclaw Drop Pod

DarkLink
04-03-2014, 02:06 PM
Considering it's a corporation, it's probably because two different executives aren't willing to relinquish control over either of their respective teams, so they stay separate.

SquigBrain
04-03-2014, 02:29 PM
Considering it's a corporation, it's probably because two different executives aren't willing to relinquish control over either of their respective teams, so they stay separate.

Actually, it's because, at least originally, they had two very different target markets. GW in general was pointed at the 10-14 year old boy demographic, and were expected to only produce high-volume products.

Forgeworld was/is intended for the for the smaller audience of dedicated veteran lunatics, and the production of products that wouldn't have as large a sales volume. It's also a sort of consumer and playtesting lab, as they can experiment with rules and models, and see what sticks with the fans. It has been kept separate from the main body of GW for good reasons.

Bigred
04-03-2014, 10:07 PM
Warseer's Pushkin (http://www.warseer.com/forums/showthread.php?392325-Imperial-Armour-Volume-13-War-Machines-of-the-Lost-and-the-Damned&p=7116319&viewfull=1#post7116319) says:


IA13 is called War Machines of the Lost and the Damned.
It is written by Andy Hoare and edited by Talima Fox.
It will be released in Summer/Autumn 2014.

The book will contain an updated Chaos Renegades list similar to the one found in the Vraks trilogy, along with numerous chaos vehicles/war machines including updated versions of the Horus Heresy vehicles for the traitors to use in regular games of 40k. It's unclear whether this will be a variant of the 'Defenders of Vraks' list in IA1, the servants of slaughter list in IA6 or the servants of decay list in IA7. I imagine it will be a reworked version of all three. (i.e. quite chaosy but without the campaign specific units like the Alpha Legion). Talima described the list as being the renegade version of what the list in IA12 was for the Death Korps of Krieg - make of that what you will!

The art book was on display at the open day and had pictures of a Chaos Thunderhawk, Chaos Stormeagle and the Anvilluss pattern and Kharybdis assault claw.
Speaking to Andy Hoare he mentioned the rules for the Horus heresy era war machines would be updated to reflect the ten thousands years that they had spent in the warp and the access to munitions that the chaos legions had. He gave two examples, the first being the missile load out on the Storm Eagle, instead of the tempest rockets load out it will have access to Balefire missiles.

The second example was the class M2KB Landraider. Instead of the explorator augatory web which is designed for scanning enemy positions and co-ordinating forces, however due to the corruption of the warp this is now used to intercept enemy positions and thwart their movements. It will be interesting to see the rules for this.The greater brass scorpion of Khorne and the decimator engine also had new renders on screen in the graphics part, which suggests that updated rules for these models.

eldargal
04-03-2014, 10:10 PM
Oh **** that.

Waiting two years for IA13 with Dark Eldar, we hear nothing for months and months and then the first news is that they have changed it to be about ****ing Chaos.

Gotthammer
04-03-2014, 11:14 PM
Warseer's Pushkin (http://www.warseer.com/forums/showthread.php?392325-Imperial-Armour-Volume-13-War-Machines-of-the-Lost-and-the-Damned&p=7116319&viewfull=1#post7116319) says:

IA13 is called War Machines of the Lost and the Damned.


I like Andy Hoare, I've spoken to him and he's a nice guy, but for Forgeworld itself:


http://31.media.tumblr.com/05429fb21160f10d17d924ce1fbb46ce/tumblr_n3bvhu386Y1qca0ubo3_500.jpg

http://31.media.tumblr.com/270f1974ada988a3a2bcc64ddb310bfd/tumblr_n3bvhu386Y1qca0ubo7_500.jpg

http://25.media.tumblr.com/b6282ea84e0244f5b61367ae366d2513/tumblr_n3bvhu386Y1qca0ubo8_500.jpg

http://25.media.tumblr.com/7f9eb099a49d1bd6053d22848ed33553/tumblr_n3bvhu386Y1qca0ubo9_500.jpg

http://media.tumblr.com/cf80c963c41a796b247295a621a7711a/tumblr_inline_mkrampztbO1qz4rgp.gif

DrLove42
04-04-2014, 12:56 AM
For those of us who arent Xenos only players, it does sound good and makes sense from a buisness point of view, allowing all the lovely 30k stuff greater access into 40K, after the loyalists got so much in Imp Arm 2 Vol 2.

It does, as has been mentioned by my esteemed Xenos Sisters above, put pay to the FW answer of 30k and 40k would be balenced and wed see the same release numbers from one to the next. 30K has seen 2, nearly 3 unique books and tons of model sets. 40k has seen 2 reprints for existing books and 1 (Rvarna) unique model in the same time frame

eldargal
04-04-2014, 01:16 AM
I don't have an issue with the amount of attention lavished on HH really, FW have an obligation to meet demand and make money. What annoys me is that first we were promised that Warhammer Forge wouldn't be affected by it and extra staff were being taken on to ensure this. then they said those staff were working on HH projects and WarForge would basically be Trish Carden making monsters for the forseeable future. Then we went from having an Imperial Armour book every 6-9 months or so to having one every year at the most. We were also told IA13 would be Dark Eldar vs Others and would tie into IA12 at last years Games Day. Now we get spiky Marines intead. Now before any Chaos players jump in and say 'but we need some love too!' I want to point out two things:

a) If the situation were reversed you would be as pissed off as me
b) Dark Eldar have all of three FW kits, one of those is a decade old and is ****. There are four times as many Chaos dreadnought variants as there are FW DE kits.

But the issue isn't that I begrudge Chaos the attention, it's that we were lied to. I like HH stuff as much as the next girl but what I've really been looking forward to is the xenos books and now that's been taken away so I'm really, really pissed off. It wouldn't be a problem if the IA release schedule had been blown out but it has, so it is.

daboarder
04-04-2014, 02:00 AM
I don't have an issue with the amount of attention lavished on HH really, FW have an obligation to meet demand and make money. What annoys me is that first we were promised that Warhammer Forge wouldn't be affected by it and extra staff were being taken on to ensure this. then they said those staff were working on HH projects and WarForge would basically be Trish Carden making monsters for the forseeable future. Then we went from having an Imperial Armour book every 6-9 months or so to having one every year at the most. We were also told IA13 would be Dark Eldar vs Others and would tie into IA12 at last years Games Day. Now we get spiky Marines intead. Now before any Chaos players jump in and say 'but we need some love too!' I want to point out two things:

a) If the situation were reversed you would be as pissed off as me
b) Dark Eldar have all of three FW kits, one of those is a decade old and is ****. There are four times as many Chaos dreadnought variants as there are FW DE kits.

But the issue isn't that I begrudge Chaos the attention, it's that we were lied to. I like HH stuff as much as the next girl but what I've really been looking forward to is the xenos books and now that's been taken away so I'm really, really pissed off. It wouldn't be a problem if the IA release schedule had been blown out but it has, so it is.

All fair points, but as one of those chaos players, if this is true, then it would be nice for our FW options to actually be descent or even just playable (dreadclaws and kharybdis heres looking at you)