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Xaric
03-03-2014, 07:31 AM
Ok as my brother has started doing Necrons how would Necron warriors fair against a Imperial Knights army?

Because the way I am looking at it them necron weapons will just destroy them rolling on 6s

Corvus-Master-of-The-4th
03-03-2014, 07:42 AM
Yes they would Xaric.

Superheavies are equally affected by Gauss weaponry as any other vehicle! They get their invun... But in general they will struggle against Necrons that get too close.

Tyrendian
03-03-2014, 08:52 AM
on the other hand, their infamous S7 Tesla Annihilators are pretty bad against AV13, and Scarabs are completely ineffective, so some of their other really strong tools won't cause Knights a lot of headache
even their DLords with Warscythes, who are usually the bane of most anything with an AV, will probably get Knighted Reaper Style (i.e. eat the big D to the face) before they can strike... by the way, do the Wraith Whip Coil thingies work on something this big? Logic says no, but how about the rules?

Mr Mystery
03-03-2014, 08:57 AM
Tesla Annihilators are dandy against AV13, as I only need a bunch of sixes to make both your legs fall off....

Tyrendian
03-03-2014, 09:04 AM
Tesla Annihilators are dandy against AV13, as I only need a bunch of sixes to make both your legs fall off....

well, a hit from one is exactly as good as one from a humble Gauss Flayer... one Annihilator won't net you a whole glance a turn statistically, while a squad of ten warriors will do one even at "long" (24") range... so I'll stand by my statement, Annihilators are not what Knights will be worried about, although the "epic bunch of sixes" syndrome that is prevalent in all Tesla weaponry can definitely do some serious damage to one, if you happen to be extremely lucky...

Deadlift
03-03-2014, 09:10 AM
Ok as my brother has started doing Necrons how would Necron warriors fair against a Imperial Knights army?

Because the way I am looking at it them necron weapons will just destroy them rolling on 6s

I think when we get the full codex the Imperial Knights may have a few more tricks. Necrons are still good, but ignore Mystery's hyperbole. Knights have 12 inch movement, some very handy long range weapons, stomp attacks and if all else fails a strength d cc weapon. The fact your scoring too and the usual Necron tricks like scarabs won't do **** against you are all good things. A pure Knight army may lack a few tools but Allie in some imperial buddies and you will do fine.

Maelstorm
03-03-2014, 10:21 AM
You best bet is a pair of Storm Crypteks (Haywire) and 10 Warriors delivered within 12" via Night Scythe. They should 1-shot a Knight without problems. 2 units attacking from opposite sides will get around the shield.

24" Fly-in + 6" Deployment + 12" range = 42" Threat

The basics for a list to kill 1 or 2 Knights and the obligatory Deathstar (ignoring 2++ saves) in 1 turn would look like:

================

Necron Overlord, Warlord
Royal Court
• Harbinger of the Storm
• Harbinger of the Storm
• Harbinger of Despair
• Harbinger of Despair

Necron Overlord, Warlord
Royal Court
• Harbinger of the Storm
• Harbinger of the Storm
• Harbinger of Despair
• Harbinger of Despair

5x Deathmarks, Night Scythe (Join with 2x Harbingers of Despair)
5x Deathmarks, Night Scythe (Join with 2x Harbingers of Despair)

10x Warriors, Night Scythe (Join with 2x Harbingers of the Storm)
10x Warriors, Night Scythe (Join with 2x Harbingers of the Storm)

Anything else you add to the list should wear AV13 to reduce Alpha Strike:

Ghost Arks
Triarch Stalkers
Annihilation Barges

Add a unit of Scarabs as a speed-bump (throw-away unit) to give the opponent something to shoot and worry about on turn 1. Clean up when the flyers come in.

Cheers!

Tyrendian
03-03-2014, 11:00 AM
(list)

two problems:

a) relies very much on reserve rolls going your way, although a Comms Relay can help with that somewhat
b) even if you get what you need when you need it - do you really think I would let you deposit two rather large units within 12" of one Knight, and on opposite sides to boot? It's not like I didn't know your plan the moment I saw your list, so I'll just keep my Knight(s) back and have my infantry stand somewhere smart so you can't just stroll up to me...

don't get me wrong - it's still a good plan, I just don't think it's as surefire a way to get rid of Knights as you make it sound...

This Dave
03-03-2014, 01:20 PM
And don't forget the Ion Shield. In general that'll make half the glancing hit chances just go away. Makes them more survivable than most vehicles against the Gauss effect.

Nefarius Drapesh
03-03-2014, 02:16 PM
Can mindshackle scarabs affect walkers?

Maelstorm
03-03-2014, 04:22 PM
Alas, I believe it is a "vehicle" so Mindshackle scarabs should not work on it...

DR.V
03-04-2014, 03:05 PM
Yes Maelstorm you are right. The FAQ says a a non-vehicle enemy model in base
contact so you can't mind control a walker. It has come up in a number of my games vs my Necron buddy, and he still does not like it. :D

Harley
03-07-2014, 10:54 AM
Even better, put your Knights on a Skyshield platform with some Infantry scattered across it. The infantry will mean no enemies can teleport on up of it and any who do next to it will be out of line of sight. The Skyshield will protect them all through turn 2 from any shooting at which point the Knights can walk forward to grab objectives/assault. A Void shield generator could function similarly, defeating the Necrons teleport blitz and giving the Knight the extra turn it needs to assault the squad and wipe it out.

Maelstorm
03-07-2014, 11:00 AM
Since the Knight is a vehicle, you can always take the Necron Overlord with Mind in the Machine and turn the Knights weapons on his own troops. Place him in a Command barge for protection and movement.

Camden Poole
04-11-2014, 11:39 AM
Maelstorm I agree Mind of the Machine with a few stormteks would work if you can get them in range. What about Doom Scythes, str 10 and ap 1 would be great against them, plus Knights don't have weapons to affect flyers.

Maelstorm
04-11-2014, 04:13 PM
Alas, even Strength 10 AP1 with a PEN would only do d3 wounds per turn.

On the other hand, 2 Doom Scythes along with a ForgeWorld Necron Bomber (Strength 10 AP1 Large Blasts)....